load external gamecontrollerdb file if it's present
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4ade5a8654
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@ -13,6 +13,7 @@
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#include "controller_api.h"
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#include "controller_sdl.h"
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#include "../configfile.h"
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#include "../platform.h"
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#include "game/level_update.h"
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@ -89,6 +90,17 @@ static void controller_sdl_init(void) {
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return;
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}
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// try loading an external gamecontroller mapping file
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char gcpath[SYS_MAX_PATH];
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snprintf(gcpath, sizeof(gcpath), "%s/gamecontrollerdb.txt", sys_save_path());
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int nummaps = SDL_GameControllerAddMappingsFromFile(gcpath);
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if (nummaps < 0) {
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snprintf(gcpath, sizeof(gcpath), "%s/gamecontrollerdb.txt", sys_data_path());
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nummaps = SDL_GameControllerAddMappingsFromFile(gcpath);
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}
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if (nummaps >= 0)
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printf("loaded %d controller mappings from '%s'\n", nummaps, gcpath);
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#ifdef BETTERCAMERA
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if (newcam_mouse == 1)
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SDL_SetRelativeMouseMode(SDL_TRUE);
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