diff --git a/src/game/hud.c b/src/game/hud.c index ec6ee0b6..a5d8338a 100644 --- a/src/game/hud.c +++ b/src/game/hud.c @@ -288,50 +288,6 @@ void render_hud_power_meter(void) { #define HUD_TOP_Y 209 #endif -static u8 unsupportedR = 255; -static s16 unsupportedX = 100; -static s16 unsupportedY = 1; - -void render_hud_unsupported_level(void) { - // do not display for supported levels - switch (gCurrCourseNum) { - case COURSE_NONE: // (0) Course Hub (Castle Grounds) - case COURSE_BOB: // (1) Bob Omb Battlefield - case COURSE_WF: // (2) Whomp's Fortress - case COURSE_JRB: // (3) Jolly Rodger's Bay - case COURSE_CCM: // (4) Cool Cool Mountain - case COURSE_BBH: // (5) Big Boo's Haunt - case COURSE_HMC: // (6) Hazy Maze Cave - case COURSE_LLL: // (7) Lethal Lava Land - case COURSE_SSL: // (8) Shifting Sand Land - case COURSE_DDD: // (9) Dire Dire Docks - case COURSE_SL: // (10) Snowman's Land - case COURSE_WDW: // (11) Wet Dry World - case COURSE_TTM: // (12) Tall Tall Mountain - case COURSE_THI: // (13) Tiny Huge Island - case COURSE_TTC: // (14) Tick Tock Clock - case COURSE_RR: // (15) Rainbow Ride - case COURSE_BITDW: // (16) Bowser in the Dark World - case COURSE_BITFS: // (17) Bowser in the Fire Sea - //case COURSE_BITS: // (18) Bowser in the Sky - case COURSE_PSS: // (19) Princess's Secret Slide - case COURSE_COTMC: // (20) Cavern of the Metal Cap - case COURSE_TOTWC: // (21) Tower of the Wing Cap - case COURSE_VCUTM: // (22) Vanish Cap Under the Moat - case COURSE_WMOTR: // (23) Winged Mario over the Rainbow - case COURSE_SA: // (24) Secret Aquarium - case COURSE_CAKE_END: // (25) The End (Cake Scene) - return; - } - - gSPDisplayList(gDisplayListHead++, dl_ia_text_begin); - u8 r = ((gGlobalTimer % 24) >= 12) ? unsupportedR : 0; - u8 a = ((gGlobalTimer % 24) >= 12) ? 200 : 170; - gDPSetEnvColor(gDisplayListHead++, r, 0, 0, a); - print_generic_ascii_string(GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(unsupportedX), unsupportedY, "unsupported level"); - gSPDisplayList(gDisplayListHead++, dl_ia_text_end); -} - /** * Renders the amount of lives Mario has. */ @@ -563,7 +519,5 @@ void render_hud(void) { if (hudDisplayFlags & HUD_DISPLAY_FLAG_TIMER && configHUD) { render_hud_timer(); } - - render_hud_unsupported_level(); } }