Fix a minor error with bettercamera
The bettercamera code set when the player goes to THI is actually supposed to be set when the player goes to TTM. This small PR fixes this minor bug.
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@ -129,7 +129,7 @@ void newcam_init(struct Camera *c, u8 dv)
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case LEVEL_CCM: if (gCurrAreaIndex == 1) {newcam_yaw = -0x4000; newcam_tilt = 2000; newcam_distance_target = newcam_distance_values[1];} else newcam_mode = NC_MODE_SLIDE; break;
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case LEVEL_WDW: newcam_yaw = 0x2000; newcam_tilt = 3000; newcam_distance_target = newcam_distance_values[1]; break;
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case 27: newcam_mode = NC_MODE_SLIDE; break;
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case LEVEL_THI: if (gCurrAreaIndex == 2) newcam_mode = NC_MODE_SLIDE; break;
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case LEVEL_TTM: if (gCurrAreaIndex == 2) newcam_mode = NC_MODE_SLIDE; break;
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}
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newcam_distance = newcam_distance_target;
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