Small scrolling texture fix
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@ -81,7 +81,7 @@ struct ScrollTarget* find_or_create_scroll_targets(u32 id) {
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*/
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void add_vtx_scroll_target(u32 id, Vtx *vtx, u32 size) {
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struct ScrollTarget *scroll = find_or_create_scroll_targets(id);
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if (!scroll || !scroll->vertices) { return; }
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if (!scroll) { return; }
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Vtx* *newArray;
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u32 oldSize = sizeof(void*) * scroll->size;
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u32 newSize = oldSize + (sizeof(void*) * size);
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