Have camera ignore all of the correct surfaces
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@ -375,10 +375,12 @@ static bool surface_has_force(s16 surfaceType) {
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* SURFACE_FLAG_NO_CAM_COLLISION flag.
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*/
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static bool surf_has_no_cam_collision(s16 surfaceType) {
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return surfaceType == SURFACE_SWITCH ||
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return surfaceType == SURFACE_RAYCAST ||
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surfaceType == SURFACE_NO_CAM_COLLISION ||
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surfaceType == SURFACE_NO_CAM_COLLISION_77 ||
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surfaceType == SURFACE_NO_CAM_COL_VERY_SLIPPERY;
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surfaceType == SURFACE_NO_CAM_COL_VERY_SLIPPERY ||
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surfaceType == SURFACE_VANISH_CAP_WALLS ||
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surfaceType == SURFACE_SWITCH;
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}
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/**
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