Unconnected players are now hidden/intangible

This commit is contained in:
MysterD 2020-09-18 23:16:07 -07:00
parent 28b06da7e1
commit 69742f7f2f
1 changed files with 10 additions and 0 deletions

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@ -1852,6 +1852,16 @@ s32 execute_mario_action(UNUSED struct Object *o) {
if (Cheats.SuperSpeed && gMarioState->forwardVel > 0)
gMarioState->forwardVel += 100;
}
// hide unconnected players
if (gNetworkPlayers[gMarioState->playerIndex].type != NPT_LOCAL) {
if (!gNetworkPlayers[gMarioState->playerIndex].connected) {
gMarioState->marioObj->header.gfx.node.flags |= GRAPH_RENDER_INVISIBLE;
gMarioState->marioObj->oIntangibleTimer = -1;
return 0;
}
}
/**
* End of cheat stuff
*/