Re-ran autogen
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@ -5263,22 +5263,25 @@ HOOK_ON_SET_MARIO_ACTION = 3
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HOOK_BEFORE_PHYS_STEP = 4
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--- @type LuaHookedEventType
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HOOK_ON_PVP_ATTACK = 5
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HOOK_ALLOW_PVP_ATTACK = 5
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--- @type LuaHookedEventType
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HOOK_ON_PLAYER_CONNECTED = 6
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HOOK_ON_PVP_ATTACK = 6
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--- @type LuaHookedEventType
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HOOK_ON_PLAYER_DISCONNECTED = 7
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HOOK_ON_PLAYER_CONNECTED = 7
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--- @type LuaHookedEventType
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HOOK_ON_HUD_RENDER = 8
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HOOK_ON_PLAYER_DISCONNECTED = 8
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--- @type LuaHookedEventType
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HOOK_ON_INTERACT = 9
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HOOK_ON_HUD_RENDER = 9
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--- @type LuaHookedEventType
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HOOK_MAX = 10
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HOOK_ON_INTERACT = 10
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--- @type LuaHookedEventType
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HOOK_MAX = 11
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--- @class ModelExtendedId
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@ -6731,28 +6734,6 @@ SOUND_ENV_ELEVATOR3 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0C, 0x00, 0)
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--- @type integer
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SOUND_ENV_ELEVATOR4 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0D, 0x00, 0)
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<<<<<<< HEAD
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--- @type LuaHookedEventType
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HOOK_ALLOW_PVP_ATTACK = 5
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--- @type LuaHookedEventType
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HOOK_ON_PVP_ATTACK = 6
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--- @type LuaHookedEventType
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HOOK_ON_PLAYER_CONNECTED = 7
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--- @type LuaHookedEventType
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HOOK_ON_PLAYER_DISCONNECTED = 8
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--- @type LuaHookedEventType
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HOOK_ON_HUD_RENDER = 9
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--- @type LuaHookedEventType
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HOOK_ON_INTERACT = 10
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--- @type LuaHookedEventType
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HOOK_MAX = 11
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=======
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--- @type integer
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SOUND_ENV_ELEVATOR4_2 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0D, 0x00, SOUND_NO_VOLUME_LOSS)
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@ -6770,7 +6751,6 @@ SOUND_ENV_MOVING_SAND_SNOW = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x06, 0x00, 0)
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--- @type integer
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SOUND_ENV_SINK_QUICKSAND = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x18, 0x80, 0)
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>>>>>>> 84aa5ad890e47bb4d73815ba102789cc368dc288
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--- @type integer
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SOUND_ENV_SLIDING = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x13, 0x00, 0)
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