Cleanup 2cycle stuff

This commit is contained in:
MysterD 2023-05-04 12:08:53 -07:00
parent 8850358dd5
commit 7aea5318fd
2 changed files with 4 additions and 5 deletions

View File

@ -43,6 +43,7 @@ void gfx_cc_get_features(struct ColorCombiner* cc, struct CCFeatures* ccf) {
void gfx_cc_print(struct ColorCombiner *cc) {
if (!sAllowCCPrint) { return; }
#ifdef DEVELOPMENT
printf("\n>> gfx_pc_precomp_shader(");
struct CombineMode* cm = &cc->cm;
@ -55,14 +56,12 @@ void gfx_cc_print(struct ColorCombiner *cc) {
printf(");");
printf(" // %016lx", cm->hash);
printf("\n");
#endif
}
void gfx_cc_precomp(void) {
sAllowCCPrint = 0;
// DO NOT COMMIT - TODO - need to add an exhaustive list
// .. need to save the cc_prints to a file if dev mode and vanilla
// .. also what happens when we run out of ccs/shaders?
gfx_pc_precomp_shader(0x00030001, 0x02000000, 0x000a0004, 0x0a000b0b, 0x00000011); // 741f2ad014006ca1
gfx_pc_precomp_shader(0x00040001, 0x00010005, 0x00040002, 0x0b020b05, 0x00000001); // 110404410ba7b38b
gfx_pc_precomp_shader(0x00040001, 0x00030001, 0x00040002, 0x0b030b02, 0x00000001); // 110404410be9b307

View File

@ -429,11 +429,11 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(struct ColorC
vs_buf[vs_len] = '\0';
fs_buf[fs_len] = '\0';
puts("Vertex shader:");
/*puts("Vertex shader:");
puts(vs_buf);
puts("Fragment shader:");
puts(fs_buf);
puts("End");
puts("End");*/
const GLchar *sources[2] = { vs_buf, fs_buf };
const GLint lengths[2] = { vs_len, fs_len };