Fixed crash in find_mario_floor_and_ceil()
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@ -7155,6 +7155,8 @@ s32 rotate_camera_around_walls(struct Camera *c, Vec3f cPos, s16 *avoidYaw, s16
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*/
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void find_mario_floor_and_ceil(struct PlayerGeometry *pg) {
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if (!pg) { return; }
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if (!sMarioCamState) { return; }
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struct Surface *surf = NULL;
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s16 tempCheckingSurfaceCollisionsForCamera = gCheckingSurfaceCollisionsForCamera;
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gCheckingSurfaceCollisionsForCamera = TRUE;
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