hide player list when on main menu properly (#535)

This commit is contained in:
Isaac0-dev 2023-11-22 18:03:11 +10:00 committed by GitHub
parent 39a95ff6d0
commit 5c8b996197
1 changed files with 8 additions and 1 deletions

View File

@ -3,6 +3,7 @@
#include "djui.h"
#include "djui_panel_menu.h"
#include "djui_panel_playerlist.h"
#include "djui_panel_modlist.h"
#include "game/level_info.h"
#include "game/mario_misc.h"
#include "pc/configfile.h"
@ -57,9 +58,15 @@ static void playerlist_update_row(u8 i, struct NetworkPlayer *np) {
}
void djui_panel_playerlist_on_render_pre(UNUSED struct DjuiBase* base, UNUSED bool* skipRender) {
if (gDjuiInMainMenu || gNetworkType == NT_NONE) {
djui_base_set_visible(&gDjuiPlayerList->base, false);
djui_base_set_visible(&gDjuiModList->base, false);
return;
}
s32 j = 0;
p = 0;
for (s32 i = 0; i < MAX_PLAYERS; i++) {
struct NetworkPlayer *np = &gNetworkPlayers[i];
if (!np->connected) { continue; }