Hide-and-seek: exiting through the pause menu makes you a seeker
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@ -388,6 +388,14 @@ function on_hide_and_seek_command(msg)
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return false
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end
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function on_pause_exit(exitToCastle)
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local s = gPlayerSyncTable[0]
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if not s.seeking then
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s.seeking = true
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network_player_set_description(gNetworkPlayers[0], "seeker", 255, 64, 64, 255)
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end
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end
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-----------------------
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-- network callbacks --
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-----------------------
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@ -439,6 +447,7 @@ hook_event(HOOK_BEFORE_PHYS_STEP, mario_before_phys_step)
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hook_event(HOOK_ON_PVP_ATTACK, on_pvp_attack)
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hook_event(HOOK_ON_PLAYER_CONNECTED, on_player_connected)
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hook_event(HOOK_ON_HUD_RENDER, on_hud_render)
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hook_event(HOOK_ON_PAUSE_EXIT, on_pause_exit)
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hook_chat_command('hide-and-seek', "[on|off] turn hide-and-seek on or off", on_hide_and_seek_command)
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@ -449,3 +458,4 @@ for i=0,(MAX_PLAYERS-1) do
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hook_on_sync_table_change(gPlayerSyncTable[i], 'seeking', i, on_seeking_changed)
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network_player_set_description(gNetworkPlayers[i], "seeker", 255, 64, 64, 255)
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end
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