Hid HUD while in main menu
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1161352448
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37a58eecee
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@ -17,6 +17,8 @@
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#include "pc/configfile.h"
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#include "pc/network/network.h"
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extern bool gDjuiInMainMenu;
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/* @file hud.c
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* This file implements HUD rendering and power meter animations.
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* That includes stars, lives, coins, camera status, power meter, timer
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@ -494,28 +496,28 @@ void render_hud(void) {
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render_hud_cannon_reticle();
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}
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if (hudDisplayFlags & HUD_DISPLAY_FLAG_LIVES && configHUD) {
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if (hudDisplayFlags & HUD_DISPLAY_FLAG_LIVES && configHUD && !gDjuiInMainMenu) {
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render_hud_mario_lives();
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}
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if (hudDisplayFlags & HUD_DISPLAY_FLAG_COIN_COUNT && configHUD) {
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if (hudDisplayFlags & HUD_DISPLAY_FLAG_COIN_COUNT && configHUD && !gDjuiInMainMenu) {
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render_hud_coins();
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}
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if (hudDisplayFlags & HUD_DISPLAY_FLAG_STAR_COUNT && configHUD) {
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if (hudDisplayFlags & HUD_DISPLAY_FLAG_STAR_COUNT && configHUD && !gDjuiInMainMenu) {
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render_hud_stars();
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}
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if (hudDisplayFlags & HUD_DISPLAY_FLAG_KEYS && configHUD) {
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if (hudDisplayFlags & HUD_DISPLAY_FLAG_KEYS && configHUD && !gDjuiInMainMenu) {
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render_hud_keys();
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}
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if (hudDisplayFlags & HUD_DISPLAY_FLAG_CAMERA_AND_POWER && configHUD) {
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if (hudDisplayFlags & HUD_DISPLAY_FLAG_CAMERA_AND_POWER && configHUD && !gDjuiInMainMenu) {
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render_hud_power_meter();
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render_hud_camera_status();
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}
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if (hudDisplayFlags & HUD_DISPLAY_FLAG_TIMER && configHUD) {
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if (hudDisplayFlags & HUD_DISPLAY_FLAG_TIMER && configHUD && !gDjuiInMainMenu) {
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render_hud_timer();
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}
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}
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