time video frames instead of game frames
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a56321dbeb
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@ -54,6 +54,7 @@ static void (*kb_all_keys_up)(void) = NULL;
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static bool use_timer = true;
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// time between consequtive game frames
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static const Uint32 frame_time = 1000 / FRAMERATE;
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static Uint32 frame_start = 0;
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const SDL_Scancode windows_scancode_table[] = {
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/* 0 1 2 3 4 5 6 7 */
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@ -239,11 +240,7 @@ static void gfx_sdl_init(const char *window_title) {
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}
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static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) {
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Uint32 t = SDL_GetTicks();
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run_one_game_iter();
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t = SDL_GetTicks() - t;
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if (t < frame_time && use_timer)
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SDL_Delay(frame_time - t);
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}
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static void gfx_sdl_get_dimensions(uint32_t *width, uint32_t *height) {
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@ -327,10 +324,18 @@ static void gfx_sdl_set_keyboard_callbacks(kb_callback_t on_key_down, kb_callbac
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}
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static bool gfx_sdl_start_frame(void) {
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frame_start = SDL_GetTicks();
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return true;
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}
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static inline void sync_framerate_with_timer(void) {
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const Uint32 elapsed = SDL_GetTicks() - frame_start;
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if (elapsed < frame_time)
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SDL_Delay(frame_time - elapsed);
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}
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static void gfx_sdl_swap_buffers_begin(void) {
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if (use_timer) sync_framerate_with_timer();
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SDL_GL_SwapWindow(wnd);
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}
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