Made piranha plant's hitbox consistent if event is missed
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@ -268,9 +268,6 @@ void piranha_plant_act_biting(void) {
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cur_obj_init_animation_with_sound(0);
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cur_obj_init_animation_with_sound(0);
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cur_obj_set_hitbox_radius_and_height(150.0f, 100.0f);
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cur_obj_set_hurtbox_radius_and_height(150.0f, 100.0f);
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// Play a bite sound effect on certain frames.
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// Play a bite sound effect on certain frames.
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if (is_item_in_array(frame, sPiranhaPlantBiteSoundFrames)) {
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if (is_item_in_array(frame, sPiranhaPlantBiteSoundFrames)) {
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cur_obj_play_sound_2(SOUND_OBJ2_PIRANHA_PLANT_BITE);
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cur_obj_play_sound_2(SOUND_OBJ2_PIRANHA_PLANT_BITE);
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@ -366,6 +363,9 @@ void bhv_piranha_plant_loop(void) {
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network_init_object_field(o, &o->oTimer);
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network_init_object_field(o, &o->oTimer);
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}
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}
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cur_obj_set_hitbox_radius_and_height(150.0f, 100.0f);
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cur_obj_set_hurtbox_radius_and_height(150.0f, 100.0f);
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cur_obj_call_action_function(TablePiranhaPlantActions);
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cur_obj_call_action_function(TablePiranhaPlantActions);
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#ifndef NODRAWINGDISTANCE
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#ifndef NODRAWINGDISTANCE
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// In WF, hide all Piranha Plants once high enough up.
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// In WF, hide all Piranha Plants once high enough up.
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