Add support for noise in color combiners
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e1fed6799e
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44d37f6577
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@ -36,7 +36,7 @@ void discord_fatal(int rc) {
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}
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if (rc != DiscordResult_Ok) {
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static sDiscordReported = false;
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static bool sDiscordReported = false;
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if (!sDiscordReported) {
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sDiscordReported = true;
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LOG_ERROR("Discord threw an error. RC: %d", rc);
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@ -29,6 +29,7 @@ void gfx_cc_get_features(struct ColorCombiner* cc, struct CCFeatures* ccf) {
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}
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ccf->used_textures[0] = ccf->used_textures[0] || c == SHADER_TEXEL0 || c == SHADER_TEXEL0A;
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ccf->used_textures[1] = ccf->used_textures[1] || c == SHADER_TEXEL1 || c == SHADER_TEXEL1A;
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ccf->do_noise = ccf->do_noise || c == SHADER_NOISE;
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}
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// figure out optimizations
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@ -112,6 +113,7 @@ void gfx_cc_precomp(void) {
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gfx_pc_precomp_shader(0x04060401, 0x05000000, 0x04060402, 0x05000b0b, 0x00000001); // 1d970841b086b2e6
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gfx_pc_precomp_shader(0x01000000, 0x04000000, 0x02000000, 0x04000b0b, 0x00000001); // 410000008f86b2e6
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gfx_pc_precomp_shader(0x04060401, 0x05000000, 0x04060402, 0x05000b0b, 0x00000009); // 1d970841b086b2ee
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gfx_pc_precomp_shader(0x00040001, 0x00040001, 0x00040002, 0x0b040b02, 0x00000009); // 110404410c0ab30f
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sAllowCCPrint = 1;
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}
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@ -126,10 +128,9 @@ static uint8_t color_comb_component_a(uint32_t v, uint8_t cycle) {
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case G_CCMUX_SHADE: return CC_SHADE;
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case G_CCMUX_ENVIRONMENT: return CC_ENV;
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case G_CCMUX_1: return CC_1;
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//case G_CCMUX_NOISE: return CC_NOISE;
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case G_CCMUX_0: return CC_0;
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case G_CCMUX_COMBINED_ALPHA: return cycle ? CC_COMBINEDA : CC_0;
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case G_CCMUX_COMBINED_ALPHA: return cycle ? CC_COMBINEDA : CC_NOISE;
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case G_CCMUX_TEXEL0_ALPHA: return cycle ? CC_TEXEL1A : CC_TEXEL0A;
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case G_CCMUX_TEXEL1_ALPHA: return cycle ? CC_TEXEL0A : CC_TEXEL1A;
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case G_CCMUX_PRIMITIVE_ALPHA: return CC_PRIMA;
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@ -20,6 +20,7 @@ enum {
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CC_PRIMA,
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CC_SHADEA,
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CC_ENVA,
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CC_NOISE,
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CC_ENUM_MAX,
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};
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@ -40,6 +41,7 @@ enum {
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SHADER_1,
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SHADER_COMBINED,
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SHADER_COMBINEDA,
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SHADER_NOISE,
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};
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#define SHADER_OPT_ALPHA (1 << 24)
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@ -54,6 +56,7 @@ struct CCFeatures {
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bool do_multiply[4];
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bool do_mix[4];
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bool color_alpha_same[2];
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bool do_noise;
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};
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#pragma pack(1)
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@ -72,7 +75,7 @@ struct CombineMode {
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uint8_t use_alpha : 1;
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uint8_t use_fog : 1;
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uint8_t texture_edge : 1;
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uint8_t use_noise : 1;
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uint8_t use_dither : 1;
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uint8_t use_2cycle : 1;
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uint8_t light_map : 1;
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};
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@ -528,7 +528,7 @@ static void gfx_direct3d12_draw_triangles(float buf_vbo[], size_t buf_vbo_len, s
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int root_param_index = 0;
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if (prg->cc.cm.use_alpha && prg->cc.cm.use_noise) {
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if (prg->cc.cm.use_alpha && prg->cc.cm.use_dither) {
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d3d.command_list->SetGraphicsRootConstantBufferView(root_param_index++, d3d.noise_cb->GetGPUVirtualAddress());
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}
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@ -126,7 +126,7 @@ void gfx_direct3d_common_build_shader(char buf[4096], size_t& len, size_t& num_f
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if (include_root_signature) {
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append_str(buf, &len, "#define RS \"RootFlags(ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT | DENY_VERTEX_SHADER_ROOT_ACCESS)");
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if (cc.cm.use_alpha && cc.cm.use_noise) {
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if (cc.cm.use_alpha && cc.cm.use_dither) {
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append_str(buf, &len, ",CBV(b0, visibility = SHADER_VISIBILITY_PIXEL)");
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}
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if (ccf.used_textures[0]) {
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@ -146,7 +146,7 @@ void gfx_direct3d_common_build_shader(char buf[4096], size_t& len, size_t& num_f
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append_line(buf, &len, " float2 uv : TEXCOORD;");
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num_floats += 2;
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}
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if (cc.cm.use_alpha && cc.cm.use_noise) {
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if (cc.cm.use_alpha && cc.cm.use_dither) {
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append_line(buf, &len, " float4 screenPos : TEXCOORD1;");
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}
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if (cc.cm.use_fog) {
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@ -176,7 +176,7 @@ void gfx_direct3d_common_build_shader(char buf[4096], size_t& len, size_t& num_f
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// Constant buffer and random function
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if (cc.cm.use_alpha && cc.cm.use_noise) {
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if (cc.cm.use_alpha && cc.cm.use_dither) {
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append_line(buf, &len, "cbuffer PerFrameCB : register(b0) {");
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append_line(buf, &len, " uint noise_frame;");
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append_line(buf, &len, " float2 noise_scale;");
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@ -229,7 +229,7 @@ void gfx_direct3d_common_build_shader(char buf[4096], size_t& len, size_t& num_f
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append_line(buf, &len, ") {");
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append_line(buf, &len, " PSInput result;");
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append_line(buf, &len, " result.position = position;");
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if (cc.cm.use_alpha && cc.cm.use_noise) {
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if (cc.cm.use_alpha && cc.cm.use_dither) {
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append_line(buf, &len, " result.screenPos = position;");
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}
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if (ccf.used_textures[0] || ccf.used_textures[1]) {
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@ -319,7 +319,7 @@ void gfx_direct3d_common_build_shader(char buf[4096], size_t& len, size_t& num_f
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}
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}
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if (cc.cm.use_alpha && cc.cm.use_noise) {
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if (cc.cm.use_alpha && cc.cm.use_dither) {
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append_line(buf, &len, " float2 coords = (input.screenPos.xy / input.screenPos.w) * noise_scale;");
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append_line(buf, &len, " texel.a *= round(random(float3(floor(coords), noise_frame)));");
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}
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@ -170,6 +170,8 @@ static const char *shader_item_to_str(uint32_t item, bool with_alpha, bool only_
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case SHADER_COMBINEDA:
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return hint_single_element ? "texel.a" :
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(with_alpha ? "vec4(texel.a, texel.a, texel.a, texel.a)" : "vec3(texel.a, texel.a, texel.a)");
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case SHADER_NOISE:
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return with_alpha ? "vec4(noise)" : "vec3(noise)";
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}
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} else {
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switch (item) {
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@ -205,6 +207,8 @@ static const char *shader_item_to_str(uint32_t item, bool with_alpha, bool only_
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return "texel.a";
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case SHADER_COMBINEDA:
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return "texel.a";
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case SHADER_NOISE:
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return "noise.a";
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}
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}
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return "unknown";
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@ -248,9 +252,9 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(struct ColorC
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bool opt_light_map = cc->cm.light_map;
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#ifdef USE_GLES
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bool opt_noise = false;
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bool opt_dither = false;
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#else
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bool opt_noise = cc->cm.use_noise;
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bool opt_dither = cc->cm.use_dither;
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#endif
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char vs_buf[1024];
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@ -361,7 +365,7 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(struct ColorC
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}
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}
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if (opt_alpha && opt_noise) {
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if ((opt_alpha && opt_dither) || ccf.do_noise) {
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append_line(fs_buf, &fs_len, "uniform float frame_count;");
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append_line(fs_buf, &fs_len, "float random(in vec3 value) {");
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@ -372,6 +376,10 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(struct ColorC
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append_line(fs_buf, &fs_len, "void main() {");
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if ((opt_alpha && opt_dither) || ccf.do_noise) {
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append_line(fs_buf, &fs_len, "float noise = floor(random(floor(vec3(gl_FragCoord.xy, frame_count))) + 0.5);");
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}
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if (ccf.used_textures[0]) {
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append_line(fs_buf, &fs_len, "vec4 texVal0 = sampleTex(uTex0, vTexCoord, uTex0Size, uTex0Filter);");
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}
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@ -417,8 +425,9 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(struct ColorC
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}
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}
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if (opt_alpha && opt_noise)
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append_line(fs_buf, &fs_len, "texel.a *= floor(random(floor(vec3(gl_FragCoord.xy, frame_count))) + 0.5);");
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if (opt_alpha && opt_dither) {
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append_line(fs_buf, &fs_len, "texel.a *= noise;");
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}
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if (opt_alpha) {
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append_line(fs_buf, &fs_len, "gl_FragColor = texel;");
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@ -532,7 +541,7 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(struct ColorC
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glUniform1i(sampler_location, 1);
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}
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if (opt_alpha && opt_noise) {
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if ((opt_alpha && opt_dither) || ccf.do_noise) {
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prg->uniform_locations[4] = glGetUniformLocation(shader_program, "frame_count");
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prg->used_noise = true;
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} else {
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@ -304,6 +304,9 @@ static void gfx_generate_cc(struct ColorCombiner *cc) {
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case CC_COMBINEDA:
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shader_cmd = cc->cm.use_2cycle ? SHADER_COMBINEDA : SHADER_0;
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break;
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case CC_NOISE:
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shader_cmd = SHADER_NOISE;
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break;
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case CC_PRIM:
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case CC_PRIMA:
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case CC_SHADE:
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@ -1043,7 +1046,7 @@ static void OPTIMIZE_O3 gfx_sp_tri1(uint8_t vtx1_idx, uint8_t vtx2_idx, uint8_t
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cm->use_alpha = (rdp.other_mode_l & (G_BL_A_MEM << 18)) == 0;
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cm->texture_edge = (rdp.other_mode_l & CVG_X_ALPHA) == CVG_X_ALPHA;
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cm->use_noise = (rdp.other_mode_l & G_AC_DITHER) == G_AC_DITHER;
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cm->use_dither = (rdp.other_mode_l & G_AC_DITHER) == G_AC_DITHER;
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cm->use_2cycle = (rdp.other_mode_h & (3U << G_MDSFT_CYCLETYPE)) == G_CYC_2CYCLE;
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cm->use_fog = (rdp.other_mode_l >> 30) == G_BL_CLR_FOG;
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cm->light_map = (rsp.geometry_mode & G_LIGHT_MAP_EXT) == G_LIGHT_MAP_EXT;
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