Consider second color column of Light_t when calculating vertex colors
This commit is contained in:
parent
b57c96209e
commit
4b67e3d36f
|
@ -569,10 +569,16 @@ static void gfx_sp_vertex(size_t n_vertices, size_t dest_index, const Vtx *verti
|
|||
calculate_normal_dir(&lookat_y, rsp.current_lookat_coeffs[1]);
|
||||
rsp.lights_changed = false;
|
||||
}
|
||||
|
||||
int r = rsp.current_lights[rsp.current_num_lights - 1].col[0];
|
||||
int g = rsp.current_lights[rsp.current_num_lights - 1].col[1];
|
||||
int b = rsp.current_lights[rsp.current_num_lights - 1].col[2];
|
||||
|
||||
// Inspired by:
|
||||
// https://github.com/gonetz/GLideN64/commit/c8cbafff71a81bee5112aaafe6e21d6648ff8125#diff-69d8715ec7f9fd627ec4f5516edd003dL484
|
||||
const bool useFirstColor = (dest_index & 1) == 0;
|
||||
const unsigned char* col = useFirstColor
|
||||
? rsp.current_lights[rsp.current_num_lights - 1].col
|
||||
: rsp.current_lights[rsp.current_num_lights - 1].colc;
|
||||
int r = col[0];
|
||||
int g = col[1];
|
||||
int b = col[2];
|
||||
|
||||
for (int i = 0; i < rsp.current_num_lights - 1; i++) {
|
||||
float intensity = 0;
|
||||
|
@ -581,9 +587,14 @@ static void gfx_sp_vertex(size_t n_vertices, size_t dest_index, const Vtx *verti
|
|||
intensity += vn->n[2] * rsp.current_lights_coeffs[i][2];
|
||||
intensity /= 127.0f;
|
||||
if (intensity > 0.0f) {
|
||||
r += intensity * rsp.current_lights[i].col[0];
|
||||
g += intensity * rsp.current_lights[i].col[1];
|
||||
b += intensity * rsp.current_lights[i].col[2];
|
||||
// Inspired by:
|
||||
// https://github.com/gonetz/GLideN64/commit/c8cbafff71a81bee5112aaafe6e21d6648ff8125#diff-69d8715ec7f9fd627ec4f5516edd003dL492
|
||||
col = useFirstColor
|
||||
? rsp.current_lights[i].col
|
||||
: rsp.current_lights[i].colc;
|
||||
r += intensity * col[0];
|
||||
g += intensity * col[1];
|
||||
b += intensity * col[2];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue