Fix crash in network_send_to()

This commit is contained in:
MysterD 2023-11-08 13:17:05 -08:00
parent c5a4c46519
commit 665429483e
1 changed files with 13 additions and 2 deletions

View File

@ -229,9 +229,14 @@ void network_send_to(u8 localIndex, struct Packet* p) {
packet_set_destination(p, 0);
localIndex = (gNetworkPlayerServer != NULL) ? gNetworkPlayerServer->localIndex : 0;
} else {
u8 idx = (localIndex == 0) ? p->localIndex : localIndex;
if (idx >= MAX_PLAYERS) {
LOG_ERROR("Could not set destination to %u", idx);
return;
}
packet_set_destination(p, p->requestBroadcast
? PACKET_DESTINATION_BROADCAST
: gNetworkPlayers[(localIndex == 0) ? p->localIndex : localIndex].globalIndex);
: gNetworkPlayers[idx].globalIndex);
}
// sanity checks
@ -245,6 +250,10 @@ void network_send_to(u8 localIndex, struct Packet* p) {
}
if (gNetworkType == NT_SERVER) {
if (localIndex >= MAX_PLAYERS) {
LOG_ERROR("Could not get network player %u", localIndex);
return;
}
struct NetworkPlayer* np = &gNetworkPlayers[localIndex];
// don't send a packet to a player that can't receive it
if (p->levelAreaMustMatch) {
@ -321,7 +330,9 @@ void network_send_to(u8 localIndex, struct Packet* p) {
network_remember_debug_packet(p->packetType, true);
gNetworkPlayers[localIndex].lastSent = clock_elapsed();
if (localIndex < MAX_PLAYERS) {
gNetworkPlayers[localIndex].lastSent = clock_elapsed();
}
}
void network_send(struct Packet* p) {