From 51d3307cde1027c32bc1a66fb858ed013b12dd59 Mon Sep 17 00:00:00 2001 From: MysterD Date: Sun, 5 Sep 2021 15:55:39 -0700 Subject: [PATCH] Reverted: Removed player offset when changing areas --- src/game/level_update.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/level_update.c b/src/game/level_update.c index 01e0bd9d..5df1e49a 100644 --- a/src/game/level_update.c +++ b/src/game/level_update.c @@ -431,7 +431,7 @@ void init_mario_after_warp(void) { set_mario_initial_action(gMarioState, marioSpawnType, sWarpDest.arg); // remove offset from local mario during warps - if ((sWarpDest.type == WARP_TYPE_SAME_AREA) || (sWarpDest.type == WARP_TYPE_CHANGE_AREA)) { + if (sWarpDest.type == WARP_TYPE_SAME_AREA) { gMarioState[0].pos[0] = (s16)spawnNode->object->oPosX; gMarioState[0].pos[1] = (s16)spawnNode->object->oPosY; gMarioState[0].pos[2] = (s16)spawnNode->object->oPosZ;