GL_LEGACY: this should've been GL_REPLACE all along

This commit is contained in:
fgsfds 2020-08-30 01:29:26 +03:00
parent fb28720383
commit 73b942c8fa
1 changed files with 2 additions and 2 deletions

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@ -132,11 +132,11 @@ static bool gfx_opengl_z_is_from_0_to_1(void) {
}
static inline GLenum texenv_set_color(UNUSED struct ShaderProgram *prg) {
return GL_MODULATE;
return GL_REPLACE;
}
static inline GLenum texenv_set_texture(UNUSED struct ShaderProgram *prg) {
return GL_MODULATE;
return GL_REPLACE;
}
static inline GLenum texenv_set_texture_color(struct ShaderProgram *prg) {