loading screen (#495)
* loading screen * fix compile error * Fix animation comparisons after character anim commit * Cleaned up character sound/anim lookup code * hopefully fix problems with queued mods * use dj's changes * fix compile errors due to upstream merge
This commit is contained in:
parent
3722958166
commit
3fd9c8477b
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@ -25,6 +25,7 @@ bool dynos_warp_exit_level(s32 aDelay);
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bool dynos_warp_to_castle(s32 aLevel);
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// -- dynos packs -- //
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void dynos_gfx_init(void);
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void dynos_packs_init(void);
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int dynos_pack_get_count(void);
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const char* dynos_pack_get_name(s32 index);
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@ -63,8 +63,11 @@ bool dynos_warp_to_castle(s32 aLevel) {
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// -- dynos packs -- //
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void dynos_packs_init(void) {
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void dynos_gfx_init(void) {
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DynOS_Gfx_Init();
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}
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void dynos_packs_init(void) {
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DynOS_Pack_Init();
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}
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@ -1,11 +1,17 @@
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#include "dynos.cpp.h"
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#include "src/pc/loading.h"
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void DynOS_Gfx_GeneratePacks(const char* directory) {
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DIR *modsDir = opendir(directory);
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if (!modsDir) { return; }
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struct dirent *dir = NULL;
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while ((dir = readdir(modsDir)) != NULL) {
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DIR* d = opendir(directory);
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u32 pathCount = 0;
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while ((dir = readdir(d)) != NULL) pathCount++;
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closedir(d);
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for (u32 i = 0; (dir = readdir(modsDir)) != NULL; ++i) {
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// Skip . and ..
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if (SysPath(dir->d_name) == ".") continue;
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if (SysPath(dir->d_name) == "..") continue;
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@ -15,6 +21,7 @@ void DynOS_Gfx_GeneratePacks(const char* directory) {
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if (fs_sys_dir_exists(_LevelPackFolder.c_str())) {
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DynOS_Lvl_GeneratePack(_LevelPackFolder);
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}
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SysPath _ActorPackFolder = fstring("%s/%s/actors", directory, dir->d_name);
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if (fs_sys_dir_exists(_ActorPackFolder.c_str())) {
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DynOS_Actor_GeneratePack(_ActorPackFolder);
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@ -30,6 +37,8 @@ void DynOS_Gfx_GeneratePacks(const char* directory) {
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if (fs_sys_dir_exists(_TexturePackFolder.c_str())) {
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DynOS_Tex_GeneratePack(_TexturePackFolder, _TexturePackOutputFolder, true);
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}
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if (gIsThreaded) REFRESH_MUTEX(gCurrLoadingSegment.percentage = (f32) i / (f32) pathCount);
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}
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closedir(modsDir);
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@ -357,3 +357,6 @@ REFRESHING = "Obnovování..."
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ENTER_PASSWORD = "Zadejte heslo soukromé hry:"
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SEARCH = "Hledat"
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NONE_FOUND = "Nebyly nalezeny žádné hry."
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[LOADING_SCREEN]
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LOADING = "Načítání"
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@ -355,3 +355,6 @@ REFRESHING = "herladen..."
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ENTER_PASSWORD = "Typ het wachtwoord van de privé lobby:"
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SEARCH = "Zoek"
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NONE_FOUND = "Er zijn geen lobby's gevonden."
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[LOADING_SCREEN]
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LOADING = "Bezig met laden"
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@ -357,3 +357,6 @@ REFRESHING = "Refreshing..."
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ENTER_PASSWORD = "Enter the private lobby's password:"
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SEARCH = "Search"
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NONE_FOUND = "No lobbies were found."
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[LOADING_SCREEN]
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LOADING = "Loading"
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@ -358,3 +358,5 @@ ENTER_PASSWORD = "Entrez le mot de passe de la partie:"
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SEARCH = "Rechercher"
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NONE_FOUND = "Aucune partie n'a été trouvée."
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[LOADING_SCREEN]
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LOADING = "Chargement"
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@ -357,3 +357,6 @@ REFRESHING = "Wird Aktualisiert..."
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ENTER_PASSWORD = "Gib das Passwort für das Lobby ein:"
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SEARCH = "Suchen"
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NONE_FOUND = "Es wurden keine Lobbys gefunden."
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[LOADING_SCREEN]
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LOADING = "Wird geladen"
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@ -354,3 +354,6 @@ REFRESHING = "Refreshing..."
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ENTER_PASSWORD = "Enter the private lobby's password:"
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SEARCH = "Search"
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NONE_FOUND = "No lobbies were found."
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[LOADING_SCREEN]
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LOADING = "Caricamento"
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@ -357,3 +357,6 @@ REFRESHING = "Recarregando..."
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ENTER_PASSWORD = "Coloque a senha para a partida privada:"
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SEARCH = "Pesquisar"
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NONE_FOUND = "Nenhuma partida foi encontrada."
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[LOADING_SCREEN]
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LOADING = "Carregando"
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@ -356,3 +356,6 @@ REFRESHING = "Обновление..."
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ENTER_PASSWORD = "Введите пароль закрытой группы:"
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SEARCH = "Поиск"
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NONE_FOUND = "Группы не найдены."
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[LOADING_SCREEN]
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LOADING = "Загрузка"
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@ -43,7 +43,8 @@ static inline int arg_uint(UNUSED const char *name, const char *value, unsigned
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return 1;
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}
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inline void parse_cli_opts(int argc, char* argv[]) {
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bool parse_cli_opts(int argc, char* argv[]) {
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// Initialize options with false values.
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memset(&gCLIOpts, 0, sizeof(gCLIOpts));
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@ -88,7 +89,9 @@ inline void parse_cli_opts(int argc, char* argv[]) {
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// Print help
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else if (strcmp(argv[i], "--help") == 0) {
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print_help();
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game_exit();
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return false;
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}
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}
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return true;
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}
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@ -26,6 +26,6 @@ struct PCCLIOptions {
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extern struct PCCLIOptions gCLIOpts;
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void parse_cli_opts(int argc, char* argv[]);
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bool parse_cli_opts(int argc, char* argv[]);
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#endif // _CLIOPTS_H
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@ -281,6 +281,23 @@ static const struct ConfigOption options[] = {
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// FunctionConfigOption functions
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struct QueuedMods {
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char* path;
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struct QueuedMods *next;
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};
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static struct QueuedMods *sQueuedEnableModsHead = NULL;
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void enable_queued_mods() {
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while (sQueuedEnableModsHead) {
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struct QueuedMods *next = sQueuedEnableModsHead->next;
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mods_enable(sQueuedEnableModsHead->path);
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free(sQueuedEnableModsHead->path);
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free(sQueuedEnableModsHead);
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sQueuedEnableModsHead = next;
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}
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}
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static void enable_mod_read(char** tokens, UNUSED int numTokens) {
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char combined[256] = { 0 };
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for (int i = 1; i < numTokens; i++) {
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@ -288,7 +305,16 @@ static void enable_mod_read(char** tokens, UNUSED int numTokens) {
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strncat(combined, tokens[i], 255);
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}
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mods_enable(combined);
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struct QueuedMods* queued = malloc(sizeof(struct QueuedMods));
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queued->path = strdup(combined);
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queued->next = NULL;
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if (!sQueuedEnableModsHead) {
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sQueuedEnableModsHead = queued;
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} else {
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struct QueuedMods* tail = sQueuedEnableModsHead;
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while (tail->next) { tail = tail->next; }
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tail->next = queued;
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}
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}
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static void enable_mod_write(FILE* file) {
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@ -121,6 +121,7 @@ extern char configPassword[];
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extern char configDestId[];
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extern bool configFadeoutDistantSounds;
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void enable_queued_mods();
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void configfile_load(void);
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void configfile_save(const char *filename);
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const char *configfile_name(void);
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@ -275,8 +275,7 @@ static void crash_handler_produce_one_frame() {
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// Render frame
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end_master_display_list();
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alloc_display_list(0);
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extern void send_display_list(struct SPTask *spTask);
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send_display_list(&gGfxPool->spTask);
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gfx_run((Gfx*) gGfxSPTask->task.t.data_ptr); // send_display_list
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display_and_vsync();
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gfx_end_frame();
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}
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@ -302,7 +301,7 @@ static CRASH_HANDLER_TYPE crash_handler(EXCEPTION_POINTERS *ExceptionInfo) {
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#elif __linux__
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static void crash_handler(const int signalNum, siginfo_t *info, ucontext_t *context) {
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#endif
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LOG_INFO("game crashed! preparing crash screen...");
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printf("game crashed! preparing crash screen...\n");
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memset(sCrashHandlerText, 0, sizeof(sCrashHandlerText));
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CrashHandlerText *pText = &sCrashHandlerText[0];
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gDjuiDisabled = true;
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@ -658,6 +657,11 @@ static void crash_handler(const int signalNum, siginfo_t *info, ucontext_t *cont
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}
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#endif
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// Incase it crashed before the game window opened
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if (!gGfxInited) gfx_init(&WAPI, &RAPI, TITLE);
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djui_init();
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djui_unicode_init();
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// Main loop
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while (true) {
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WAPI.main_loop(crash_handler_produce_one_frame);
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@ -670,17 +674,17 @@ AT_STARTUP static void init_crash_handler() {
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// Windows
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SetUnhandledExceptionFilter(crash_handler);
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#elif __linux__
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// Linux
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struct sigaction linux_crash_handler;
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struct sigaction linuxCrashHandler;
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linuxCrashHandler.sa_handler = (void*) &crash_handler;
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sigemptyset(&linuxCrashHandler.sa_mask);
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linuxCrashHandler.sa_flags = SA_SIGINFO; // Get extra info about the crash
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linux_crash_handler.sa_handler = (void *)crash_handler;
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sigemptyset(&linux_crash_handler.sa_mask);
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linux_crash_handler.sa_flags = SA_SIGINFO; // Get extra info about the crash
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sigaction(SIGBUS, &linux_crash_handler, NULL);
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sigaction(SIGFPE, &linux_crash_handler, NULL);
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sigaction(SIGILL, &linux_crash_handler, NULL);
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sigaction(SIGSEGV, &linux_crash_handler, NULL);
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sigaction(SIGBUS, &linuxCrashHandler, NULL);
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sigaction(SIGFPE, &linuxCrashHandler, NULL);
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sigaction(SIGILL, &linuxCrashHandler, NULL);
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sigaction(SIGSEGV, &linuxCrashHandler, NULL);
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#endif
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}
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@ -5,7 +5,7 @@
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#define CTX_BEGIN(_ctx) debug_context_begin(_ctx)
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#define CTX_END(_ctx) debug_context_end(_ctx)
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#define CTX_WITHIN(_ctx) debug_context_within(_ctx)
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#define CTX_EXTENT(__ctx, __func) CTX_BEGIN(__ctx); __func(); CTX_END(__ctx);
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#define CTX_EXTENT(_ctx, _f) { CTX_BEGIN(_ctx); _f(); CTX_END(_ctx); }
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enum DebugContext {
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CTX_NONE,
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@ -24,9 +24,26 @@ static u32 sDjuiLuaErrorTimeout = 0;
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bool gDjuiInMainMenu = true;
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bool gDjuiDisabled = false;
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bool gDjuiRenderBehindHud = false;
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static bool sDjuiInited = false;
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bool sDjuiRendered60fps = false;
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void reset_djui_text(void);
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void reset_djui(void) {
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sSavedDisplayListHead = NULL;
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sDjuiPauseOptions = NULL;
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sDjuiLuaError = NULL;
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sDjuiLuaErrorTimeout = 0;
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if (gDjuiRoot) djui_base_destroy(&gDjuiRoot->base);
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if (gDjuiConsole) djui_base_destroy(&gDjuiConsole->panel->base);
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extern u32 sDjuiConsoleMessages;
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sDjuiConsoleMessages = 0;
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sDjuiInited = false;
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}
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void patch_djui_before(void) {
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sDjuiRendered60fps = false;
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}
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@ -68,6 +85,7 @@ void djui_init(void) {
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djui_panel_playerlist_create(NULL);
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djui_console_create();
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sDjuiInited = true;
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}
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void djui_init_late(void) {
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@ -91,6 +109,7 @@ void djui_connect_menu_open(void) {
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}
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void djui_lua_error(char* text) {
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if (!sDjuiLuaError) { return; }
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djui_text_set_text(sDjuiLuaError, text);
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djui_base_set_visible(&sDjuiLuaError->base, true);
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sDjuiLuaErrorTimeout = 30 * 5;
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@ -104,7 +123,7 @@ void djui_reset_hud_params(void) {
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}
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void djui_render(void) {
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if (gDjuiDisabled) { return; }
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if (!sDjuiInited || gDjuiDisabled) { return; }
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djui_reset_hud_params();
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sSavedDisplayListHead = gDisplayListHead;
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@ -45,3 +45,5 @@ void djui_connect_menu_open(void);
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void djui_lua_error(char* text);
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void djui_render(void);
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void djui_reset_hud_params(void);
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void reset_djui(void);
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@ -25,6 +25,7 @@
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#include "../platform.h"
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#include "../configfile.h"
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#include "../fs/fs.h"
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#include "../pc_main.h"
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#include "macros.h"
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gfx_rapi->init();
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gfx_cc_precomp();
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gGfxInited = true;
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}
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#ifdef EXTERNAL_DATA
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@ -0,0 +1,193 @@
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#include "gfx_dimensions.h"
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#include "game/segment2.h"
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#include "djui/djui.h"
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#include "pc/djui/djui_unicode.h"
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#include "controller/controller_keyboard.h"
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#include "pc_main.h"
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#include "loading.h"
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#include "pc/utils/misc.h"
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struct LoadingSegment gCurrLoadingSegment = { "", 0 };
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struct LoadingScreen {
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struct DjuiBase base;
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struct DjuiText* splashText;
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struct DjuiText* loadingText;
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struct DjuiText* loadingDesc;
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struct DjuiProgressBar *loadingBar;
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};
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struct LoadingScreen* sLoading = NULL;
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pthread_t gLoadingThreadId;
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pthread_mutex_t gLoadingThreadMutex = PTHREAD_MUTEX_INITIALIZER;
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bool gIsThreaded = false;
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extern Vp D_8032CF00;
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extern u8 gRenderingInterpolated;
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static void loading_screen_produce_one_frame() {
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// Start frame
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gfx_start_frame();
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config_gfx_pool();
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init_render_image();
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create_dl_ortho_matrix();
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djui_gfx_displaylist_begin();
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// Fix scaling issues
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gSPViewport(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&D_8032CF00));
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gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, BORDER_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT - BORDER_HEIGHT);
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// Clear screen
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create_dl_translation_matrix(MENU_MTX_PUSH, GFX_DIMENSIONS_FROM_LEFT_EDGE(0), 240.f, 0.f);
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create_dl_scale_matrix(MENU_MTX_NOPUSH, (GFX_DIMENSIONS_ASPECT_RATIO * SCREEN_HEIGHT) / 130.f, 3.f, 1.f);
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gDPSetEnvColor(gDisplayListHead++, 0x00, 0x00, 0x00, 0xFF);
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gSPDisplayList(gDisplayListHead++, dl_draw_text_bg_box);
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gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
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// Render loading screen elements
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if (sLoading) { djui_base_render(&sLoading->base); }
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// Render frame
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djui_gfx_displaylist_end();
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end_master_display_list();
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alloc_display_list(0);
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gfx_run((Gfx*) gGfxSPTask->task.t.data_ptr); // send_display_list
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display_and_vsync();
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gfx_end_frame();
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}
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static bool loading_screen_on_render(struct DjuiBase* base) {
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pthread_mutex_lock(&gLoadingThreadMutex);
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u32 windowWidth, windowHeight;
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WAPI.get_dimensions(&windowWidth, &windowHeight);
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f32 scale = djui_gfx_get_scale();
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windowWidth /= scale;
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windowHeight /= scale;
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// Fill the screen
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djui_base_set_size(base, windowWidth, windowHeight);
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// Splash text
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djui_base_set_location(&sLoading->splashText->base, (windowWidth / 2) - 416, 0);
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{
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// Loading... text
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char* loadingStr = DLANG(LOADING_SCREEN, LOADING);
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char tmp[20] = "";
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switch ((u8) floor(clock_elapsed()) % 3) {
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case 0: snprintf(tmp, 20, "%s...", loadingStr); break;
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case 1: snprintf(tmp, 20, "%s.", loadingStr); break;
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default: snprintf(tmp, 20, "%s..", loadingStr); break;
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}
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djui_text_set_text(sLoading->loadingText, tmp);
|
||||
djui_base_set_visible(&sLoading->loadingText->base, sLoading->loadingText->base.y.value + 50 < sLoading->loadingDesc->base.y.value);
|
||||
}
|
||||
|
||||
{
|
||||
// Loading text description
|
||||
char buffer[256] = "";
|
||||
if (strlen(gCurrLoadingSegment.str) > 0) {
|
||||
if (gCurrLoadingSegment.percentage > 0) {
|
||||
snprintf(buffer, 256, "%s... %d%%", gCurrLoadingSegment.str, (u8) floor(gCurrLoadingSegment.percentage * 100));
|
||||
} else {
|
||||
snprintf(buffer, 256, "%s...", gCurrLoadingSegment.str);
|
||||
}
|
||||
}
|
||||
djui_text_set_text(sLoading->loadingDesc, buffer);
|
||||
djui_base_set_location(&sLoading->loadingDesc->base, 0, windowHeight - 250);
|
||||
}
|
||||
|
||||
// Loading bar
|
||||
djui_base_set_location(&sLoading->loadingBar->base, windowWidth / 4, windowHeight - 100);
|
||||
djui_base_set_visible(&sLoading->loadingBar->base, gCurrLoadingSegment.percentage > 0 && strlen(gCurrLoadingSegment.str) > 0);
|
||||
|
||||
djui_base_compute(base);
|
||||
|
||||
pthread_mutex_unlock(&gLoadingThreadMutex);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void loading_screen_destroy(struct DjuiBase* base) {
|
||||
struct LoadingScreen* load = (struct LoadingScreen*)base;
|
||||
free(load);
|
||||
sLoading = NULL;
|
||||
}
|
||||
|
||||
void render_loading_screen() {
|
||||
struct LoadingScreen* load = malloc(sizeof(struct LoadingScreen));
|
||||
struct DjuiBase* base = &load->base;
|
||||
|
||||
djui_base_init(NULL, base, loading_screen_on_render, loading_screen_destroy);
|
||||
|
||||
{
|
||||
// Splash text
|
||||
struct DjuiText* splashDjuiText = djui_text_create(base, "\\#ff0800\\SM\\#1be700\\64\\#00b3ff\\EX\\#ffef00\\COOP");
|
||||
djui_text_set_font(splashDjuiText, gDjuiFonts[1]);
|
||||
djui_text_set_font_scale(splashDjuiText, gDjuiFonts[1]->defaultFontScale * 4);
|
||||
djui_text_set_alignment(splashDjuiText, DJUI_HALIGN_CENTER, DJUI_VALIGN_TOP);
|
||||
djui_base_set_size(&splashDjuiText->base, 800, 800);
|
||||
|
||||
load->splashText = splashDjuiText;
|
||||
}
|
||||
|
||||
{
|
||||
// "Loading..." text
|
||||
struct DjuiText *text = djui_text_create(base, "");
|
||||
djui_base_set_size_type(&text->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
|
||||
djui_base_set_size(&text->base, 1.0f, 32 * 4);
|
||||
djui_base_set_color(&text->base, 200, 200, 200, 255);
|
||||
djui_base_set_location(&text->base, 0, 400);
|
||||
djui_text_set_alignment(text, DJUI_HALIGN_CENTER, DJUI_VALIGN_CENTER);
|
||||
djui_text_set_font(text, gDjuiFonts[0]);
|
||||
djui_text_set_font_scale(text, gDjuiFonts[0]->defaultFontScale * 2);
|
||||
|
||||
load->loadingText = text;
|
||||
}
|
||||
|
||||
{
|
||||
// Current loading stage text
|
||||
struct DjuiText *text = djui_text_create(base, "");
|
||||
djui_base_set_size_type(&text->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
|
||||
djui_base_set_size(&text->base, 1.0f, 32 * 4);
|
||||
djui_base_set_color(&text->base, 200, 200, 200, 255);
|
||||
djui_text_set_alignment(text, DJUI_HALIGN_CENTER, DJUI_VALIGN_TOP);
|
||||
djui_text_set_font(text, gDjuiFonts[0]);
|
||||
djui_text_set_font_scale(text, gDjuiFonts[0]->defaultFontScale * 2);
|
||||
|
||||
load->loadingDesc = text;
|
||||
}
|
||||
|
||||
{
|
||||
// Loading bar
|
||||
struct DjuiProgressBar *progressBar = djui_progress_bar_create(base, &gCurrLoadingSegment.percentage, 0.0f, 1.0f, false);
|
||||
djui_base_set_visible(&progressBar->base, false);
|
||||
progressBar->base.width.value = 0.5;
|
||||
|
||||
load->loadingBar = progressBar;
|
||||
}
|
||||
|
||||
sLoading = load;
|
||||
|
||||
// Loading screen loop
|
||||
while (!gGameInited) {
|
||||
WAPI.main_loop(loading_screen_produce_one_frame);
|
||||
}
|
||||
|
||||
pthread_join(gLoadingThreadId, NULL);
|
||||
|
||||
// Reset some things after rendering the loading screen
|
||||
reset_djui();
|
||||
alloc_display_list_reset();
|
||||
gDisplayListHead = NULL;
|
||||
djui_init();
|
||||
djui_unicode_init();
|
||||
rendering_init();
|
||||
configWindow.settings_changed = true;
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
#ifndef LOADING_HEADER
|
||||
#define LOADING_HEADER
|
||||
|
||||
#include <pthread.h>
|
||||
|
||||
struct LoadingSegment {
|
||||
char str[256];
|
||||
f32 percentage;
|
||||
};
|
||||
|
||||
extern struct LoadingSegment gCurrLoadingSegment;
|
||||
|
||||
#define REFRESH_MUTEX(...) \
|
||||
pthread_mutex_lock(&gLoadingThreadMutex); \
|
||||
__VA_ARGS__; \
|
||||
pthread_mutex_unlock(&gLoadingThreadMutex); \
|
||||
|
||||
extern pthread_t gLoadingThreadId;
|
||||
extern pthread_mutex_t gLoadingThreadMutex;
|
||||
|
||||
extern bool gIsThreaded;
|
||||
|
||||
void render_loading_screen();
|
||||
|
||||
#endif
|
|
@ -7,6 +7,7 @@
|
|||
#include "pc/crash_handler.h"
|
||||
#include "src/game/hud.h"
|
||||
#include "pc/debug_context.h"
|
||||
#include "pc/pc_main.h"
|
||||
|
||||
#if defined(DEVELOPMENT)
|
||||
#include "../mods/mods.h"
|
||||
|
@ -90,6 +91,8 @@ struct LuaHookedEvent {
|
|||
static struct LuaHookedEvent sHookedEvents[HOOK_MAX] = { 0 };
|
||||
|
||||
int smlua_call_hook(lua_State* L, int nargs, int nresults, int errfunc, struct Mod* activeMod) {
|
||||
if (!gGameInited) { return 0; } // Don't call hooks while the game is booting
|
||||
|
||||
struct Mod* prev = gLuaActiveMod;
|
||||
gLuaActiveMod = activeMod;
|
||||
gLuaLastHookMod = activeMod;
|
||||
|
|
|
@ -525,11 +525,11 @@ bool mod_load(struct Mods* mods, char* basePath, char* modName) {
|
|||
}
|
||||
|
||||
// print
|
||||
LOG_INFO(" %s", mod->name);
|
||||
// LOG_INFO(" %s", mod->name);
|
||||
for (int i = 0; i < mod->fileCount; i++) {
|
||||
struct ModFile* file = &mod->files[i];
|
||||
mod_cache_add(mod, file, true);
|
||||
LOG_INFO(" - %s", file->relativePath);
|
||||
// LOG_INFO(" - %s", file->relativePath);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
|
@ -230,6 +230,7 @@ bool mod_import_file(char* path) {
|
|||
djui_language_replace(DLANG(NOTIF, IMPORT_MOD_SUCCESS), msg, SYS_MAX_PATH, '@', basename);
|
||||
djui_popup_create(msg, 2);
|
||||
} else if (isDynos) {
|
||||
dynos_gfx_init();
|
||||
dynos_packs_init();
|
||||
djui_language_replace(DLANG(NOTIF, IMPORT_DYNOS_SUCCESS), msg, SYS_MAX_PATH, '@', basename);
|
||||
djui_popup_create(msg, 2);
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
#include "mod_cache.h"
|
||||
#include "data/dynos.c.h"
|
||||
#include "pc/debuglog.h"
|
||||
#include "pc/pc_main.h"
|
||||
#include "pc/loading.h"
|
||||
|
||||
#define MAX_SESSION_CHARS 7
|
||||
|
||||
|
@ -147,7 +147,18 @@ static void mods_sort(struct Mods* mods) {
|
|||
}
|
||||
}
|
||||
|
||||
static void mods_load(struct Mods* mods, char* modsBasePath) {
|
||||
static u32 mods_count_directory(char* modsBasePath) {
|
||||
struct dirent* dir = NULL;
|
||||
DIR* d = opendir(modsBasePath);
|
||||
u32 pathCount = 0;
|
||||
while ((dir = readdir(d)) != NULL) pathCount++;
|
||||
closedir(d);
|
||||
return pathCount;
|
||||
}
|
||||
|
||||
static void mods_load(struct Mods* mods, char* modsBasePath, bool isUserModPath) {
|
||||
if (gIsThreaded) { REFRESH_MUTEX(snprintf(gCurrLoadingSegment.str, 256, "Generating DynOS Packs in %s mod path (%s)", isUserModPath ? "user" : "local", modsBasePath)); }
|
||||
|
||||
// generate bins
|
||||
dynos_generate_packs(modsBasePath);
|
||||
|
||||
|
@ -174,10 +185,13 @@ static void mods_load(struct Mods* mods, char* modsBasePath) {
|
|||
LOG_ERROR("Could not open directory '%s'", modsBasePath);
|
||||
return;
|
||||
}
|
||||
f32 count = (f32) mods_count_directory(modsBasePath);
|
||||
if (gIsThreaded) { REFRESH_MUTEX(snprintf(gCurrLoadingSegment.str, 256, "Loading Mods in %s mod path (%s)", isUserModPath ? "user" : "local", modsBasePath)); }
|
||||
|
||||
// iterate
|
||||
char path[SYS_MAX_PATH] = { 0 };
|
||||
while ((dir = readdir(d)) != NULL) {
|
||||
for (u32 i = 0; (dir = readdir(d)) != NULL; ++i) {
|
||||
|
||||
// sanity check / fill path[]
|
||||
if (!directory_sanity_check(dir, modsBasePath, path)) { continue; }
|
||||
|
||||
|
@ -185,10 +199,11 @@ static void mods_load(struct Mods* mods, char* modsBasePath) {
|
|||
if (!mod_load(mods, modsBasePath, dir->d_name)) {
|
||||
break;
|
||||
}
|
||||
if (gIsThreaded) { REFRESH_MUTEX(gCurrLoadingSegment.percentage = (f32) i / count); }
|
||||
}
|
||||
|
||||
closedir(d);
|
||||
|
||||
if (gIsThreaded) { REFRESH_MUTEX(gCurrLoadingSegment.percentage = 1); }
|
||||
}
|
||||
|
||||
void mods_refresh_local(void) {
|
||||
|
@ -208,13 +223,13 @@ void mods_refresh_local(void) {
|
|||
mods_clear(&gLocalMods);
|
||||
|
||||
// load mods
|
||||
if (hasUserPath) { mods_load(&gLocalMods, userModPath); }
|
||||
if (hasUserPath) { mods_load(&gLocalMods, userModPath, true); }
|
||||
|
||||
const char* exePath = path_to_executable();
|
||||
char defaultModsPath[SYS_MAX_PATH] = { 0 };
|
||||
path_get_folder((char*)exePath, defaultModsPath);
|
||||
strncat(defaultModsPath, MOD_DIRECTORY, SYS_MAX_PATH-1);
|
||||
mods_load(&gLocalMods, defaultModsPath);
|
||||
mods_load(&gLocalMods, defaultModsPath, false);
|
||||
|
||||
// sort
|
||||
mods_sort(&gLocalMods);
|
||||
|
@ -242,6 +257,8 @@ void mods_enable(char* relativePath) {
|
|||
}
|
||||
|
||||
void mods_init(void) {
|
||||
if (gIsThreaded) { REFRESH_MUTEX(snprintf(gCurrLoadingSegment.str, 256, "Caching mods")); }
|
||||
|
||||
// load mod cache
|
||||
mod_cache_load();
|
||||
mods_refresh_local();
|
||||
|
|
103
src/pc/pc_main.c
103
src/pc/pc_main.c
|
@ -17,6 +17,7 @@
|
|||
#include "audio/audio_null.h"
|
||||
|
||||
#include "pc_main.h"
|
||||
#include "loading.h"
|
||||
#include "cliopts.h"
|
||||
#include "configfile.h"
|
||||
#include "controller/controller_api.h"
|
||||
|
@ -234,7 +235,7 @@ void audio_shutdown(void) {
|
|||
}
|
||||
|
||||
void game_deinit(void) {
|
||||
configfile_save(configfile_name());
|
||||
if (gGameInited) configfile_save(configfile_name());
|
||||
controller_shutdown();
|
||||
audio_custom_shutdown();
|
||||
audio_shutdown();
|
||||
|
@ -251,24 +252,28 @@ void game_exit(void) {
|
|||
exit(0);
|
||||
}
|
||||
|
||||
void main_func(void) {
|
||||
void *main_game_init(void*) {
|
||||
const char *gamedir = gCLIOpts.GameDir[0] ? gCLIOpts.GameDir : FS_BASEDIR;
|
||||
const char *userpath = gCLIOpts.SavePath[0] ? gCLIOpts.SavePath : sys_user_path();
|
||||
fs_init(sys_ropaths, gamedir, userpath);
|
||||
|
||||
sync_objects_init_system();
|
||||
djui_unicode_init();
|
||||
djui_init();
|
||||
dynos_packs_init();
|
||||
mods_init();
|
||||
dynos_gfx_init();
|
||||
|
||||
// load config
|
||||
configfile_load();
|
||||
if (!djui_language_init(configLanguage)) {
|
||||
snprintf(configLanguage, MAX_CONFIG_STRING, "%s", "");
|
||||
}
|
||||
configWindow.settings_changed = true;
|
||||
if (!djui_language_init(configLanguage)) { snprintf(configLanguage, MAX_CONFIG_STRING, "%s", ""); }
|
||||
dynos_packs_init();
|
||||
sync_objects_init_system();
|
||||
|
||||
dynos_pack_init();
|
||||
mods_init();
|
||||
enable_queued_mods();
|
||||
if (gIsThreaded) {
|
||||
REFRESH_MUTEX(
|
||||
gCurrLoadingSegment.percentage = 0;
|
||||
snprintf(gCurrLoadingSegment.str, 256, "Starting game");
|
||||
);
|
||||
}
|
||||
|
||||
// If coop_custom_palette_* values are not found in sm64config.txt, the custom palette config will use the default values (Mario's palette)
|
||||
// But if no preset is found, that means the current palette is a custom palette
|
||||
|
@ -286,7 +291,6 @@ void main_func(void) {
|
|||
if (gCLIOpts.FullScreen == 1) { configWindow.fullscreen = true; }
|
||||
else if (gCLIOpts.FullScreen == 2) { configWindow.fullscreen = false; }
|
||||
|
||||
// incase the loading screen failed, or is disabled
|
||||
if (!gGfxInited) {
|
||||
gfx_init(&WAPI, &RAPI, TITLE);
|
||||
WAPI.set_keyboard_callbacks(keyboard_on_key_down, keyboard_on_key_up, keyboard_on_all_keys_up, keyboard_on_text_input);
|
||||
|
@ -304,25 +308,6 @@ void main_func(void) {
|
|||
|
||||
thread5_game_loop(NULL);
|
||||
|
||||
djui_init_late();
|
||||
|
||||
// init network
|
||||
if (gCLIOpts.Network == NT_CLIENT) {
|
||||
network_set_system(NS_SOCKET);
|
||||
snprintf(gGetHostName, MAX_CONFIG_STRING, "%s", gCLIOpts.JoinIp);
|
||||
snprintf(configJoinIp, MAX_CONFIG_STRING, "%s", gCLIOpts.JoinIp);
|
||||
configJoinPort = gCLIOpts.NetworkPort;
|
||||
network_init(NT_CLIENT, false);
|
||||
} else if (gCLIOpts.Network == NT_SERVER) {
|
||||
network_set_system(NS_SOCKET);
|
||||
configHostPort = gCLIOpts.NetworkPort;
|
||||
network_init(NT_SERVER, false);
|
||||
djui_panel_shutdown();
|
||||
djui_panel_modlist_create(NULL);
|
||||
} else {
|
||||
network_init(NT_NONE, false);
|
||||
}
|
||||
|
||||
#ifdef EXTERNAL_DATA
|
||||
// precache data if needed
|
||||
if (configPrecacheRes) {
|
||||
|
@ -333,7 +318,58 @@ void main_func(void) {
|
|||
#endif
|
||||
|
||||
gGameInited = true;
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
|
||||
// Handle terminal arguments
|
||||
if (!parse_cli_opts(argc, argv)) { return 0; }
|
||||
|
||||
// Create the window straight away
|
||||
if (!gGfxInited) {
|
||||
gfx_init(&WAPI, &RAPI, TITLE);
|
||||
WAPI.set_keyboard_callbacks(keyboard_on_key_down, keyboard_on_key_up, keyboard_on_all_keys_up, keyboard_on_text_input);
|
||||
}
|
||||
|
||||
// Start the thread for setting up the game
|
||||
if (pthread_mutex_init(&gLoadingThreadMutex, NULL) == 0 && pthread_create(&gLoadingThreadId, NULL, main_game_init, (void*) 1) == 0) {
|
||||
gIsThreaded = true;
|
||||
render_loading_screen(); // Render the loading screen while the game is setup
|
||||
gIsThreaded = false;
|
||||
} else {
|
||||
main_game_init(NULL); // Failsafe incase threading doesn't work
|
||||
}
|
||||
pthread_mutex_destroy(&gLoadingThreadMutex);
|
||||
|
||||
// Initialize djui
|
||||
djui_init();
|
||||
djui_unicode_init();
|
||||
djui_init_late();
|
||||
|
||||
// Init network
|
||||
if (gCLIOpts.Network == NT_CLIENT) {
|
||||
network_set_system(NS_SOCKET);
|
||||
snprintf(gGetHostName, MAX_CONFIG_STRING, "%s", gCLIOpts.JoinIp);
|
||||
snprintf(configJoinIp, MAX_CONFIG_STRING, "%s", gCLIOpts.JoinIp);
|
||||
configJoinPort = gCLIOpts.NetworkPort;
|
||||
network_init(NT_CLIENT, false);
|
||||
} else if (gCLIOpts.Network == NT_SERVER) {
|
||||
network_set_system(NS_SOCKET);
|
||||
configHostPort = gCLIOpts.NetworkPort;
|
||||
|
||||
// Horrible, hacky fix for mods that access marioObj straight away
|
||||
// best fix: host with the standard main menu method
|
||||
static struct Object sHackyObject = { 0 };
|
||||
gMarioStates[0].marioObj = &sHackyObject;
|
||||
|
||||
network_init(NT_SERVER, false);
|
||||
djui_panel_shutdown();
|
||||
djui_panel_modlist_create(NULL);
|
||||
} else {
|
||||
network_init(NT_NONE, false);
|
||||
}
|
||||
|
||||
// Main loop
|
||||
while (true) {
|
||||
debug_context_reset();
|
||||
CTX_BEGIN(CTX_FRAME);
|
||||
|
@ -349,10 +385,5 @@ void main_func(void) {
|
|||
}
|
||||
|
||||
bassh_deinit();
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
parse_cli_opts(argc, argv);
|
||||
main_func();
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -58,8 +58,6 @@ extern "C" {
|
|||
#define TITLE ({ char title[96] = ""; snprintf(title, 96, "sm64ex-coop: %s", get_version_local()); title; })
|
||||
#endif
|
||||
|
||||
#define LOAD_STEPS 6
|
||||
|
||||
#define AT_STARTUP __attribute__((constructor))
|
||||
|
||||
extern bool gGameInited;
|
||||
|
|
Loading…
Reference in New Issue