Fix remote player pole position

This commit is contained in:
MysterD 2022-04-30 17:11:18 -07:00
parent 1d67bb3347
commit 6bfd6ef81d
1 changed files with 1 additions and 1 deletions

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@ -2164,7 +2164,7 @@ void mario_process_interactions(struct MarioState *m) {
s32 i; s32 i;
for (i = 0; i < 32; i++) { for (i = 0; i < 32; i++) {
u32 interactType = sInteractionHandlers[i].interactType; u32 interactType = sInteractionHandlers[i].interactType;
if (m->playerIndex != 0 && interactType != (u32)INTERACT_PLAYER) { if (m->playerIndex != 0 && interactType != (u32)INTERACT_PLAYER && interactType != (u32)INTERACT_POLE) {
// skip interactions for remote // skip interactions for remote
continue; continue;
} }