Fix lua packet's index always being 0 (#405)

This commit is contained in:
Emerald Lockdown 2023-06-11 16:35:41 -05:00 committed by GitHub
parent 2a3a666640
commit 490eacf86e
1 changed files with 1 additions and 1 deletions

View File

@ -26,7 +26,7 @@ void network_send_lua_custom(bool broadcast) {
// get local index // get local index
s32 toLocalIndex = 0; s32 toLocalIndex = 0;
if (!broadcast) { if (!broadcast) {
s32 toLocalIndex = smlua_to_integer(L, paramIndex++); toLocalIndex = smlua_to_integer(L, paramIndex++);
if (toLocalIndex <= 0 || toLocalIndex >= MAX_PLAYERS) { if (toLocalIndex <= 0 || toLocalIndex >= MAX_PLAYERS) {
LOG_LUA_LINE("Tried to send packet to invalid local index: %d", toLocalIndex) LOG_LUA_LINE("Tried to send packet to invalid local index: %d", toLocalIndex)
return; return;