nuke TARGET_N64 remnants
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@ -267,20 +267,8 @@ static void geo_process_perspective(struct GraphNodePerspective *node) {
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* range of this node.
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*/
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static void geo_process_level_of_detail(struct GraphNodeLevelOfDetail *node) {
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#ifdef GBI_FLOATS
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Mtx *mtx = gMatStackFixed[gMatStackIndex];
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s16 distanceFromCam = (s32) -mtx->m[3][2]; // z-component of the translation column
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#else
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// The fixed point Mtx type is defined as 16 longs, but it's actually 16
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// shorts for the integer parts followed by 16 shorts for the fraction parts
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Mtx *mtx = gMatStackFixed[gMatStackIndex];
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s16 distanceFromCam = -GET_HIGH_S16_OF_32(mtx->m[1][3]); // z-component of the translation column
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#endif
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#ifndef TARGET_N64
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// We assume modern hardware is powerful enough to draw the most detailed variant
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distanceFromCam = 0;
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#endif
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s16 distanceFromCam = 0;
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if (node->minDistance <= distanceFromCam && distanceFromCam < node->maxDistance) {
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if (node->node.children != 0) {
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@ -13,10 +13,8 @@
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#include "shadow.h"
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#include "sm64.h"
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#ifndef TARGET_N64
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// Avoid Z-fighting
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#define find_floor_height_and_data 0.4 + find_floor_height_and_data
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#endif
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/**
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* @file shadow.c
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@ -394,10 +394,8 @@ s32 lvl_init_act_selector_values_and_stars(UNUSED s32 arg, UNUSED s32 unused) {
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sInitSelectedActNum = 0;
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sVisibleStars = 0;
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sActSelectorMenuTimer = 0;
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#ifdef NO_SEGMENTED_MEMORY
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sSelectedActIndex = 0;
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sSelectableStarIndex = 0;
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#endif
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sObtainedStars = save_file_get_course_star_count(gCurrSaveFileNum - 1, gCurrCourseNum - 1);
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// Don't count 100 coin star
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