DJUI: Default menus to keyboard/gamepad controls
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38b7525848
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@ -14,7 +14,6 @@ static f32 sSavedMouseX = 0;
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static f32 sSavedMouseY = 0;
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f32 gCursorX = 0;
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f32 gCursorY = 0;
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void djui_cursor_set_visible(bool visible) {
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if (sMouseCursor) {
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djui_base_set_visible(&sMouseCursor->base, visible);
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@ -111,7 +110,13 @@ void djui_cursor_update(void) {
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controller_sdl_read_mouse_window();
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// check if mouse is in control again
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if (!sCursorMouseControlled || (sMouseCursor && !sMouseCursor->base.visible)) {
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static bool sFirstUpdate = true;
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if (sFirstUpdate) {
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sFirstUpdate = false;
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sCursorMouseControlled = false;
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sSavedMouseX = mouse_window_x;
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sSavedMouseY = mouse_window_y;
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} else if (!sCursorMouseControlled || (sMouseCursor && !sMouseCursor->base.visible)) {
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f32 dist = sqrtf(powf(mouse_window_x - sSavedMouseX, 2) + powf(mouse_window_y - sSavedMouseY, 2));
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if (dist > 5) {
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sCursorMouseControlled = true;
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