Added vanilla lvl cols to level gen, changed how pointer offsets are saved

This commit is contained in:
MysterD 2022-04-07 23:06:10 -07:00
parent 8d0eff3cb2
commit 652452540c
9 changed files with 407 additions and 65 deletions

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@ -461,6 +461,7 @@ struct GfxData : NoCopy {
s32 mModIndex = 0;
SysPath mPackFolder;
Array<void *> mPointerList;
Array<Pair<const void*, const void*>> mPointerOffsetList;
Array<void *> mLuaPointerList;
Array<String> mLuaTokenList;
GfxContext mGfxContext;
@ -749,6 +750,8 @@ const void* DynOS_Mgr_VanillaScriptPtr_GetFromName(const char* aDataName);
const char* DynOS_Mgr_VanillaScriptPtr_GetFromData(const void* aData);
const GeoLayout* DynOS_Mgr_VanillaLvlGeo_GetFromName(const char* aDataName);
const char* DynOS_Mgr_VanillaLvlGeo_GetFromData(const GeoLayout* aData);
const Collision* DynOS_Mgr_VanillaLvlCol_GetFromName(const char* aDataName);
const char* DynOS_Mgr_VanillaLvlCol_GetFromData(const Collision* aData);
const Texture* DynOS_Mgr_VanillaTex_GetFromName(const char* aDataName);
const char* DynOS_Mgr_VanillaTex_GetFromData(const Texture* aData);

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@ -160,6 +160,7 @@ static void DynOS_Actor_Generate(const SysPath &aPackFolder, Array<Pair<u64, Str
_GfxData->mModelIdentifier = _GeoNode->mModelIdentifier;
_GfxData->mPackFolder = aPackFolder;
_GfxData->mPointerList = { NULL }; // The NULL pointer is needed, so we add it here
_GfxData->mPointerOffsetList = { };
_GfxData->mLuaPointerList = { };
_GfxData->mLuaTokenList = { };
_GfxData->mGfxContext.mCurrentTexture = NULL;
@ -213,6 +214,10 @@ static void DynOS_Actor_Generate(const SysPath &aPackFolder, Array<Pair<u64, Str
ClearGfxDataNodes(_GfxData->mDisplayLists);
ClearGfxDataNodes(_GfxData->mGeoLayouts);
ClearGfxDataNodes(_GfxData->mCollisions);
_GfxData->mPointerList.Clear();
_GfxData->mPointerOffsetList.Clear();
_GfxData->mLuaPointerList.Clear();
_GfxData->mLuaTokenList.Clear();
}
}

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@ -22,15 +22,9 @@ void ClearGfxDataNodes(DataNodes<T> &aDataNodes) {
#define COLLISION_SIZE_PER_TOKEN 4
#define col_constant(x) if (_Arg == #x) { return (s16) (x); }
static s16 ParseColSymbolArg(GfxData* aGfxData, DataNode<Collision>* aNode, u64& aTokenIndex) {
const String& _Arg = aNode->mTokens[aTokenIndex++];
// Integers
bool integerFound = false;
s64 integerValue = DynOS_Misc_ParseInteger(_Arg, &integerFound);
if (integerFound) {
return integerValue;
}
static s64 DynOS_Col_ParseConstants(const String& _Arg, bool* found) {
*found = true;
// Surface constants
col_constant(SURFACE_DEFAULT);
@ -278,8 +272,33 @@ static s16 ParseColSymbolArg(GfxData* aGfxData, DataNode<Collision>* aNode, u64&
col_constant(special_key_door);
col_constant(special_null_end);
// Other constants
col_constant(NULL);
*found = false;
return 0;
}
static s16 ParseColSymbolArg(GfxData* aGfxData, DataNode<Collision>* aNode, u64& aTokenIndex) {
const String& _Arg = aNode->mTokens[aTokenIndex++];
// Integers
bool integerFound = false;
s64 integerValue = DynOS_Misc_ParseInteger(_Arg, &integerFound);
if (integerFound) {
return integerValue;
}
// Constants
bool constantFound = false;
s64 constantValue = DynOS_Col_ParseConstants(_Arg, &constantFound);
if (constantFound) {
return constantValue;
}
// Recursive descent parsing
bool rdSuccess = false;
s64 rdValue = DynOS_RecursiveDescent_Parse(_Arg.begin(), &rdSuccess, DynOS_Col_ParseConstants);
if (rdSuccess) {
return rdValue;
}
// Unknown
PrintError(" ERROR: Unknown col arg: %s", _Arg.begin());

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@ -393,7 +393,12 @@ static s64 ParseGfxSymbolArg(GfxData* aGfxData, DataNode<Gfx>* aNode, u64* pToke
// Vertex arrays
for (auto& _Node : aGfxData->mVertices) {
if (_Arg == _Node->mName) {
return (s64) (DynOS_Vtx_Parse(aGfxData, _Node)->mData + _Offset);
auto base = DynOS_Vtx_Parse(aGfxData, _Node)->mData;
auto data = base + _Offset;
if (_Offset != 0) {
aGfxData->mPointerOffsetList.Add({ (const void*)data, (const void*)base });
}
return (s64) data;
}
}

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@ -1404,7 +1404,7 @@ s64 DynOS_Lvl_ParseLevelScriptConstants(const String& _Arg, bool* found) {
}
static LevelScript ParseLevelScriptSymbolArgInternal(GfxData* aGfxData, DataNode<LevelScript>* aNode, u64& aTokenIndex, bool* found) {
const String& _Arg = aNode->mTokens[aTokenIndex++];
String _Arg = aNode->mTokens[aTokenIndex++];
// Integers
bool integerFound = false;
@ -1413,6 +1413,14 @@ static LevelScript ParseLevelScriptSymbolArgInternal(GfxData* aGfxData, DataNode
return integerValue;
}
// Offset
s32 _Offset = 0;
s32 _Plus = _Arg.Find('+');
if (_Plus != -1) {
_Offset = _Arg.SubString(_Plus + 1).ParseInt();
_Arg = _Arg.SubString(0, _Plus);
}
// Lvl functions
void *_LvlFunctionPtr = DynOS_Lvl_GetFunctionPointerFromName(_Arg);
if (_LvlFunctionPtr != NULL) {
@ -1428,7 +1436,12 @@ static LevelScript ParseLevelScriptSymbolArgInternal(GfxData* aGfxData, DataNode
// Level Scripts
for (auto& _Node : aGfxData->mLevelScripts) {
if (_Arg == _Node->mName) {
return (LevelScript) DynOS_Lvl_Parse(aGfxData, _Node, false)->mData;
auto base = DynOS_Lvl_Parse(aGfxData, _Node, false)->mData;
auto data = base + _Offset;
if (_Offset != 0) {
aGfxData->mPointerOffsetList.Add({ data, base });
}
return (LevelScript) data;
}
}
@ -1496,6 +1509,12 @@ static LevelScript ParseLevelScriptSymbolArgInternal(GfxData* aGfxData, DataNode
return (LevelScript)vanillaGeo;
}
// Vanilla Lvl Cols
auto vanillaCol = DynOS_Mgr_VanillaLvlCol_GetFromName(_Arg.begin());
if (vanillaCol != NULL) {
return (LevelScript)vanillaCol;
}
// Recursive descent parsing
bool rdSuccess = false;
s64 rdValue = DynOS_RecursiveDescent_Parse(_Arg.begin(), &rdSuccess, DynOS_Lvl_ParseLevelScriptConstants);
@ -1609,10 +1628,13 @@ static LevelScript ParseLevelScriptSymbolArg(GfxData* aGfxData, DataNode<LevelSc
return; \
}
#define lvl_symbol_noop(symb, skipCount) \
if (_Symbol == #symb) { \
aTokenIndex += skipCount; \
return; \
#define lvl_symbol_noop_3(symb) \
if (_Symbol == #symb) { \
aTokenIndex += 3; \
LevelScript _Ls[] = { symb(0, 0, 0) }; \
memcpy(aHead, _Ls, sizeof(_Ls)); \
aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
return; \
}
static void ParseLevelScriptSymbol(GfxData* aGfxData, DataNode<LevelScript>* aNode, LevelScript*& aHead, u64& aTokenIndex, Array<u64>& aSwitchNodes) {
@ -1650,10 +1672,10 @@ static void ParseLevelScriptSymbol(GfxData* aGfxData, DataNode<LevelScript>* aNo
lvl_symbol_0(PUSH_POOL);
lvl_symbol_0(POP_POOL);
lvl_symbol_3(FIXED_LOAD, 1, 2, 3);
lvl_symbol_noop(LOAD_RAW, 3);
lvl_symbol_noop(LOAD_MIO0, 3);
lvl_symbol_noop_3(LOAD_RAW);
lvl_symbol_noop_3(LOAD_MIO0);
lvl_symbol_1(LOAD_MARIO_HEAD, 0);
lvl_symbol_noop(LOAD_MIO0_TEXTURE, 3);
lvl_symbol_noop_3(LOAD_MIO0_TEXTURE);
// levels
lvl_symbol_0(INIT_LEVEL);
@ -1968,6 +1990,13 @@ static DataNode<LevelScript>* DynOS_Lvl_Load(FILE *aFile, GfxData *aGfxData) {
// Data
_Node->mSize = ReadBytes<u32>(aFile);
_Node->mData = New<LevelScript>(_Node->mSize);
// Add it
if (aGfxData != NULL) {
aGfxData->mLevelScripts.Add(_Node);
}
// Read it
for (u32 i = 0; i != _Node->mSize; ++i) {
u32 _Value = ReadBytes<u32>(aFile);
void *_Ptr = DynOS_Pointer_Load(aFile, aGfxData, _Value, true);
@ -1978,11 +2007,6 @@ static DataNode<LevelScript>* DynOS_Lvl_Load(FILE *aFile, GfxData *aGfxData) {
}
}
// Add it
if (aGfxData != NULL) {
aGfxData->mLevelScripts.Add(_Node);
}
return _Node;
}
@ -2048,6 +2072,7 @@ static bool DynOS_Lvl_GeneratePack_Internal(const SysPath &aPackFolder, Array<Pa
_GfxData->mModelIdentifier = _LvlRoot->mModelIdentifier;
_GfxData->mPackFolder = aPackFolder;
_GfxData->mPointerList = { NULL }; // The NULL pointer is needed, so we add it here
_GfxData->mPointerOffsetList = { };
_GfxData->mLuaPointerList = { };
_GfxData->mLuaTokenList = { };
_GfxData->mGfxContext.mCurrentTexture = NULL;
@ -2097,6 +2122,10 @@ static bool DynOS_Lvl_GeneratePack_Internal(const SysPath &aPackFolder, Array<Pa
ClearLvlDataNodes(_GfxData->mRooms);
ClearLvlDataNodes(_GfxData->mGenerateGeoLayouts);
ClearLvlDataNodes(_GfxData->mGenerateLevelScripts);
_GfxData->mPointerList.Clear();
_GfxData->mPointerOffsetList.Clear();
_GfxData->mLuaPointerList.Clear();
_GfxData->mLuaTokenList.Clear();
generated = true;
}
return generated;

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@ -78,13 +78,6 @@ static PointerData GetDataFromPointer(const void* aPtr, GfxData* aGfxData) {
}
}
// Level scripts
for (auto& _Node : aGfxData->mLevelScripts) {
if (_Node->mData == aPtr) {
return { _Node->mName, 0 };
}
}
// Macro objects
for (auto& _Node : aGfxData->mMacroObjects) {
if (_Node->mData == aPtr) {
@ -141,6 +134,12 @@ static PointerData GetDataFromPointer(const void* aPtr, GfxData* aGfxData) {
return { vanillaGeo, 0 };
}
// Vanilla Lvl Cols
auto vanillaCol = DynOS_Mgr_VanillaLvlCol_GetFromData((const Collision*)aPtr);
if (vanillaCol != NULL) {
return { vanillaCol, 0 };
}
// Vanilla Script Pointers
auto vanillaScriptPtr = DynOS_Mgr_VanillaScriptPtr_GetFromData(aPtr);
if (vanillaScriptPtr != NULL) {
@ -153,21 +152,35 @@ static PointerData GetDataFromPointer(const void* aPtr, GfxData* aGfxData) {
return { vanillaTex, 0 };
}
// the ones below use a saved offset
s32 _Offset = 0;
for (auto& pair : aGfxData->mPointerOffsetList) {
if (pair.first == aPtr) {
_Offset = (s32)((const LevelScript*)pair.first - (const LevelScript*)pair.second);
aPtr = pair.second;
break;
}
}
// Level scripts
for (auto& _Node : aGfxData->mLevelScripts) {
if (_Node->mData == aPtr) {
return { _Node->mName, _Offset };
}
}
// Vertices
String _VtxArrayName = "";
uintptr_t _VtxArrayStart = 0;
for (auto& _Node : aGfxData->mVertices) {
if (_Node->mData == aPtr) {
return { _Node->mName, 0 };
}
if ((uintptr_t)_Node->mData <= (uintptr_t)aPtr &&
(uintptr_t)_Node->mData >= _VtxArrayStart) {
_VtxArrayName = _Node->mName;
_VtxArrayStart = (uintptr_t)_Node->mData;
return { _Node->mName, _Offset };
}
}
return { _VtxArrayName, (u32)((const Vtx*)aPtr - (const Vtx*)_VtxArrayStart) };
PrintError("Unable to find pointer!");
return { "", 0 };
}
void DynOS_Pointer_Lua_Write(FILE* aFile, u32 index, GfxData* aGfxData) {
@ -311,7 +324,7 @@ static void *GetPointerFromData(GfxData *aGfxData, const String &aPtrName, u32 a
// Level scripts
for (auto &_Node : aGfxData->mLevelScripts) {
if (_Node->mName == aPtrName) {
return (void *) _Node->mData;
return (void *) (_Node->mData + aPtrData);
}
}
@ -371,6 +384,12 @@ static void *GetPointerFromData(GfxData *aGfxData, const String &aPtrName, u32 a
return (void*)vanillaGeo;
}
// Vanilla Lvl Cols
auto vanillaCol = DynOS_Mgr_VanillaLvlCol_GetFromName(aPtrName.begin());
if (vanillaCol != NULL) {
return (void*)vanillaCol;
}
// Vanilla Script Pointers
auto vanillaScriptPtr = DynOS_Mgr_VanillaScriptPtr_GetFromName(aPtrName.begin());
if (vanillaScriptPtr != NULL) {

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@ -5,13 +5,42 @@
//////////
s64 DynOS_Misc_ParseInteger(const String& _Arg, bool* found) {
s32 x;
if ((_Arg[1] == 'x' && sscanf(_Arg.begin(), "%x", &x) == 1) || (sscanf(_Arg.begin(), "%d", &x) == 1)) {
*found = true;
return (s64) x;
const char* argStr = _Arg.begin();
if (argStr[0] == '0' && argStr[1] == 'x') {
// is a hex number
argStr += 2;
while(*argStr != '\0') {
if (*argStr >= '0' && *argStr <= '9') {
// good
} else if (*argStr >= 'a' && *argStr <= 'f') {
// good
} else if (*argStr >= 'A' && *argStr <= 'F') {
// good
} else {
// bad character
*found = false;
return 0;
}
argStr++;
}
} else {
// is a decimal number
while(*argStr != '\0') {
if (*argStr >= '0' && *argStr <= '9') {
// good
} else if (*argStr == '-' || *argStr == '+') {
// good
} else {
// bad character
*found = false;
return 0;
}
argStr++;
}
}
*found = false;
return 0;
*found = true;
return _Arg.ParseInt();
}
void DynOS_Gfx_Free(GfxData* aGfxData) {
@ -146,18 +175,32 @@ static s64 ParseNumeric() {
String numeric = "";
char* c = sRdString;
// check for hex
if (*c == '0' && *(c+1) == 'x') {
// is hex
numeric.Add(*c);
c++;
numeric.Add(*c);
c++;
}
// continue adding to string
while (*c >= '0' && *c <= '9') {
numeric.Add(*c);
c++;
while (true) {
if (*c >= '0' && *c <= '9') {
// good
} else if (*c >= 'a' && *c <= 'f') {
// good
} else if (*c >= 'A' && *c <= 'F') {
// good
} else {
// bad
break;
}
numeric.Add(*c);
c++;
}
} else {
// is decimal
while (*c >= '0' && *c <= '9') {
numeric.Add(*c);
c++;
}
}
// advance parsing

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@ -17,6 +17,7 @@ extern "C" {
#include "levels/castle_grounds/header.h"
#include "levels/castle_inside/header.h"
#include "levels/ccm/header.h"
#include "levels/cotmc/header.h"
#include "levels/ddd/header.h"
#include "levels/hmc/header.h"
#include "levels/jrb/header.h"
@ -260,6 +261,7 @@ static const void* sDynosVanillaLvlGeos[] = {
define_vanilla_lvl_geo(ccm_geo_0004E4),
define_vanilla_lvl_geo(ccm_geo_00051C),
define_vanilla_lvl_geo(ccm_geo_0005E8),
define_vanilla_lvl_geo(cotmc_geo_0001A0),
define_vanilla_lvl_geo(ddd_geo_000450),
define_vanilla_lvl_geo(ddd_geo_000478),
define_vanilla_lvl_geo(ddd_geo_0004A0),
@ -575,6 +577,224 @@ const char* DynOS_Mgr_VanillaLvlGeo_GetFromData(const GeoLayout* aData) {
MGR_FIND_NAME(sDynosVanillaLvlGeos);
}
////////////////
// Level Cols //
////////////////
#define define_vanilla_lvl_col(col) (const void*) #col, (const void*) col
static const void* sDynosVanillaLvlCols[] = {
define_vanilla_lvl_col(bbh_seg7_collision_07026B1C),
define_vanilla_lvl_col(bbh_seg7_collision_coffin),
define_vanilla_lvl_col(bbh_seg7_collision_haunted_bookshelf),
define_vanilla_lvl_col(bbh_seg7_collision_level),
define_vanilla_lvl_col(bbh_seg7_collision_merry_go_round),
define_vanilla_lvl_col(bbh_seg7_collision_mesh_elevator),
define_vanilla_lvl_col(bbh_seg7_collision_staircase_step),
define_vanilla_lvl_col(bbh_seg7_collision_tilt_floor_platform),
define_vanilla_lvl_col(bitdw_seg7_collision_0700F688),
define_vanilla_lvl_col(bitdw_seg7_collision_0700F70C),
define_vanilla_lvl_col(bitdw_seg7_collision_0700F7F0),
define_vanilla_lvl_col(bitdw_seg7_collision_0700F898),
define_vanilla_lvl_col(bitdw_seg7_collision_0700F91C),
define_vanilla_lvl_col(bitdw_seg7_collision_0700FA3C),
define_vanilla_lvl_col(bitdw_seg7_collision_0700FB5C),
define_vanilla_lvl_col(bitdw_seg7_collision_0700FC7C),
define_vanilla_lvl_col(bitdw_seg7_collision_0700FD9C),
define_vanilla_lvl_col(bitdw_seg7_collision_level),
define_vanilla_lvl_col(bitdw_seg7_collision_moving_pyramid),
define_vanilla_lvl_col(bitfs_seg7_collision_07015124),
define_vanilla_lvl_col(bitfs_seg7_collision_07015288),
define_vanilla_lvl_col(bitfs_seg7_collision_07015714),
define_vanilla_lvl_col(bitfs_seg7_collision_07015768),
define_vanilla_lvl_col(bitfs_seg7_collision_070157E0),
define_vanilla_lvl_col(bitfs_seg7_collision_07015928),
define_vanilla_lvl_col(bitfs_seg7_collision_inverted_pyramid),
define_vanilla_lvl_col(bitfs_seg7_collision_level),
define_vanilla_lvl_col(bitfs_seg7_collision_sinking_cage_platform),
define_vanilla_lvl_col(bitfs_seg7_collision_sinking_platform),
define_vanilla_lvl_col(bitfs_seg7_collision_squishable_platform),
define_vanilla_lvl_col(bits_seg7_collision_0701A9A0),
define_vanilla_lvl_col(bits_seg7_collision_0701AA0C),
define_vanilla_lvl_col(bits_seg7_collision_0701AA84),
define_vanilla_lvl_col(bits_seg7_collision_0701AC28),
define_vanilla_lvl_col(bits_seg7_collision_0701ACAC),
define_vanilla_lvl_col(bits_seg7_collision_0701AD54),
define_vanilla_lvl_col(bits_seg7_collision_0701ADD8),
define_vanilla_lvl_col(bits_seg7_collision_0701AE5C),
define_vanilla_lvl_col(bits_seg7_collision_0701B0D4),
define_vanilla_lvl_col(bits_seg7_collision_0701B26C),
define_vanilla_lvl_col(bits_seg7_collision_0701B404),
define_vanilla_lvl_col(bits_seg7_collision_0701B59C),
define_vanilla_lvl_col(bits_seg7_collision_0701B734),
define_vanilla_lvl_col(bits_seg7_collision_level),
define_vanilla_lvl_col(bob_seg7_collision_bridge),
define_vanilla_lvl_col(bob_seg7_collision_chain_chomp_gate),
define_vanilla_lvl_col(bob_seg7_collision_gate),
define_vanilla_lvl_col(bob_seg7_collision_level),
define_vanilla_lvl_col(bowser_1_seg7_collision_level),
define_vanilla_lvl_col(bowser_2_seg7_collision_lava),
define_vanilla_lvl_col(bowser_2_seg7_collision_tilting_platform),
define_vanilla_lvl_col(bowser_3_seg7_collision_07004B94),
define_vanilla_lvl_col(bowser_3_seg7_collision_07004C18),
define_vanilla_lvl_col(bowser_3_seg7_collision_07004C9C),
define_vanilla_lvl_col(bowser_3_seg7_collision_07004D20),
define_vanilla_lvl_col(bowser_3_seg7_collision_07004DA4),
define_vanilla_lvl_col(bowser_3_seg7_collision_07004E28),
define_vanilla_lvl_col(bowser_3_seg7_collision_07004EAC),
define_vanilla_lvl_col(bowser_3_seg7_collision_07004F30),
define_vanilla_lvl_col(bowser_3_seg7_collision_07004FB4),
define_vanilla_lvl_col(bowser_3_seg7_collision_07005038),
define_vanilla_lvl_col(bowser_3_seg7_collision_level),
define_vanilla_lvl_col(castle_courtyard_seg7_collision),
define_vanilla_lvl_col(castle_grounds_seg7_collision_cannon_grill),
define_vanilla_lvl_col(castle_grounds_seg7_collision_level),
define_vanilla_lvl_col(castle_grounds_seg7_collision_moat_grills),
define_vanilla_lvl_col(ccm_seg7_area_1_collision),
define_vanilla_lvl_col(ccm_seg7_area_2_collision),
define_vanilla_lvl_col(ccm_seg7_collision_070163F8),
define_vanilla_lvl_col(cotmc_seg7_collision_level),
define_vanilla_lvl_col(ddd_seg7_area_1_collision),
define_vanilla_lvl_col(ddd_seg7_area_2_collision),
define_vanilla_lvl_col(ddd_seg7_collision_bowser_sub_door),
define_vanilla_lvl_col(ddd_seg7_collision_submarine),
define_vanilla_lvl_col(hmc_seg7_collision_0702B65C),
define_vanilla_lvl_col(hmc_seg7_collision_controllable_platform_sub),
define_vanilla_lvl_col(hmc_seg7_collision_controllable_platform),
define_vanilla_lvl_col(hmc_seg7_collision_elevator),
define_vanilla_lvl_col(hmc_seg7_collision_level),
define_vanilla_lvl_col(inside_castle_seg7_area_1_collision),
define_vanilla_lvl_col(inside_castle_seg7_area_2_collision),
define_vanilla_lvl_col(inside_castle_seg7_area_3_collision),
define_vanilla_lvl_col(inside_castle_seg7_collision_ddd_warp_2),
define_vanilla_lvl_col(inside_castle_seg7_collision_ddd_warp),
define_vanilla_lvl_col(inside_castle_seg7_collision_floor_trap),
define_vanilla_lvl_col(inside_castle_seg7_collision_star_door),
define_vanilla_lvl_col(inside_castle_seg7_collision_water_level_pillar),
define_vanilla_lvl_col(jrb_seg7_area_1_collision),
define_vanilla_lvl_col(jrb_seg7_area_2_collision),
define_vanilla_lvl_col(jrb_seg7_collision_0700CEF0),
define_vanilla_lvl_col(jrb_seg7_collision_0700D1DC),
define_vanilla_lvl_col(jrb_seg7_collision_floating_box),
define_vanilla_lvl_col(jrb_seg7_collision_floating_platform),
define_vanilla_lvl_col(jrb_seg7_collision_in_sunken_ship_2),
define_vanilla_lvl_col(jrb_seg7_collision_in_sunken_ship_3),
define_vanilla_lvl_col(jrb_seg7_collision_in_sunken_ship),
define_vanilla_lvl_col(jrb_seg7_collision_pillar_base),
define_vanilla_lvl_col(jrb_seg7_collision_rock_solid),
define_vanilla_lvl_col(lll_seg7_area_1_collision),
define_vanilla_lvl_col(lll_seg7_area_2_collision),
define_vanilla_lvl_col(lll_seg7_collision_0701D21C),
define_vanilla_lvl_col(lll_seg7_collision_drawbridge),
define_vanilla_lvl_col(lll_seg7_collision_falling_wall),
define_vanilla_lvl_col(lll_seg7_collision_floating_block),
define_vanilla_lvl_col(lll_seg7_collision_hexagonal_platform),
define_vanilla_lvl_col(lll_seg7_collision_inverted_pyramid),
define_vanilla_lvl_col(lll_seg7_collision_octagonal_moving_platform),
define_vanilla_lvl_col(lll_seg7_collision_pitoune),
define_vanilla_lvl_col(lll_seg7_collision_puzzle_piece),
define_vanilla_lvl_col(lll_seg7_collision_rotating_fire_bars),
define_vanilla_lvl_col(lll_seg7_collision_rotating_platform),
define_vanilla_lvl_col(lll_seg7_collision_sinking_pyramids),
define_vanilla_lvl_col(lll_seg7_collision_slow_tilting_platform),
define_vanilla_lvl_col(lll_seg7_collision_wood_piece),
define_vanilla_lvl_col(pss_seg7_collision),
define_vanilla_lvl_col(rr_seg7_collision_07029038),
define_vanilla_lvl_col(rr_seg7_collision_07029508),
define_vanilla_lvl_col(rr_seg7_collision_070295F8),
define_vanilla_lvl_col(rr_seg7_collision_0702967C),
define_vanilla_lvl_col(rr_seg7_collision_07029750),
define_vanilla_lvl_col(rr_seg7_collision_07029858),
define_vanilla_lvl_col(rr_seg7_collision_07029924),
define_vanilla_lvl_col(rr_seg7_collision_07029C1C),
define_vanilla_lvl_col(rr_seg7_collision_07029FA4),
define_vanilla_lvl_col(rr_seg7_collision_0702A32C),
define_vanilla_lvl_col(rr_seg7_collision_0702A6B4),
define_vanilla_lvl_col(rr_seg7_collision_donut_platform),
define_vanilla_lvl_col(rr_seg7_collision_elevator_platform),
define_vanilla_lvl_col(rr_seg7_collision_level),
define_vanilla_lvl_col(rr_seg7_collision_pendulum),
define_vanilla_lvl_col(rr_seg7_collision_rotating_platform_with_fire),
define_vanilla_lvl_col(sa_seg7_collision),
define_vanilla_lvl_col(sl_seg7_area_1_collision),
define_vanilla_lvl_col(sl_seg7_area_2_collision),
define_vanilla_lvl_col(sl_seg7_collision_pound_explodes),
define_vanilla_lvl_col(sl_seg7_collision_sliding_snow_mound),
define_vanilla_lvl_col(ssl_seg7_area_1_collision),
define_vanilla_lvl_col(ssl_seg7_area_2_collision),
define_vanilla_lvl_col(ssl_seg7_area_3_collision),
define_vanilla_lvl_col(ssl_seg7_collision_0702808C),
define_vanilla_lvl_col(ssl_seg7_collision_07028274),
define_vanilla_lvl_col(ssl_seg7_collision_070282F8),
define_vanilla_lvl_col(ssl_seg7_collision_07028370),
define_vanilla_lvl_col(ssl_seg7_collision_070284B0),
define_vanilla_lvl_col(ssl_seg7_collision_grindel),
define_vanilla_lvl_col(ssl_seg7_collision_pyramid_elevator),
define_vanilla_lvl_col(ssl_seg7_collision_pyramid_top),
define_vanilla_lvl_col(ssl_seg7_collision_spindel),
define_vanilla_lvl_col(ssl_seg7_collision_tox_box),
define_vanilla_lvl_col(thi_seg7_area_1_collision),
define_vanilla_lvl_col(thi_seg7_area_2_collision),
define_vanilla_lvl_col(thi_seg7_area_3_collision),
define_vanilla_lvl_col(thi_seg7_collision_top_trap),
define_vanilla_lvl_col(totwc_seg7_collision),
define_vanilla_lvl_col(ttc_seg7_collision_07014F70),
define_vanilla_lvl_col(ttc_seg7_collision_07015008),
define_vanilla_lvl_col(ttc_seg7_collision_070152B4),
define_vanilla_lvl_col(ttc_seg7_collision_070153E0),
define_vanilla_lvl_col(ttc_seg7_collision_07015584),
define_vanilla_lvl_col(ttc_seg7_collision_07015650),
define_vanilla_lvl_col(ttc_seg7_collision_07015754),
define_vanilla_lvl_col(ttc_seg7_collision_070157D8),
define_vanilla_lvl_col(ttc_seg7_collision_clock_main_rotation),
define_vanilla_lvl_col(ttc_seg7_collision_clock_pendulum),
define_vanilla_lvl_col(ttc_seg7_collision_clock_platform),
define_vanilla_lvl_col(ttc_seg7_collision_level),
define_vanilla_lvl_col(ttc_seg7_collision_rotating_clock_platform2),
define_vanilla_lvl_col(ttc_seg7_collision_sliding_surface),
define_vanilla_lvl_col(ttm_seg7_area_1_collision),
define_vanilla_lvl_col(ttm_seg7_area_2_collision),
define_vanilla_lvl_col(ttm_seg7_area_3_collision),
define_vanilla_lvl_col(ttm_seg7_area_4_collision),
define_vanilla_lvl_col(ttm_seg7_collision_pitoune_2),
define_vanilla_lvl_col(ttm_seg7_collision_podium_warp),
define_vanilla_lvl_col(ttm_seg7_collision_ukiki_cage),
define_vanilla_lvl_col(vcutm_seg7_collision_0700AC44),
define_vanilla_lvl_col(vcutm_seg7_collision),
define_vanilla_lvl_col(wdw_seg7_area_1_collision),
define_vanilla_lvl_col(wdw_seg7_area_2_collision),
define_vanilla_lvl_col(wdw_seg7_collision_070184C8),
define_vanilla_lvl_col(wdw_seg7_collision_07018528),
define_vanilla_lvl_col(wdw_seg7_collision_070186B4),
define_vanilla_lvl_col(wdw_seg7_collision_arrow_lift),
define_vanilla_lvl_col(wdw_seg7_collision_express_elevator_platform),
define_vanilla_lvl_col(wdw_seg7_collision_rect_floating_platform),
define_vanilla_lvl_col(wdw_seg7_collision_square_floating_platform),
define_vanilla_lvl_col(wf_seg7_collision_070102D8),
define_vanilla_lvl_col(wf_seg7_collision_breakable_wall_2),
define_vanilla_lvl_col(wf_seg7_collision_breakable_wall),
define_vanilla_lvl_col(wf_seg7_collision_bullet_bill_cannon),
define_vanilla_lvl_col(wf_seg7_collision_clocklike_rotation),
define_vanilla_lvl_col(wf_seg7_collision_kickable_board),
define_vanilla_lvl_col(wf_seg7_collision_large_bomp),
define_vanilla_lvl_col(wf_seg7_collision_platform),
define_vanilla_lvl_col(wf_seg7_collision_rotating_platform),
define_vanilla_lvl_col(wf_seg7_collision_sliding_brick_platform),
define_vanilla_lvl_col(wf_seg7_collision_small_bomp),
define_vanilla_lvl_col(wf_seg7_collision_tower_door),
define_vanilla_lvl_col(wf_seg7_collision_tower),
define_vanilla_lvl_col(wf_seg7_collision_trapezoid),
define_vanilla_lvl_col(wf_seg7_collision_tumbling_bridge),
define_vanilla_lvl_col(wmotr_seg7_collision),
};
const Collision* DynOS_Mgr_VanillaLvlCol_GetFromName(const char* aDataName) {
MGR_FIND_DATA(sDynosVanillaLvlCols, (const Collision*));
}
const char* DynOS_Mgr_VanillaLvlCol_GetFromData(const Collision* aData) {
MGR_FIND_NAME(sDynosVanillaLvlCols);
}
//////////////
// Textures //
//////////////

View File

@ -558,31 +558,30 @@ void alloc_surface_pools(void) {
/**
* Get the size of the terrain data, to get the correct size when copying later.
*/
u32 get_area_terrain_size(s16 *data) {
s16 *startPos = data;
u32 get_area_terrain_size(s16 *terrainData) {
s16 *startPos = terrainData;
s32 end = FALSE;
s16 terrainLoadType;
s32 numVertices;
s32 numRegions;
s32 numSurfaces;
s16 hasForce;
while (!end) {
terrainLoadType = *data++;
terrainLoadType = *terrainData++;
switch (terrainLoadType) {
case TERRAIN_LOAD_VERTICES:
numVertices = *data++;
data += 3 * numVertices;
numVertices = *terrainData++;
terrainData += 3 * numVertices;
break;
case TERRAIN_LOAD_OBJECTS:
data += get_special_objects_size(data);
terrainData += get_special_objects_size(terrainData);
break;
case TERRAIN_LOAD_ENVIRONMENT:
numRegions = *data++;
data += 6 * numRegions;
numRegions = *terrainData++;
terrainData += 6 * numRegions;
break;
case TERRAIN_LOAD_CONTINUE:
@ -593,14 +592,14 @@ u32 get_area_terrain_size(s16 *data) {
break;
default:
numSurfaces = *data++;
numSurfaces = *terrainData++;
hasForce = surface_has_force(terrainLoadType);
data += (3 + hasForce) * numSurfaces;
terrainData += (3 + hasForce) * numSurfaces;
break;
}
}
return data - startPos;
return terrainData - startPos;
}