Clear hooks on lua shutdown
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@ -183,6 +183,7 @@ void smlua_shutdown(void) {
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audio_custom_shutdown();
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audio_custom_shutdown();
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smlua_cobject_allowlist_shutdown();
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smlua_cobject_allowlist_shutdown();
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smlua_cpointer_allowlist_shutdown();
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smlua_cpointer_allowlist_shutdown();
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smlua_clear_hooks();
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lua_State* L = gLuaState;
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lua_State* L = gLuaState;
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if (L != NULL) {
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if (L != NULL) {
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lua_close(L);
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lua_close(L);
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@ -977,7 +977,7 @@ int smlua_hook_on_sync_table_change(lua_State* L) {
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// misc //
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// misc //
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//////////
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//////////
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static void smlua_clear_hooks(void) {
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void smlua_clear_hooks(void) {
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for (int i = 0; i < HOOK_MAX; i++) {
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for (int i = 0; i < HOOK_MAX; i++) {
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struct LuaHookedEvent* hooked = &sHookedEvents[i];
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struct LuaHookedEvent* hooked = &sHookedEvents[i];
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for (int j = 0; j < hooked->count; j++) {
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for (int j = 0; j < hooked->count; j++) {
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@ -88,6 +88,7 @@ u32 smlua_get_action_interaction_type(struct MarioState* m);
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bool smlua_call_chat_command_hook(char* command);
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bool smlua_call_chat_command_hook(char* command);
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void smlua_display_chat_commands(void);
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void smlua_display_chat_commands(void);
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void smlua_clear_hooks(void);
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void smlua_bind_hooks(void);
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void smlua_bind_hooks(void);
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#endif
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#endif
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