diff --git a/src/game/behaviors/butterfly.inc.c b/src/game/behaviors/butterfly.inc.c index 9296ed50..8c0e7145 100644 --- a/src/game/behaviors/butterfly.inc.c +++ b/src/game/behaviors/butterfly.inc.c @@ -107,6 +107,7 @@ void bhv_butterfly_loop(void) { butterfly_act_return_home(); break; } + #ifndef NODRAWINGDISTANCE set_object_visibility(o, 3000); #endif diff --git a/src/game/behaviors/cloud.inc.c b/src/game/behaviors/cloud.inc.c index e5cb9bed..fa82e3f4 100644 --- a/src/game/behaviors/cloud.inc.c +++ b/src/game/behaviors/cloud.inc.c @@ -47,10 +47,14 @@ static void cloud_act_spawn_parts(void) { * Wait for mario to approach, then unhide and enter the spawn parts action. */ static void cloud_act_fwoosh_hidden(void) { +#ifndef NODRAWINGDISTANCE if (o->oDistanceToMario < 2000.0f) { +#endif cur_obj_unhide(); o->oAction = CLOUD_ACT_SPAWN_PARTS; +#ifndef NODRAWINGDISTANCE } +#endif } /** @@ -58,9 +62,11 @@ static void cloud_act_fwoosh_hidden(void) { * long enough, blow wind at him. */ static void cloud_fwoosh_update(void) { +#ifndef NODRAWINGDISTANCE if (o->oDistanceToMario > 2500.0f) { o->oAction = CLOUD_ACT_UNLOAD; } else { +#endif if (o->oCloudBlowing) { o->header.gfx.scale[0] += o->oCloudGrowSpeed; @@ -95,7 +101,9 @@ static void cloud_fwoosh_update(void) { } cur_obj_scale(o->header.gfx.scale[0]); +#ifndef NODRAWINGDISTANCE } +#endif } /**