Cleanup 2cycle stuff
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8850358dd5
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7aea5318fd
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@ -43,6 +43,7 @@ void gfx_cc_get_features(struct ColorCombiner* cc, struct CCFeatures* ccf) {
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void gfx_cc_print(struct ColorCombiner *cc) {
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if (!sAllowCCPrint) { return; }
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#ifdef DEVELOPMENT
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printf("\n>> gfx_pc_precomp_shader(");
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struct CombineMode* cm = &cc->cm;
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@ -55,14 +56,12 @@ void gfx_cc_print(struct ColorCombiner *cc) {
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printf(");");
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printf(" // %016lx", cm->hash);
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printf("\n");
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#endif
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}
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void gfx_cc_precomp(void) {
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sAllowCCPrint = 0;
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// DO NOT COMMIT - TODO - need to add an exhaustive list
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// .. need to save the cc_prints to a file if dev mode and vanilla
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// .. also what happens when we run out of ccs/shaders?
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gfx_pc_precomp_shader(0x00030001, 0x02000000, 0x000a0004, 0x0a000b0b, 0x00000011); // 741f2ad014006ca1
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gfx_pc_precomp_shader(0x00040001, 0x00010005, 0x00040002, 0x0b020b05, 0x00000001); // 110404410ba7b38b
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gfx_pc_precomp_shader(0x00040001, 0x00030001, 0x00040002, 0x0b030b02, 0x00000001); // 110404410be9b307
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@ -429,11 +429,11 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(struct ColorC
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vs_buf[vs_len] = '\0';
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fs_buf[fs_len] = '\0';
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puts("Vertex shader:");
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/*puts("Vertex shader:");
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puts(vs_buf);
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puts("Fragment shader:");
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puts(fs_buf);
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puts("End");
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puts("End");*/
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const GLchar *sources[2] = { vs_buf, fs_buf };
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const GLint lengths[2] = { vs_len, fs_len };
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