Use the basic character on the title font if it's missing
This commit is contained in:
parent
bcce782039
commit
3531a4811a
|
@ -43,7 +43,11 @@ static void djui_font_title_render_char(char* c) {
|
|||
if (*c == ' ') { return; }
|
||||
|
||||
u32 index = djui_unicode_get_sprite_index(c);
|
||||
if ((u8)*c < '!' || (u8)*c > '~' + 1) { index = djui_unicode_get_sprite_index("?"); }
|
||||
if ((u8)*c < '!' || (u8)*c > '~' + 1) {
|
||||
char tmp[2] = { 0 };
|
||||
tmp[0] = djui_unicode_get_base_char(c);
|
||||
index = djui_unicode_get_sprite_index(tmp);
|
||||
}
|
||||
|
||||
u32 tx = index % 16;
|
||||
u32 ty = index / 16;
|
||||
|
|
|
@ -226,6 +226,7 @@ void network_player_update(void) {
|
|||
if (elapsed > NETWORK_PLAYER_PING_TIMEOUT) {
|
||||
network_send_ping(np);
|
||||
}
|
||||
//LOG_INFO("Ping %s: %u", np->name, np->ping / 2);
|
||||
}
|
||||
|
||||
if (gNetworkType == NT_SERVER) {
|
||||
|
|
Loading…
Reference in New Issue