Eyerok can now get attacked by remote players
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@ -869,6 +869,7 @@
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--- @class Object
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--- @field public activeFlags integer
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--- @field public allowRemoteInteractions integer
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--- @field public areaTimer integer
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--- @field public areaTimerDuration integer
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--- @field public areaTimerType AreaTimerType
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@ -1250,6 +1250,7 @@
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| Field | Type | Access |
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| ----- | ---- | ------ |
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| activeFlags | `integer` | |
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| allowRemoteInteractions | `integer` | |
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| areaTimer | `integer` | |
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| areaTimerDuration | `integer` | |
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| areaTimerType | [enum AreaTimerType](constants.md#enum-AreaTimerType) | |
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@ -243,6 +243,7 @@ struct Object
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/*?????*/ struct Object* usingObj;
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/*?????*/ u8 hookRender;
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/*?????*/ u8 setHome;
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/*?????*/ u8 allowRemoteInteractions;
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/*?????*/ u8 ctx;
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};
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@ -622,6 +622,7 @@ static void eyerok_hand_act_double_pound(void) {
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void bhv_eyerok_hand_loop(void) {
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if (!o->parentObj) { return; }
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o->allowRemoteInteractions = TRUE;
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if (o->oAction == EYEROK_HAND_ACT_DEAD) {
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eyerok_hand_act_die_event();
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return;
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@ -2307,12 +2307,14 @@ void mario_process_interactions(struct MarioState *m) {
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s32 i;
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for (i = 0; i < 32; i++) {
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u32 interactType = sInteractionHandlers[i].interactType;
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if (m->playerIndex != 0 && interactType != (u32)INTERACT_PLAYER && interactType != (u32)INTERACT_POLE) {
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// skip interactions for remote
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continue;
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}
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if (m->collidedObjInteractTypes & interactType) {
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struct Object *object = mario_get_collided_object(m, interactType);
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bool allowRemoteInteractions = object && object->allowRemoteInteractions;
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if (m->playerIndex != 0 && interactType != (u32)INTERACT_PLAYER && interactType != (u32)INTERACT_POLE && !allowRemoteInteractions) {
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// skip interactions for remote
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continue;
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}
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m->collidedObjInteractTypes &= ~interactType;
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@ -333,6 +333,7 @@ struct Object *allocate_object(struct ObjectNode *objList) {
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obj->areaTimerDuration = 0;
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obj->areaTimerRunOnceCallback = NULL;
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obj->setHome = FALSE;
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obj->allowRemoteInteractions = FALSE;
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obj->usingObj = NULL;
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@ -993,9 +993,10 @@ static struct LuaObjectField sNetworkPlayerFields[LUA_NETWORK_PLAYER_FIELD_COUNT
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{ "type", LVT_U8, offsetof(struct NetworkPlayer, type), true, LOT_NONE },
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};
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#define LUA_OBJECT_FIELD_COUNT 757
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#define LUA_OBJECT_FIELD_COUNT 758
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static struct LuaObjectField sObjectFields[LUA_OBJECT_FIELD_COUNT] = {
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{ "activeFlags", LVT_S16, offsetof(struct Object, activeFlags), false, LOT_NONE },
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{ "allowRemoteInteractions", LVT_U8, offsetof(struct Object, allowRemoteInteractions), false, LOT_NONE },
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{ "areaTimer", LVT_U32, offsetof(struct Object, areaTimer), false, LOT_NONE },
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{ "areaTimerDuration", LVT_U32, offsetof(struct Object, areaTimerDuration), false, LOT_NONE },
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// { "areaTimerRunOnceCallback)(void)", LVT_???, offsetof(struct Object, areaTimerRunOnceCallback)(void)), false, LOT_??? }, <--- UNIMPLEMENTED
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