From 5da90314fdce5cc104e8b6f4e2708d4c034e4e8c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vin=C3=ADcius=20R=2E=20Miguel?= <36349314+vrmiguel@users.noreply.github.com> Date: Sat, 16 May 2020 18:37:08 -0300 Subject: [PATCH] Added nightly notice. --- README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/README.md b/README.md index b1cc3121..c9fabe58 100644 --- a/README.md +++ b/README.md @@ -4,6 +4,9 @@ OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64). Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**. Run `./extract_assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. This port has been made possible mostly thanks to [Emill](https://github.com/Emill) and his [n64-fast32-engine](https://github.com/Emill/n64-fast3d-engine/) renderer. + +Please contribute **first** to the [nightly branch](https://github.com/sm64pc/sm64pc/tree/nightly/). New functionality will be merged to master once they're considered to be well-tested. + *Read this in other languages: [Español](README_es_ES.md) [简体中文](README_zh_CN.md).* ## Features