bring back the old frame timing method (if vsync != 2)
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5f9cad774f
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6404b24d81
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@ -189,8 +189,14 @@ static void gfx_sdl_init(void) {
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}
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static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) {
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while (1)
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Uint32 t;
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while (1) {
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t = SDL_GetTicks();
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run_one_game_iter();
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t = SDL_GetTicks() - t;
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if (t < FRAME_TIME && configWindow.vsync <= 1)
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SDL_Delay(FRAME_TIME - t);
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}
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}
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static void gfx_sdl_get_dimensions(uint32_t *width, uint32_t *height) {
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@ -262,16 +268,7 @@ static bool gfx_sdl_start_frame(void) {
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return true;
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}
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static void sync_framerate_with_timer(void) {
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Uint32 elapsed = SDL_GetTicks() - frame_start;
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if (elapsed < FRAME_TIME)
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SDL_Delay(FRAME_TIME - elapsed);
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}
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static void gfx_sdl_swap_buffers_begin(void) {
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// if vsync is set to 2, depend only on SwapInterval to sync
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if (configWindow.vsync <= 1)
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sync_framerate_with_timer();
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SDL_GL_SwapWindow(wnd);
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}
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