Have DynOS read texture.inc.c when generating actor

This commit is contained in:
MysterD 2023-04-26 15:02:47 -07:00
parent b6da9563d1
commit 2ebe4fe392
1 changed files with 1 additions and 0 deletions

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@ -269,6 +269,7 @@ void DynOS_Actor_GeneratePack(const SysPath &aPackFolder) {
// Remember the geo layout count
s32 prevGeoLayoutCount = _GfxData->mGeoLayouts.Count();
DynOS_Read_Source(_GfxData, fstring("%s/texture.inc.c", _Folder.c_str()));
DynOS_Read_Source(_GfxData, fstring("%s/model.inc.c", _Folder.c_str()));
DynOS_Read_Source(_GfxData, fstring("%s/geo.inc.c", _Folder.c_str()));
DynOS_Read_Source(_GfxData, fstring("%s/collision.inc.c", _Folder.c_str()));