Make DynOS generate a bin for every Geo Layout
This commit is contained in:
parent
2495eea974
commit
72c7ef7d26
|
@ -1813,8 +1813,13 @@ void DynOS_Gfx_GeneratePack(const SysPath &aPackFolder) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Generate a binary file for each actor found in the GfxData
|
// Generate a binary file for each actor found in the GfxData
|
||||||
|
#ifdef COOP
|
||||||
|
for (auto &_GeoNode : _GfxData->mGeoLayouts) {
|
||||||
|
String _GeoRootName = _GeoNode->mName;
|
||||||
|
#else
|
||||||
for (s32 i = 0; i != DynOS_Geo_GetActorCount(); ++i) {
|
for (s32 i = 0; i != DynOS_Geo_GetActorCount(); ++i) {
|
||||||
String _GeoRootName = DynOS_Geo_GetActorName(i);
|
String _GeoRootName = DynOS_Geo_GetActorName(i);
|
||||||
|
#endif
|
||||||
DataNode<GeoLayout> *_GeoRoot = GetGeoLayout(_GfxData, _GeoRootName);
|
DataNode<GeoLayout> *_GeoRoot = GetGeoLayout(_GfxData, _GeoRootName);
|
||||||
if (_GeoRoot != NULL) {
|
if (_GeoRoot != NULL) {
|
||||||
|
|
||||||
|
@ -1852,8 +1857,13 @@ void DynOS_Gfx_GeneratePack(const SysPath &aPackFolder) {
|
||||||
SysPath _AnimsFolder = fstring("%s/%s/anims", aPackFolder.c_str(), _ActorFolder.begin());
|
SysPath _AnimsFolder = fstring("%s/%s/anims", aPackFolder.c_str(), _ActorFolder.begin());
|
||||||
ScanAnimationFolder(_GfxData, _AnimsFolder);
|
ScanAnimationFolder(_GfxData, _AnimsFolder);
|
||||||
|
|
||||||
|
#ifdef COOP
|
||||||
|
// Create table for player model animations
|
||||||
|
if ((_GeoRootName == "mario_geo" || _GeoRootName == "luigi_geo" || _GeoRootName == "toad_player_geo" || _GeoRootName == "wario_geo" || _GeoRootName == "waluigi_geo") && !_GfxData->mAnimations.Empty()) {
|
||||||
|
#else
|
||||||
// Create table for mario_geo animations or luigi_geo animations
|
// Create table for mario_geo animations or luigi_geo animations
|
||||||
if ((_GeoRootName == "mario_geo" || _GeoRootName == "luigi_geo") && !_GfxData->mAnimations.Empty()) {
|
if ((_GeoRootName == "mario_geo" || _GeoRootName == "luigi_geo") && !_GfxData->mAnimations.Empty()) {
|
||||||
|
#endif
|
||||||
_GfxData->mAnimationTable.Resize(256);
|
_GfxData->mAnimationTable.Resize(256);
|
||||||
for (s32 i = 0; i != 256; ++i) {
|
for (s32 i = 0; i != 256; ++i) {
|
||||||
String _AnimName("anim_%02X", i);
|
String _AnimName("anim_%02X", i);
|
||||||
|
|
Loading…
Reference in New Issue