Prevent underwater bubble-popping from teleporting the player to the top
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@ -941,7 +941,8 @@ s32 act_bubbled(struct MarioState* m) {
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m->vel[1] = 0;
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m->vel[2] = 0;
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m->marioObj->header.gfx.node.flags &= ~GRAPH_RENDER_INVISIBLE;
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return set_mario_action(m, ACT_IDLE, 0);
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u8 underWater = (m->pos[1] < ((f32)m->waterLevel));
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return set_mario_action(m, underWater ? ACT_WATER_IDLE : ACT_IDLE, 0);
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}
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return FALSE;
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