Added collision_get_temp_wall_collision_data() to Lua
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@ -8100,6 +8100,11 @@ function collision_find_surface_on_ray(startX, startY, startZ, dirX, dirY, dirZ)
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-- ...
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end
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--- @return WallCollisionData
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function collision_get_temp_wall_collision_data()
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-- ...
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end
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--- @return Surface
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function get_water_surface_pseudo_floor()
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-- ...
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@ -7345,6 +7345,24 @@
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<br />
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## [collision_get_temp_wall_collision_data](#collision_get_temp_wall_collision_data)
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### Lua Example
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`local WallCollisionDataValue = collision_get_temp_wall_collision_data()`
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### Parameters
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- None
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### Returns
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[WallCollisionData](structs.md#WallCollisionData)
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### C Prototype
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`struct WallCollisionData* collision_get_temp_wall_collision_data(void);`
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[:arrow_up_small:](#)
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<br />
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## [get_water_surface_pseudo_floor](#get_water_surface_pseudo_floor)
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### Lua Example
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@ -1503,6 +1503,7 @@
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- smlua_collision_utils.h
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- [collision_find_surface_on_ray](functions-4.md#collision_find_surface_on_ray)
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- [collision_get_temp_wall_collision_data](functions-4.md#collision_get_temp_wall_collision_data)
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- [get_water_surface_pseudo_floor](functions-4.md#get_water_surface_pseudo_floor)
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- [smlua_collision_util_get](functions-4.md#smlua_collision_util_get)
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@ -27042,6 +27042,21 @@ int smlua_func_collision_find_surface_on_ray(lua_State* L) {
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return 1;
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}
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int smlua_func_collision_get_temp_wall_collision_data(UNUSED lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 0) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "collision_get_temp_wall_collision_data", 0, top);
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return 0;
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}
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smlua_push_object(L, LOT_WALLCOLLISIONDATA, collision_get_temp_wall_collision_data());
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return 1;
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}
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int smlua_func_get_water_surface_pseudo_floor(UNUSED lua_State* L) {
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if (L == NULL) { return 0; }
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@ -31516,6 +31531,7 @@ void smlua_bind_functions_autogen(void) {
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// smlua_collision_utils.h
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smlua_bind_function(L, "collision_find_surface_on_ray", smlua_func_collision_find_surface_on_ray);
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smlua_bind_function(L, "collision_get_temp_wall_collision_data", smlua_func_collision_get_temp_wall_collision_data);
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smlua_bind_function(L, "get_water_surface_pseudo_floor", smlua_func_get_water_surface_pseudo_floor);
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smlua_bind_function(L, "smlua_collision_util_get", smlua_func_smlua_collision_util_get);
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@ -171,3 +171,9 @@ struct Surface* get_water_surface_pseudo_floor(void) {
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Collision* smlua_collision_util_get(const char* name) {
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return dynos_collision_get(name);
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}
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struct WallCollisionData* collision_get_temp_wall_collision_data(void) {
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static struct WallCollisionData sTmpWcd = { 0 };
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memset(&sTmpWcd, 0, sizeof(struct WallCollisionData));
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return &sTmpWcd;
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}
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@ -1,6 +1,8 @@
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#ifndef SMLUA_COLLISION_UTILS_H
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#define SMLUA_COLLISION_UTILS_H
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#include "engine/surface_collision.h"
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struct RayIntersectionInfo {
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struct Surface* surface;
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Vec3f hitPos;
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@ -118,4 +120,6 @@ struct Surface* get_water_surface_pseudo_floor(void);
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Collision* smlua_collision_util_get(const char* name);
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struct WallCollisionData* collision_get_temp_wall_collision_data(void);
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#endif
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