Fixed forced 4:3 (#384)
Just reverting a 'fix' to my code someone else made.
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@ -177,7 +177,7 @@ u32 djui_hud_get_screen_width(void) {
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}
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return (sResolution == RESOLUTION_N64)
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? (use_forced_4by3() ? (4.0f / 3.0f) : (GFX_DIMENSIONS_ASPECT_RATIO * SCREEN_HEIGHT))
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? ((use_forced_4by3() ? (4.0f / 3.0f) : GFX_DIMENSIONS_ASPECT_RATIO) * SCREEN_HEIGHT)
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: (windowWidth / djui_gfx_get_scale());
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}
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