Added ability to exit course, exiting out of the painting

This commit is contained in:
MysterD 2022-01-21 00:56:54 -08:00
parent 29a7a1d1c4
commit 414e96cebc
3 changed files with 25 additions and 8 deletions

View File

@ -2493,6 +2493,9 @@ void render_pause_camera_options(s16 x, s16 y, s8 *index, s16 xIndex) {
#endif
void render_pause_course_options(s16 x, s16 y, s8 *index, s16 yIndex) {
u8 TEXT_EXIT_TO_CASTLE[15] = { DIALOG_CHAR_TERMINATOR };
str_ascii_to_dialog("EXIT TO CASTLE", TEXT_EXIT_TO_CASTLE, 15);
#ifdef VERSION_EU
u8 textContinue[][10] = {
{ TEXT_CONTINUE },
@ -2519,16 +2522,17 @@ void render_pause_course_options(s16 x, s16 y, s8 *index, s16 yIndex) {
u8 textCameraAngleR[] = { TEXT_CAMERA_ANGLE_R };
#endif
handle_menu_scrolling(MENU_SCROLL_VERTICAL, index, 1, 3);
handle_menu_scrolling(MENU_SCROLL_VERTICAL, index, 1, 4);
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha);
print_generic_string(x + 10, y - 2, textContinue);
print_generic_string(x + 10, y - 17, textExitCourse);
print_generic_string(x + 10, y - 32, TEXT_EXIT_TO_CASTLE);
if (index[0] != 3) {
print_generic_string(x + 10, y - 33, textCameraAngleR);
if (index[0] != 4) {
print_generic_string(x + 10, y - 47, textCameraAngleR);
gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
create_dl_translation_matrix(MENU_MTX_PUSH, x - X_VAL8, (y - ((index[0] - 1) * yIndex)) - Y_VAL8, 0);
@ -2537,7 +2541,7 @@ void render_pause_course_options(s16 x, s16 y, s8 *index, s16 yIndex) {
gSPDisplayList(gDisplayListHead++, dl_draw_triangle);
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
} else {
render_pause_camera_options(x - 42, y - 42, &gDialogCameraAngleIndex, 110);
render_pause_camera_options(x - 42, y - 57, &gDialogCameraAngleIndex, 110);
}
}
@ -2775,7 +2779,7 @@ s16 render_pause_courses_and_castle(void) {
gDialogBoxState = DIALOG_STATE_OPENING;
gMenuMode = -1;
if (gDialogLineNum == 2) {
if (gDialogLineNum == 2 || gDialogLineNum == 3) {
num = gDialogLineNum;
} else {
num = 1;

View File

@ -826,6 +826,15 @@ s16 level_trigger_warp(struct MarioState *m, s32 warpOp) {
play_sound(SOUND_MENU_BOWSER_LAUGH, gDefaultSoundArgs);
break;
case WARP_OP_EXIT:
sSourceWarpNodeId = WARP_NODE_WARP_FLOOR;
if (area_get_warp_node(sSourceWarpNodeId) == NULL) {
sSourceWarpNodeId = WARP_NODE_DEATH;
}
sDelayedWarpTimer = 20;
play_transition(WARP_TRANSITION_FADE_INTO_CIRCLE, 0x14, 0x00, 0x00, 0x00);
break;
case WARP_OP_WARP_FLOOR:
sSourceWarpNodeId = WARP_NODE_WARP_FLOOR;
if (area_get_warp_node(sSourceWarpNodeId) == NULL) {
@ -1127,6 +1136,9 @@ s32 play_mode_paused(void) {
gCameraMovementFlags &= ~CAM_MOVE_PAUSE_SCREEN;
set_play_mode(PLAY_MODE_NORMAL);
} else if (gPauseScreenMode == 2) {
level_trigger_warp(&gMarioStates[0], WARP_OP_EXIT);
set_play_mode(PLAY_MODE_NORMAL);
} else if (gPauseScreenMode == 3) {
// Exit level
if (gDebugLevelSelect) {
fade_into_special_warp(-9, 1);
@ -1136,12 +1148,12 @@ s32 play_mode_paused(void) {
gSavedCourseNum = COURSE_NONE;
}
set_play_mode(PLAY_MODE_CHANGE_LEVEL);
} else if (gPauseScreenMode == 3) {
// We should only be getting "int 3" to here
} /* else if (gPauseScreenMode == 4) {
// We should only be getting "int 4" to here
initiate_warp(LEVEL_CASTLE, 1, 0x1F, 0);
fade_into_special_warp(0, 0);
game_exit();
}
}*/
gCameraMovementFlags &= ~CAM_MOVE_PAUSE_SCREEN;
return 0;

View File

@ -27,6 +27,7 @@
#define WARP_OP_CREDITS_NEXT 0x18
#define WARP_OP_DEMO_END 0x19
#define WARP_OP_FORCE_SYNC 0x20
#define WARP_OP_EXIT 0x21
#define WARP_OP_TRIGGERS_LEVEL_SELECT 0x10