hide player list when on main menu properly (#535)
This commit is contained in:
parent
39a95ff6d0
commit
5c8b996197
|
@ -3,6 +3,7 @@
|
||||||
#include "djui.h"
|
#include "djui.h"
|
||||||
#include "djui_panel_menu.h"
|
#include "djui_panel_menu.h"
|
||||||
#include "djui_panel_playerlist.h"
|
#include "djui_panel_playerlist.h"
|
||||||
|
#include "djui_panel_modlist.h"
|
||||||
#include "game/level_info.h"
|
#include "game/level_info.h"
|
||||||
#include "game/mario_misc.h"
|
#include "game/mario_misc.h"
|
||||||
#include "pc/configfile.h"
|
#include "pc/configfile.h"
|
||||||
|
@ -57,9 +58,15 @@ static void playerlist_update_row(u8 i, struct NetworkPlayer *np) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void djui_panel_playerlist_on_render_pre(UNUSED struct DjuiBase* base, UNUSED bool* skipRender) {
|
void djui_panel_playerlist_on_render_pre(UNUSED struct DjuiBase* base, UNUSED bool* skipRender) {
|
||||||
|
if (gDjuiInMainMenu || gNetworkType == NT_NONE) {
|
||||||
|
djui_base_set_visible(&gDjuiPlayerList->base, false);
|
||||||
|
djui_base_set_visible(&gDjuiModList->base, false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
s32 j = 0;
|
s32 j = 0;
|
||||||
p = 0;
|
p = 0;
|
||||||
|
|
||||||
for (s32 i = 0; i < MAX_PLAYERS; i++) {
|
for (s32 i = 0; i < MAX_PLAYERS; i++) {
|
||||||
struct NetworkPlayer *np = &gNetworkPlayers[i];
|
struct NetworkPlayer *np = &gNetworkPlayers[i];
|
||||||
if (!np->connected) { continue; }
|
if (!np->connected) { continue; }
|
||||||
|
|
Loading…
Reference in New Issue