Now that sparkle_spawn_star is sync'd normally, no need to send it every frame

This commit is contained in:
MysterD 2023-10-30 18:22:36 -07:00
parent f0bce590b9
commit 3722958166
1 changed files with 0 additions and 1 deletions

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@ -151,7 +151,6 @@ void bhv_spawned_star_loop(void) {
} }
set_sparkle_spawn_star_hitbox(); set_sparkle_spawn_star_hitbox();
slow_star_rotation(); slow_star_rotation();
network_send_object(o);
} }
cur_obj_move_using_fvel_and_gravity(); cur_obj_move_using_fvel_and_gravity();
o->oFaceAngleYaw += o->oAngleVelYaw; o->oFaceAngleYaw += o->oAngleVelYaw;