Arena - make knockback animations twice as fast
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@ -28,6 +28,14 @@ for i = 0, (MAX_PLAYERS - 1) do
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s.rank = 0
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end
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local sKnockbackActions = {
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ACT_SOFT_FORWARD_GROUND_KB, ACT_FORWARD_GROUND_KB, ACT_HARD_FORWARD_GROUND_KB,
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ACT_FORWARD_AIR_KB, ACT_FORWARD_AIR_KB, ACT_HARD_FORWARD_AIR_KB,
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ACT_FORWARD_WATER_KB, ACT_FORWARD_WATER_KB, ACT_FORWARD_WATER_KB,
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ACT_SOFT_BACKWARD_GROUND_KB, ACT_BACKWARD_GROUND_KB, ACT_HARD_BACKWARD_GROUND_KB,
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ACT_BACKWARD_AIR_KB, ACT_BACKWARD_AIR_KB, ACT_HARD_BACKWARD_AIR_KB,
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ACT_BACKWARD_WATER_KB, ACT_BACKWARD_WATER_KB, ACT_BACKWARD_WATER_KB
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}
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------------
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-- hammer --
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------------
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@ -361,6 +369,27 @@ function mario_update(m)
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local s = gPlayerSyncTable[m.playerIndex]
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local np = gNetworkPlayers[m.playerIndex]
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-- increase knockback animations
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local animInfo = nil
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if m.marioObj ~= nil then
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animInfo = m.marioObj.header.gfx.animInfo
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end
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for i, value in ipairs(sKnockbackActions) do
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if m.action == value then
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local frame = animInfo.animFrame
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local loopEnd = frame
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if animInfo.curAnim ~= nil then
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loopEnd = animInfo.curAnim.loopEnd
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end
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if frame < loopEnd - 2 then
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frame = frame + 1
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end
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animInfo.animFrame = frame
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end
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end
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-- clear invincibilities
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m.invincTimer = 0
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if m.knockbackTimer > 5 then
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