Prevent rumbling when other players are swimming
This commit is contained in:
parent
4121b70853
commit
3861a8b2f5
|
@ -11,7 +11,9 @@ void bhv_1up_interact(void) {
|
|||
marioState->hurtCounter = 0;
|
||||
}
|
||||
#ifdef VERSION_SH
|
||||
queue_rumble_data(5, 80);
|
||||
if (marioState->playerIndex == 0) {
|
||||
queue_rumble_data(5, 80);
|
||||
}
|
||||
#endif
|
||||
network_send_collect_item(o);
|
||||
}
|
||||
|
|
|
@ -1593,7 +1593,9 @@ s32 act_teleport_fade_out(struct MarioState *m) {
|
|||
|
||||
if (m->actionTimer == 0) {
|
||||
queue_rumble_data_mario(m, 30, 70);
|
||||
func_sh_8024C89C(2);
|
||||
if (m->playerIndex == 0) {
|
||||
func_sh_8024C89C(2);
|
||||
}
|
||||
}
|
||||
|
||||
m->flags |= MARIO_TELEPORTING;
|
||||
|
@ -1620,7 +1622,9 @@ s32 act_teleport_fade_in(struct MarioState *m) {
|
|||
|
||||
if (m->actionTimer == 0) {
|
||||
queue_rumble_data_mario(m, 30, 70);
|
||||
func_sh_8024C89C(2);
|
||||
if (m->playerIndex == 0) {
|
||||
func_sh_8024C89C(2);
|
||||
}
|
||||
}
|
||||
|
||||
if (m->actionTimer < 32) {
|
||||
|
|
|
@ -577,7 +577,7 @@ static s32 act_breaststroke(struct MarioState *m) {
|
|||
reset_float_globals(m);
|
||||
}
|
||||
|
||||
if (m->actionTimer < 6) {
|
||||
if (m->actionTimer < 6 && m->playerIndex == 0) {
|
||||
func_sh_8024CA04();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue