From 4e37c30eb7ea7b913f4ce9013515c4b36e5cb080 Mon Sep 17 00:00:00 2001 From: MysterD Date: Mon, 23 Aug 2021 21:30:12 -0700 Subject: [PATCH] Made player-to-player attacks easier to land --- src/game/object_collision.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/object_collision.c b/src/game/object_collision.c index cfa4db36..da46ace7 100644 --- a/src/game/object_collision.c +++ b/src/game/object_collision.c @@ -37,7 +37,7 @@ int detect_player_hitbox_overlap(struct MarioState* local, struct MarioState* re f32 dx = aTorso[0] - bTorso[0]; UNUSED f32 sp30 = sp3C - sp38; f32 dz = aTorso[2] - bTorso[2]; - f32 collisionRadius = (a->hitboxRadius + b->hitboxRadius) * 1.25f; + f32 collisionRadius = (a->hitboxRadius + b->hitboxRadius) * 2.25f; f32 distance = sqrtf(dx * dx + dz * dz); if (collisionRadius > distance) {