Use binary search for all Lua cobject fields
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86889da980
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@ -37,13 +37,7 @@ $[INCLUDES]
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$[BODY]
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struct LuaObjectField* smlua_get_object_field_autogen(u16 lot, const char* key) {
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struct LuaObjectTable* ot = &sLuaObjectAutogenTable[lot - LOT_AUTOGEN_MIN - 1];
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// TODO: change this to binary search or hash table or something
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for (int i = 0; i < ot->fieldCount; i++) {
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if (!strcmp(ot->fields[i].key, key)) {
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return &ot->fields[i];
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}
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}
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return NULL;
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return smlua_get_object_field_from_ot(ot, key);
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}
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"""
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@ -33,13 +33,7 @@ struct LuaObjectTable sLuaObjectTable[LOT_MAX] = {
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{ LOT_VEC3F, sVec3fFields, LUA_VEC3F_FIELD_COUNT },
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};
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struct LuaObjectField* smlua_get_object_field(u16 lot, const char* key) {
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if (lot > LOT_AUTOGEN_MIN) {
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return smlua_get_object_field_autogen(lot, key);
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}
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struct LuaObjectTable* ot = &sLuaObjectTable[lot];
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struct LuaObjectField* smlua_get_object_field_from_ot(struct LuaObjectTable* ot, const char* key) {
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// binary search
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s32 min = 0;
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s32 max = ot->fieldCount - 1;
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@ -64,6 +58,15 @@ struct LuaObjectField* smlua_get_object_field(u16 lot, const char* key) {
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return NULL;
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}
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struct LuaObjectField* smlua_get_object_field(u16 lot, const char* key) {
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if (lot > LOT_AUTOGEN_MIN) {
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return smlua_get_object_field_autogen(lot, key);
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}
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struct LuaObjectTable* ot = &sLuaObjectTable[lot];
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return smlua_get_object_field_from_ot(ot, key);
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}
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bool smlua_valid_lot(u16 lot) {
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if (lot > LOT_NONE && lot < LOT_MAX) { return true; }
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if (lot > LOT_AUTOGEN_MIN && lot < LOT_AUTOGEN_MAX) { return true; }
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@ -60,6 +60,7 @@ struct LuaObjectTable {
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bool smlua_valid_lot(u16 lot);
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bool smlua_valid_lvt(u16 lvt);
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struct LuaObjectField* smlua_get_object_field_from_ot(struct LuaObjectTable* ot, const char* key);
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struct LuaObjectField* smlua_get_object_field(u16 lot, const char* key);
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struct LuaObjectField* smlua_get_custom_field(lua_State* L, u32 lot, int keyIndex);
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void smlua_cobject_init_globals(void);
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@ -1957,12 +1957,6 @@ struct LuaObjectTable sLuaObjectAutogenTable[LOT_AUTOGEN_MAX - LOT_AUTOGEN_MIN]
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struct LuaObjectField* smlua_get_object_field_autogen(u16 lot, const char* key) {
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struct LuaObjectTable* ot = &sLuaObjectAutogenTable[lot - LOT_AUTOGEN_MIN - 1];
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// TODO: change this to binary search or hash table or something
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for (int i = 0; i < ot->fieldCount; i++) {
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if (!strcmp(ot->fields[i].key, key)) {
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return &ot->fields[i];
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}
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}
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return NULL;
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return smlua_get_object_field_from_ot(ot, key);
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}
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@ -9,9 +9,6 @@
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#include "game/print.h"
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#include "gfx_dimensions.h"
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extern u64 SDL_GetPerformanceCounter(void);
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extern u64 SDL_GetPerformanceFrequency(void);
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#define MAX_PROFILED_MODS 16
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#define REFRESH_RATE 15
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