Update Mario & Luigi models, provided by FluffaMario

This commit is contained in:
MysterD 2023-11-15 19:29:56 -08:00
parent f7f7747887
commit 7cbeb7ef04
36 changed files with 1126 additions and 504 deletions

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@ -165,7 +165,7 @@ extern const Gfx mario_cap_seg3_dl_03022E78[];
extern const Gfx mario_cap_seg3_dl_03022EA8[];
extern const Gfx mario_cap_seg3_dl_03022ED8[];
extern const Gfx mario_cap_seg3_dl_03022F20[];
extern const Gfx mario_cap_m_logo_decal_dl[];
extern const Gfx mario_cap_m_logo_decal[];
extern const Gfx mario_cap_seg3_dl_03022F48[];
extern const Gfx mario_cap_seg3_dl_03022FF8[];
extern const Gfx mario_cap_seg3_dl_030230B0[];

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@ -19,7 +19,7 @@ extern const Gfx luigi_cap_seg3_dl_03022E78[];
extern const Gfx luigi_cap_seg3_dl_03022EA8[];
extern const Gfx luigi_cap_seg3_dl_03022ED8[];
extern const Gfx luigi_cap_seg3_dl_03022F20[];
extern const Gfx luigi_cap_l_logo_decal_dl[];
extern const Gfx luigi_cap_l_logo_decal[];
extern const Gfx luigi_cap_seg3_dl_03022F48[];
extern const Gfx luigi_cap_seg3_dl_03022FF8[];
extern const Gfx luigi_cap_seg3_dl_030230B0[];

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@ -1,3 +1,4 @@
#include "geo_header.h"
// Normal Mario Geo
const GeoLayout luigi_geo_face_and_wings[] = {
@ -8,10 +9,8 @@ const GeoLayout luigi_geo_face_and_wings[] = {
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mirror_mario_backface_culling),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_hair_sideburn_decal_cap_on_dl),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_l_logo_decal_dl),
GEO_ASM(3, geo_mirror_mario_backface_culling),
GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_l_logo_decal),
GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_hair_sideburn_decal_cap_on),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
@ -28,9 +27,7 @@ const GeoLayout luigi_geo_face_and_wings[] = {
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mirror_mario_backface_culling),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_hair_sideburn_decal_cap_off_dl),
GEO_ASM(3, geo_mirror_mario_backface_culling),
GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_hair_sideburn_decal_cap_off),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
@ -102,17 +99,13 @@ const GeoLayout luigi_geo_right_hand[] = {
GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 65, 0, 0, luigi_right_hand_peace), // here we go hand
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, luigi_right_hand_cap),
GEO_ANIMATED_PART(LAYER_OPAQUE, 65, 0, 0, luigi_right_hand_cap),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mirror_mario_backface_culling),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_right_hand_cap_decal_dl),
GEO_ASM(3, geo_mirror_mario_backface_culling),
GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_right_hand_cap_decal),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, luigi_right_hand_cap),
GEO_ANIMATED_PART(LAYER_OPAQUE, 65, 0, 0, luigi_right_hand_cap),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mirror_mario_backface_culling),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_right_hand_cap_decal_dl),
GEO_ASM(3, geo_mirror_mario_backface_culling),
GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_right_hand_cap_decal),
GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_right_hand_cap_wings),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
@ -200,8 +193,8 @@ const GeoLayout luigi_vanish_geo_face_and_wings[] = {
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_hair_sideburn_decal_cap_on_dl),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_l_logo_decal_dl),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_l_logo_decal),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_hair_sideburn_decal_cap_on),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
@ -218,7 +211,7 @@ const GeoLayout luigi_vanish_geo_face_and_wings[] = {
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_hair_sideburn_decal_cap_off_dl),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_hair_sideburn_decal_cap_off),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
@ -290,13 +283,13 @@ const GeoLayout luigi_vanish_geo_right_hand[] = {
GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 65, 0, 0, luigi_right_hand_peace), // here we go hand
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, luigi_right_hand_cap),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 65, 0, 0, luigi_right_hand_cap),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_right_hand_cap_decal_dl),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_right_hand_cap_decal),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, luigi_right_hand_cap),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 65, 0, 0, luigi_right_hand_cap),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_right_hand_cap_decal_dl),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_right_hand_cap_decal),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_right_hand_cap_wings_transparent),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
@ -684,19 +677,30 @@ const GeoLayout luigi_geo_load_body[] = {
// This last geo is used to load all of Mario Geo in the Level Scripts
const GeoLayout luigi_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_PLAYER, 0xB4, 100),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(0, geo_mirror_mario_backface_culling),
GEO_ASM(0, geo_mirror_mario_set_alpha),
GEO_SHADOW(SHADOW_CIRCLE_PLAYER, 0xB4, 100),
GEO_OPEN_NODE(),
GEO_BRANCH(1, luigi_geo_load_body),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_OPAQUE << 2, geo_mirror_mario_backface_culling),
GEO_ASM(LAYER_ALPHA << 2, geo_mirror_mario_backface_culling),
GEO_ASM(LAYER_TRANSPARENT << 2, geo_mirror_mario_backface_culling),
GEO_ASM(0, geo_mirror_mario_set_alpha),
GEO_OPEN_NODE(),
GEO_BRANCH(1, luigi_geo_load_body),
GEO_CLOSE_NODE(),
GEO_ASM((LAYER_OPAQUE << 2) | 1, geo_mirror_mario_backface_culling),
GEO_ASM((LAYER_ALPHA << 2) | 1, geo_mirror_mario_backface_culling),
GEO_ASM((LAYER_TRANSPARENT << 2) | 1, geo_mirror_mario_backface_culling),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ASM(1, geo_mirror_mario_backface_culling),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_material_revert_render_settings),
GEO_CLOSE_NODE(),
GEO_END(),
};

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@ -55,8 +55,8 @@ extern const Gfx luigi_mustache_cap_on_dl[];
extern const Gfx luigi_face_part_cap_on_dl[];
extern const Gfx luigi_face_cap_dl[];
extern const Gfx luigi_face_back_hair_cap_on_dl[];
extern const Gfx luigi_hair_sideburn_decal_cap_on_dl[];
extern const Gfx luigi_l_logo_decal_dl[];
extern const Gfx luigi_hair_sideburn_decal_cap_on[];
extern const Gfx luigi_l_logo_decal[];
extern const Gfx luigi_face_cap_on_dl[];
extern const Gfx luigi_cap_on_eyes_front[];
extern const Gfx luigi_cap_on_eyes_half_closed[];
@ -72,7 +72,7 @@ extern const Gfx luigi_mustache_cap_off_dl[];
extern const Gfx luigi_hair_sideburn_cap_off_dl[];
extern const Gfx luigi_face_part_cap_off_dl[];
extern const Gfx luigi_face_hair_cap_off_dl[];
extern const Gfx luigi_hair_sideburn_decal_cap_off_dl[];
extern const Gfx luigi_hair_sideburn_decal_cap_off[];
extern const Gfx luigi_face_cap_off_dl[];
extern const Gfx luigi_cap_off_eyes_front[];
extern const Gfx luigi_cap_off_eyes_half_closed[];
@ -92,7 +92,7 @@ extern const Gfx luigi_right_hand_cap_l_logo_dl[];
extern const Gfx luigi_right_hand_cap_top_dl[];
extern const Gfx luigi_right_hand_cap_hand_position_dl[];
extern const Gfx luigi_right_hand_cap_bottom_dl[];
extern const Gfx luigi_right_hand_cap_decal_dl[];
extern const Gfx luigi_right_hand_cap_decal[];
extern const Gfx luigi_right_hand_cap_dl[];
extern const Gfx luigi_right_hand_cap_wings_half_1_dl[];
extern const Gfx luigi_right_hand_cap_wings_half_2_dl[];
@ -112,4 +112,5 @@ extern const Gfx luigi_wings_half_2_dl[];
extern const Gfx luigi_cap_wings[];
extern const Gfx luigi_cap_wings_transparent[];
extern const Gfx luigi_metal_cap_wings[];
extern const Gfx luigi_metal_cap_wings_transparent[];
extern const Gfx luigi_metal_cap_wings_transparent[];
extern const Gfx luigi_material_revert_render_settings[];

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@ -0,0 +1,7 @@
extern ALIGNED8 const Texture luigi_texture_l_logo[];
extern ALIGNED8 const Texture luigi_texture_l_blend[];
extern ALIGNED8 const Texture luigi_texture_l_cap[];
extern ALIGNED8 const Texture luigi_texture_hair_sideburn[];
extern ALIGNED8 const Texture luigi_texture_add_sideburn[];
extern ALIGNED8 const Texture luigi_texture_skin_sideburn[];
extern ALIGNED8 const Texture luigi_texture_mustache[];

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@ -28,8 +28,14 @@ static const Lights1 luigi_brown2_lights_group = gdSPDefLights1(
0x73, 0x06, 0x00, 0x28, 0x28, 0x28
);
static const Lights1 luigi_black_lights_group = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
#include "actors/mario/mario_externs.h"
#define luigi_texture_metal mario_texture_metal
#define luigi_texture_metal_shade mario_texture_metal_shade
#define luigi_texture_metal_light mario_texture_metal_light
#define luigi_texture_yellow_button mario_texture_yellow_button
#define luigi_texture_eyes_front mario_texture_eyes_front
#define luigi_texture_eyes_half_closed mario_texture_eyes_half_closed
@ -46,11 +52,27 @@ static const Lights1 luigi_brown2_lights_group = gdSPDefLights1(
#define luigi_texture_cap_inside mario_texture_cap_inside
ALIGNED8 const Texture luigi_texture_l_logo[] = {
#include "actors/luigi/custom_luigi_logo.ia16.inc.c"
#include "actors/luigi/custom_luigi_logo.rgba16.inc.c"
};
ALIGNED8 const Texture luigi_texture_l_blend[] = {
#include "actors/luigi/custom_luigi_logo_blend.rgba16.inc.c"
};
ALIGNED8 const Texture luigi_texture_l_cap[] = {
#include "actors/luigi/custom_luigi_cap.rgba16.inc.c"
};
ALIGNED8 const Texture luigi_texture_hair_sideburn[] = {
#include "actors/luigi/custom_luigi_sideburn.rgba16.inc.c"
#include "actors/luigi/custom_luigi_sideburn.rgba32.inc.c"
};
ALIGNED8 const Texture luigi_texture_add_sideburn[] = {
#include "actors/luigi/custom_luigi_sideburn_add.rgba32.inc.c"
};
ALIGNED8 const Texture luigi_texture_skin_sideburn[] = {
#include "actors/luigi/custom_luigi_skin.rgba16.inc.c"
};
ALIGNED8 const Texture luigi_texture_mustache[] = {
@ -226,12 +248,22 @@ const Gfx luigi_butt[] = {
};
const Gfx luigi_metal_butt[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsDPLoadTextureBlock(luigi_texture_metal, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPCopyLightsPlayerPart(METAL),
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&luigi_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
gsDPSetTileSize(0, 0, 0, 252, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_light),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 2047, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
gsDPSetTileSize(1, 0, 0, 252, 124),
gsSPDisplayList(luigi_butt_dl),
gsSPEndDisplayList(),
};
@ -311,6 +343,8 @@ const Gfx luigi_left_arm_shared_dl[] = {
};
const Gfx luigi_left_arm[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(SHIRT), // gsSPLight(&luigi_green_lights_group.a, 2),
gsSPDisplayList(luigi_left_arm_shared_dl),
gsSPEndDisplayList(),
@ -469,6 +503,8 @@ const Gfx luigi_left_hand_closed_shared_dl[] = {
};
const Gfx luigi_left_hand_closed[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c
gsSPDisplayList(luigi_left_hand_closed_shared_dl),
gsSPEndDisplayList(),
@ -550,6 +586,8 @@ const Gfx luigi_right_arm_shared_dl[] = {
};
const Gfx luigi_right_arm[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(SHIRT), // gsSPLight(&luigi_green_lights_group.a, 2),
gsSPDisplayList(luigi_right_arm_shared_dl),
gsSPEndDisplayList(),
@ -705,6 +743,8 @@ const Gfx luigi_right_hand_closed_dl[] = {
};
const Gfx luigi_right_hand_closed[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c
gsSPDisplayList(luigi_right_hand_closed_dl),
gsSPEndDisplayList(),
@ -789,12 +829,22 @@ const Gfx luigi_left_thigh[] = {
};
const Gfx luigi_metal_left_thigh[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsDPLoadTextureBlock(luigi_texture_metal, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPCopyLightsPlayerPart(METAL),
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&luigi_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
gsDPSetTileSize(0, 0, 0, 252, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_light),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 2047, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
gsDPSetTileSize(1, 0, 0, 252, 124),
gsSPDisplayList(luigi_left_thigh_dl),
gsSPEndDisplayList(),
};
@ -903,6 +953,8 @@ const Gfx luigi_left_foot_shared_dl[] = {
};
const Gfx luigi_left_foot[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(SHOES),
gsSPDisplayList(luigi_left_foot_shared_dl),
gsSPEndDisplayList(),
@ -974,6 +1026,8 @@ const Gfx luigi_right_thigh_shared_dl[] = {
};
const Gfx luigi_right_thigh[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(PANTS), // gsSPLight(&luigi_blue_lights_group.a, 2),
gsSPDisplayList(luigi_right_thigh_shared_dl),
gsSPEndDisplayList(),
@ -1094,6 +1148,8 @@ const Gfx luigi_right_foot_dl[] = {
};
const Gfx luigi_right_foot[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(SHOES),
gsSPDisplayList(luigi_right_foot_dl),
gsDPPipeSync(),
@ -1895,7 +1951,26 @@ Gfx luigi_face_back_hair_cap_on_dl[] = {
gsSPEndDisplayList(),
};
const Gfx luigi_hair_sideburn_decal_cap_on_dl[] = {
const Gfx luigi_hair_sideburn_decal_cap_on[] = {
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, COMBINED, 0, 0, 0, COMBINED),
gsDPSetCycleType(G_CYC_2CYCLE),
gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&luigi_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 11),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 1, luigi_texture_hair_sideburn),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 1023, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 1, luigi_texture_add_sideburn),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 1023, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(1, 0, 0, 124, 124),
gsSPDisplayList(luigi_hair_sideburn_cap_on_dl),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
@ -1903,10 +1978,10 @@ const Gfx luigi_hair_sideburn_decal_cap_on_dl[] = {
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_texture_hair_sideburn),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_texture_skin_sideburn),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPCopyLightsPlayerPart(HAIR),
gsSPCopyLightsPlayerPart(SKIN),
gsSPDisplayList(luigi_hair_sideburn_cap_on_dl),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
@ -1914,19 +1989,38 @@ const Gfx luigi_hair_sideburn_decal_cap_on_dl[] = {
gsSPEndDisplayList(),
};
const Gfx luigi_l_logo_decal_dl[] = {
const Gfx luigi_l_logo_decal[] = {
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, TEXEL0, PRIMITIVE, COMBINED, 0, 0, 0, COMBINED),
gsDPSetCycleType(G_CYC_2CYCLE),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPSetPrimColor(0, 0, 127, 127, 127, 255),
gsSPLight(&luigi_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_l_logo),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_l_blend),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(1, 0, 0, 124, 124),
gsSPDisplayList(luigi_l_logo_dl),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, luigi_texture_l_logo),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_texture_l_cap),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&luigi_white_lights_group.l, 1),
gsSPLight(&luigi_white_lights_group.a, 2),
gsSPCopyLightsPlayerPart(CAP),
gsSPDisplayList(luigi_l_logo_dl),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
@ -1935,10 +2029,8 @@ const Gfx luigi_l_logo_decal_dl[] = {
};
const Gfx luigi_face_cap_on_dl[] = {
gsSPDisplayList(luigi_hair_sideburn_cap_on_dl),
gsSPDisplayList(luigi_face_part_cap_on_dl),
gsSPCopyLightsPlayerPart(CAP),
gsSPDisplayList(luigi_l_logo_dl),
gsSPDisplayList(luigi_face_cap_dl),
gsSPCopyLightsPlayerPart(HAIR),
gsSPDisplayList(luigi_face_back_hair_cap_on_dl),
@ -2628,7 +2720,26 @@ Gfx luigi_face_hair_cap_off_dl[] = {
gsSPEndDisplayList(),
};
const Gfx luigi_hair_sideburn_decal_cap_off_dl[] = {
const Gfx luigi_hair_sideburn_decal_cap_off[] = {
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, COMBINED, 0, 0, 0, COMBINED),
gsDPSetCycleType(G_CYC_2CYCLE),
gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&luigi_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 11),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 1, luigi_texture_hair_sideburn),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 1023, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 1, luigi_texture_add_sideburn),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 1023, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(1, 0, 0, 124, 124),
gsSPDisplayList(luigi_hair_sideburn_cap_off_dl),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
@ -2636,10 +2747,10 @@ const Gfx luigi_hair_sideburn_decal_cap_off_dl[] = {
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_texture_hair_sideburn),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_texture_skin_sideburn),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPCopyLightsPlayerPart(HAIR),
gsSPCopyLightsPlayerPart(SKIN),
gsSPDisplayList(luigi_hair_sideburn_cap_off_dl),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
@ -2648,7 +2759,6 @@ const Gfx luigi_hair_sideburn_decal_cap_off_dl[] = {
};
const Gfx luigi_face_cap_off_dl[] = {
gsSPDisplayList(luigi_hair_sideburn_cap_off_dl),
gsSPDisplayList(luigi_face_part_cap_off_dl),
gsSPCopyLightsPlayerPart(HAIR),
gsSPDisplayList(luigi_face_hair_cap_off_dl),
@ -2995,6 +3105,8 @@ const Gfx luigi_left_hand_open_shared_dl[] = {
};
const Gfx luigi_left_hand_open[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c
gsSPDisplayList(luigi_left_hand_open_shared_dl),
gsSPEndDisplayList(),
@ -3137,6 +3249,8 @@ const Gfx luigi_right_hand_open_dl[] = {
};
const Gfx luigi_right_hand_open[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c
gsSPDisplayList(luigi_right_hand_open_dl),
gsSPEndDisplayList(),
@ -3398,19 +3512,38 @@ const Gfx luigi_right_hand_cap_bottom_dl[] = {
gsSPEndDisplayList(),
};
const Gfx luigi_right_hand_cap_decal_dl[] = {
const Gfx luigi_right_hand_cap_decal[] = {
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, TEXEL0, PRIMITIVE, COMBINED, 0, 0, 0, COMBINED),
gsDPSetCycleType(G_CYC_2CYCLE),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPSetPrimColor(0, 0, 127, 127, 127, 255),
gsSPLight(&luigi_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_l_logo),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_l_blend),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(1, 0, 0, 124, 124),
gsSPDisplayList(luigi_right_hand_cap_l_logo_dl),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, luigi_texture_l_logo),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_texture_l_cap),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&luigi_white_lights_group.l, 1),
gsSPLight(&luigi_white_lights_group.a, 2),
gsSPCopyLightsPlayerPart(CAP),
gsSPDisplayList(luigi_right_hand_cap_l_logo_dl),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
@ -3419,6 +3552,7 @@ const Gfx luigi_right_hand_cap_decal_dl[] = {
};
const Gfx luigi_right_hand_cap_dl[] = {
gsSPCopyLightsPlayerPart(CAP),
gsSPDisplayList(luigi_right_hand_cap_top_dl),
gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in luigi_misc.c
gsSPDisplayList(luigi_right_hand_cap_hand_position_dl),
@ -3439,52 +3573,53 @@ const Gfx luigi_right_hand_cap_dl[] = {
gsSPEndDisplayList(),
};
static const Vtx luigi_right_hand_cap_wings_half_1_dl_vertex[10] = {
{{{368, 146, 7}, 0, {990, 0}, {0xBE, 0x66, 0xDA, 0xFE}}},
{{{166, 37, 68}, 0, {0, 2012}, {0xBE, 0x66, 0xDA, 0xFE}}},
{{{212, 96, 143}, 0, {990, 2012}, {0xBE, 0x66, 0xDA, 0xFE}}},
{{{368, 146, 7}, 0, {990, 0}, {0xBD, 0x65, 0xD9, 0xFE}}},
{{{322, 87, -67}, 0, {0, 0}, {0xBD, 0x65, 0xD9, 0xFE}}},
{{{166, 37, 68}, 0, {0, 2012}, {0xBD, 0x65, 0xD9, 0xFE}}},
{{{178, -177, 128}, 0, {990, 2012}, {0xA7, 0xB3, 0xCF, 0xFE}}},
{{{149, -100, 60}, 0, {0, 2012}, {0xA7, 0xB3, 0xCF, 0xFE}}},
{{{319, -248, -14}, 0, {990, 0}, {0xA7, 0xB3, 0xCF, 0xFE}}},
{{{290, -171, -81}, 0, {0, 0}, {0xA7, 0xB3, 0xCF, 0xFE}}},
// 0x0401AF60
static const Vtx luigi_right_hand_cap_wings_half_1_dl_vertex[] = {
{{{ 368, 146, 7}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 166, 37, 68}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 212, 96, 143}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 368, 146, 7}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 322, 87, -67}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 166, 37, 68}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 178, -177, 128}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 149, -100, 60}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 319, -248, -14}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 290, -171, -81}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
};
static const Vtx luigi_right_hand_cap_wings_half_2_dl_vertex[8] = {
{{{414, 206, 82}, 0, {990, 0}, {0xBD, 0x65, 0xD9, 0xFE}}},
{{{212, 96, 143}, 0, {0, 2012}, {0xBD, 0x65, 0xD9, 0xFE}}},
{{{258, 156, 218}, 0, {990, 2012}, {0xBD, 0x65, 0xD9, 0xFE}}},
{{{368, 146, 7}, 0, {0, 0}, {0xBD, 0x65, 0xD9, 0xFE}}},
{{{178, -177, 128}, 0, {0, 2012}, {0xA8, 0xB3, 0xCF, 0xFE}}},
{{{319, -248, -14}, 0, {0, 0}, {0xA8, 0xB3, 0xCF, 0xFE}}},
{{{349, -325, 53}, 0, {990, 0}, {0xA8, 0xB3, 0xCF, 0xFE}}},
{{{207, -253, 195}, 0, {990, 2012}, {0xA8, 0xB3, 0xCF, 0xFE}}},
// 0x0401B000
static const Vtx luigi_right_hand_cap_wings_half_2_dl_vertex[] = {
{{{ 414, 206, 82}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 212, 96, 143}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 258, 156, 218}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 368, 146, 7}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 178, -177, 128}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 319, -248, -14}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 349, -325, 53}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 207, -253, 195}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0401B080 - 0x0401B0B0
const Gfx luigi_right_hand_cap_wings_half_1_dl[] = {
gsSPVertex(luigi_right_hand_cap_wings_half_1_dl_vertex + 0, 10, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(3, 4, 5, 0),
gsSP1Triangle(6, 7, 8, 0),
gsSP1Triangle(7, 9, 8, 0),
gsSPEndDisplayList(),
gsSPVertex(luigi_right_hand_cap_wings_half_1_dl_vertex, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 7, 9, 8, 0x0),
gsSPEndDisplayList(),
};
// 0x0401B0B0 - 0x0401B0E0
const Gfx luigi_right_hand_cap_wings_half_2_dl[] = {
gsSPVertex(luigi_right_hand_cap_wings_half_2_dl_vertex + 0, 8, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 3, 1, 0),
gsSP1Triangle(4, 5, 6, 0),
gsSP1Triangle(7, 4, 6, 0),
gsSPEndDisplayList(),
gsSPVertex(luigi_right_hand_cap_wings_half_2_dl_vertex, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 4, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x0401B0E0 - 0x0401B138
const Gfx luigi_right_hand_cap_wings_intial_dl[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&luigi_white_lights_group.l, 1),
@ -3498,7 +3633,7 @@ const Gfx luigi_right_hand_cap_wings_intial_dl[] = {
const Gfx luigi_right_hand_cap_wings_transparent_intial_dl[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&luigi_white_lights_group.l, 1),
@ -3509,19 +3644,18 @@ const Gfx luigi_right_hand_cap_wings_transparent_intial_dl[] = {
gsSPEndDisplayList(),
};
// 0x0401B138 - 0x0401B158
const Gfx luigi_right_hand_cap_wings_end_dl[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};
const Gfx luigi_right_hand_cap[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(CAP),
gsSPDisplayList(luigi_right_hand_cap_l_logo_dl),
gsSPDisplayList(luigi_right_hand_cap_dl),
gsSPEndDisplayList(),
};
@ -3797,31 +3931,37 @@ const Gfx luigi_right_hand_peace_shared_dl[] = {
};
const Gfx luigi_right_hand_peace[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c
gsSPDisplayList(luigi_right_hand_peace_shared_dl),
gsSPEndDisplayList(),
};
// 0x0401C940
static const Vtx luigi_wings_half_1_dl_vertex[] = {
{{{ -105, 212, 0}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -105, 0, 0}, 0, { 0, 2012}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 0, 0, 0}, 0, { 990, 2012}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 0, 212, 0}, 0, { 990, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -105, 212, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -105, 0, 0}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, 0, 0}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, 212, 0}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0401C980
static const Vtx luigi_wings_half_2_dl_vertex[] = {
{{{ 0, 0, 0}, 0, { 0, 2012}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 106, 212, 0}, 0, { 990, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 0, 212, 0}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 106, 0, 0}, 0, { 990, 2012}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 0, 0, 0}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 106, 212, 0}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, 212, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 106, 0, 0}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0401C9C0 - 0x0401C9E0
const Gfx luigi_wings_half_1_dl[] = {
gsSPVertex(luigi_wings_half_1_dl_vertex, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0401C9E0 - 0x0401CA00
const Gfx luigi_wings_half_2_dl[] = {
gsSPVertex(luigi_wings_half_2_dl_vertex, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
@ -3831,8 +3971,8 @@ const Gfx luigi_wings_half_2_dl[] = {
// 0x0401CA00 - 0x0401CAB8
const Gfx luigi_cap_wings[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
@ -3851,7 +3991,7 @@ const Gfx luigi_cap_wings[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};
@ -3859,7 +3999,7 @@ const Gfx luigi_cap_wings[] = {
const Gfx luigi_cap_wings_transparent[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
@ -3878,15 +4018,15 @@ const Gfx luigi_cap_wings_transparent[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};
// 0x0401CB70 - 0x0401CC28
const Gfx luigi_metal_cap_wings[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
@ -3905,22 +4045,22 @@ const Gfx luigi_metal_cap_wings[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};
// 0x0401CC28 - 0x0401CD20
const Gfx luigi_metal_cap_wings_transparent[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_TEXTURE_GEN),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPLight(&luigi_white_lights_group.l, 1),
gsSPLight(&luigi_white_lights_group.a, 2),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_texture_metal_wings_half_1),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
@ -3931,9 +4071,18 @@ const Gfx luigi_metal_cap_wings_transparent[] = {
gsSPDisplayList(luigi_wings_half_2_dl),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN | G_CULL_BACK | G_SHADING_SMOOTH),
gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
gsDPLoadTextureBlock(luigi_texture_metal, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};
const Gfx luigi_material_revert_render_settings[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_LIGHTING),
gsSPClearGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
gsSPTexture(65535, 65535, 0, 0, 0),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetAlphaCompare(G_AC_NONE),
gsSPEndDisplayList(),
};

View File

@ -1,95 +1,128 @@
#include "geo_header.h"
// 0x16000CA4
const GeoLayout luigis_cap_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_l_logo_decal_dl),
GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022F48),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_l_logo_decal_dl),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03022F48),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_l_logo_decal),
GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022F48),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_l_logo_decal),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03022F48),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_material_revert_render_settings),
GEO_CLOSE_NODE(),
GEO_END(),
};
// 0x16000CF0
const GeoLayout luigis_metal_cap_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022FF8),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03022FF8),
GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022FF8),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03022FF8),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_material_revert_render_settings),
GEO_CLOSE_NODE(),
GEO_END(),
};
// 0x16000D3C
const GeoLayout luigis_wing_cap_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_l_logo_decal_dl),
GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022F48),
GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_seg3_dl_030230B0),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_l_logo_decal_dl),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03023160),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_l_logo_decal),
GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022F48),
GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_seg3_dl_030230B0),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_l_logo_decal),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03023160),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_material_revert_render_settings),
GEO_CLOSE_NODE(),
GEO_END(),
};
// 0x16000DA8
const GeoLayout luigis_winged_metal_cap_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022FF8),
GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_seg3_dl_03023108),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03023298),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022FF8),
GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_seg3_dl_03023108),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03023298),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_material_revert_render_settings),
GEO_CLOSE_NODE(),
GEO_END(),
};

View File

@ -0,0 +1,20 @@
extern const GeoLayout luigis_cap_geo[];
extern const GeoLayout luigis_metal_cap_geo[];
extern const GeoLayout luigis_wing_cap_geo[];
extern const GeoLayout luigis_winged_metal_cap_geo[];
extern const Gfx luigi_cap_seg3_dl_03022B30[];
extern const Gfx luigi_cap_seg3_dl_03022B68[];
extern const Gfx luigi_cap_seg3_dl_03022CC8[];
extern const Gfx luigi_cap_seg3_dl_03022D10[];
extern const Gfx luigi_cap_seg3_dl_03022E78[];
extern const Gfx luigi_cap_seg3_dl_03022EA8[];
extern const Gfx luigi_cap_seg3_dl_03022ED8[];
extern const Gfx luigi_cap_seg3_dl_03022F20[];
extern const Gfx luigi_cap_l_logo_decal[];
extern const Gfx luigi_cap_seg3_dl_03022F48[];
extern const Gfx luigi_cap_seg3_dl_03022FF8[];
extern const Gfx luigi_cap_seg3_dl_030230B0[];
extern const Gfx luigi_cap_seg3_dl_03023108[];
extern const Gfx luigi_cap_seg3_dl_03023160[];
extern const Gfx luigi_cap_seg3_dl_03023298[];
extern const Gfx luigi_cap_material_revert_render_settings[];

View File

@ -1,9 +1,9 @@
// Luigi Cap (Normal Cap, Metal, Winged, etc)
// Mario Cap (Normal Cap, Metal, Winged, etc)
// 0x0301CF08
static const Lights1 luigi_cap_seg3_lights_0301CF08 = gdSPDefLights1(
0x39, 0x03, 0x00,
0x73, 0x06, 0x00, 0x28, 0x28, 0x28
0x00, 0x39, 0x00,
0x00, 0x73, 0x00, 0x28, 0x28, 0x28
);
// 0x0301CF20
@ -18,18 +18,23 @@ static const Lights1 luigi_cap_seg3_lights_0301CF38 = gdSPDefLights1(
0x00, 0xff, 0x00, 0x28, 0x28, 0x28
);
#include "actors/mario_cap/mario_cap_externs.h"
#define luigi_cap_seg3_texture_0301CF50 mario_cap_seg3_texture_0301CF50
#define luigi_cap_seg3_texture_0301E750 mario_cap_seg3_texture_0301E750
#define luigi_cap_seg3_texture_0301F750 mario_cap_seg3_texture_0301F750
#define luigi_cap_seg3_texture_03020750 mario_cap_seg3_texture_03020750
#define luigi_cap_seg3_texture_03021750 mario_cap_seg3_texture_03021750
#define luigi_cap_texture_cap_inside mario_cap_texture_cap_inside
static const Lights1 luigi_cap_black_lights_group = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x0301DF50
ALIGNED8 const Texture luigi_cap_seg3_texture_0301DF50[] = {
#include "actors/luigi_cap/custom_luigi_cap_logo.ia16.inc.c"
};
#include "actors/mario/mario_externs.h"
#include "actors/luigi/luigi_externs.h"
#define luigi_cap_texture_metal_shade mario_texture_metal_shade
#define luigi_cap_texture_metal_light mario_texture_metal_light
#define luigi_cap_texture_l_logo luigi_texture_l_logo
#define luigi_cap_texture_l_blend luigi_texture_l_blend
#define luigi_cap_texture_l_cap luigi_texture_l_cap
#define luigi_cap_texture_wings_half_1 mario_texture_wings_half_1
#define luigi_cap_texture_wings_half_2 mario_texture_wings_half_2
#define luigi_cap_texture_metal_wings_half_1 mario_texture_metal_wings_half_1
#define luigi_cap_texture_metal_wings_half_2 mario_texture_metal_wings_half_2
#define luigi_cap_texture_cap_inside mario_texture_cap_inside
// 0x03022750
static const Vtx luigi_cap_seg3_vertex_03022750[] = {
@ -182,30 +187,30 @@ const Gfx luigi_cap_seg3_dl_03022D10[] = {
// 0x03022D38
static const Vtx luigi_cap_seg3_vertex_03022D38[] = {
{{{ 199, 247, -55}, 0, { 990, 0}, {0x59, 0xed, 0x58, 0xff}}},
{{{ 131, 274, 20}, 0, { 0, 0}, {0x59, 0xed, 0x58, 0xff}}},
{{{ 69, 71, 38}, 0, { 0, 2012}, {0x59, 0xed, 0x58, 0xff}}},
{{{ 199, 247, -55}, 0, { 990, 0}, {0x58, 0xee, 0x58, 0xff}}},
{{{ 69, 71, 38}, 0, { 0, 2012}, {0x58, 0xee, 0x58, 0xff}}},
{{{ 138, 44, -37}, 0, { 990, 2012}, {0x58, 0xee, 0x58, 0xff}}},
{{{ -137, 44, -37}, 0, { 990, 2012}, {0xa8, 0xee, 0x58, 0xff}}},
{{{ -68, 71, 38}, 0, { 0, 2012}, {0xa8, 0xee, 0x58, 0xff}}},
{{{ -198, 247, -55}, 0, { 990, 0}, {0xa8, 0xee, 0x58, 0xff}}},
{{{ -68, 71, 38}, 0, { 0, 2012}, {0xa7, 0xed, 0x58, 0xff}}},
{{{ -130, 274, 20}, 0, { 0, 0}, {0xa7, 0xed, 0x58, 0xff}}},
{{{ -198, 247, -55}, 0, { 990, 0}, {0xa7, 0xed, 0x58, 0xff}}},
{{{ 199, 247, -55}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 131, 274, 20}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 69, 71, 38}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 199, 247, -55}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 69, 71, 38}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 138, 44, -37}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -137, 44, -37}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -68, 71, 38}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -198, 247, -55}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -68, 71, 38}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -130, 274, 20}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -198, 247, -55}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x03022DF8
static const Vtx luigi_cap_seg3_vertex_03022DF8[] = {
{{{ 268, 219, -132}, 0, { 990, 0}, {0x59, 0xed, 0x57, 0xff}}},
{{{ 199, 247, -55}, 0, { 0, 0}, {0x59, 0xed, 0x57, 0xff}}},
{{{ 138, 44, -37}, 0, { 0, 2012}, {0x59, 0xed, 0x57, 0xff}}},
{{{ 207, 16, -114}, 0, { 990, 2012}, {0x59, 0xed, 0x57, 0xff}}},
{{{ -206, 16, -114}, 0, { 990, 2012}, {0xa7, 0xed, 0x57, 0xff}}},
{{{ -137, 44, -37}, 0, { 0, 2012}, {0xa7, 0xed, 0x57, 0xff}}},
{{{ -267, 219, -132}, 0, { 990, 0}, {0xa7, 0xed, 0x57, 0xff}}},
{{{ -198, 247, -55}, 0, { 0, 0}, {0xa7, 0xed, 0x57, 0xff}}},
{{{ 268, 219, -132}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 199, 247, -55}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 138, 44, -37}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 207, 16, -114}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -206, 16, -114}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -137, 44, -37}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -267, 219, -132}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -198, 247, -55}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x03022E78 - 0x03022EA8
@ -227,7 +232,7 @@ const Gfx luigi_cap_seg3_dl_03022EA8[] = {
// 0x03022ED8 - 0x03022F20
const Gfx luigi_cap_seg3_dl_03022ED8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
@ -246,19 +251,38 @@ const Gfx luigi_cap_seg3_dl_03022F20[] = {
gsSPEndDisplayList(),
};
const Gfx luigi_cap_l_logo_decal_dl[] = {
const Gfx luigi_cap_l_logo_decal[] = {
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, TEXEL0, PRIMITIVE, COMBINED, 0, 0, 0, COMBINED),
gsDPSetCycleType(G_CYC_2CYCLE),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPSetPrimColor(0, 0, 127, 127, 127, 255),
gsSPLight(&luigi_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_l_logo),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_l_blend),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(1, 0, 0, 124, 124),
gsSPDisplayList(luigi_cap_seg3_dl_03022B30),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, luigi_cap_seg3_texture_0301DF50),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_texture_l_cap),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&luigi_cap_seg3_lights_0301CF20.l, 1),
gsSPLight(&luigi_cap_seg3_lights_0301CF20.a, 2),
gsSPCopyLightsPlayerPart(CAP),
gsSPDisplayList(luigi_cap_seg3_dl_03022B30),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
@ -270,8 +294,7 @@ const Gfx luigi_cap_l_logo_decal_dl[] = {
const Gfx luigi_cap_seg3_dl_03022F48[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&luigi_cap_seg3_lights_0301CF38.a, 2),
gsSPDisplayList(luigi_cap_seg3_dl_03022B30),
gsSPCopyLightsPlayerPart(CAP),
gsSPDisplayList(luigi_cap_seg3_dl_03022D10),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
@ -282,12 +305,22 @@ const Gfx luigi_cap_seg3_dl_03022F48[] = {
// 0x03022FF8 - 0x030230B0
const Gfx luigi_cap_seg3_dl_03022FF8[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsDPLoadTextureBlock(luigi_cap_seg3_texture_0301CF50, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPCopyLightsPlayerPart(METAL),
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&luigi_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
gsDPSetTileSize(0, 0, 0, 252, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_light),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 2047, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
gsDPSetTileSize(1, 0, 0, 252, 124),
gsSPDisplayList(luigi_cap_seg3_dl_03022B30),
gsSPDisplayList(luigi_cap_seg3_dl_03022B68),
gsSPDisplayList(luigi_cap_seg3_dl_03022CC8),
@ -303,11 +336,11 @@ const Gfx luigi_cap_seg3_dl_03022FF8[] = {
// 0x030230B0 - 0x03023108
const Gfx luigi_cap_seg3_dl_030230B0[] = {
gsSPDisplayList(luigi_cap_seg3_dl_03022ED8),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_seg3_texture_0301E750),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_texture_wings_half_1),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(luigi_cap_seg3_dl_03022E78),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_seg3_texture_0301F750),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_texture_wings_half_2),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(luigi_cap_seg3_dl_03022EA8),
@ -318,11 +351,11 @@ const Gfx luigi_cap_seg3_dl_030230B0[] = {
// 0x03023108 - 0x03023160
const Gfx luigi_cap_seg3_dl_03023108[] = {
gsSPDisplayList(luigi_cap_seg3_dl_03022ED8),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_seg3_texture_03020750),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_texture_metal_wings_half_1),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(luigi_cap_seg3_dl_03022E78),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_seg3_texture_03021750),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_texture_metal_wings_half_2),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(luigi_cap_seg3_dl_03022EA8),
@ -344,11 +377,11 @@ const Gfx luigi_cap_seg3_dl_03023160[] = {
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_seg3_texture_0301E750),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_texture_wings_half_1),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(luigi_cap_seg3_dl_03022E78),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_seg3_texture_0301F750),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_texture_wings_half_2),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(luigi_cap_seg3_dl_03022EA8),
@ -363,18 +396,22 @@ const Gfx luigi_cap_seg3_dl_03023160[] = {
// 0x03023298 - 0x030233D0
const Gfx luigi_cap_seg3_dl_03023298[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_seg3_texture_0301CF50),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsDPPipeSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPCopyLightsPlayerPart(METAL), //gsSPLight(&luigi_cap_seg3_lights_0301CF20.a, 2),
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&luigi_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
gsDPSetTileSize(0, 0, 0, 252, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_light),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 2047, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
gsDPSetTileSize(1, 0, 0, 252, 124),
gsSPDisplayList(luigi_cap_seg3_dl_03022B30),
gsSPDisplayList(luigi_cap_seg3_dl_03022B68),
gsSPDisplayList(luigi_cap_seg3_dl_03022CC8),
@ -386,11 +423,11 @@ const Gfx luigi_cap_seg3_dl_03023298[] = {
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_seg3_texture_03020750),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_texture_metal_wings_half_1),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(luigi_cap_seg3_dl_03022E78),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_seg3_texture_03021750),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_texture_metal_wings_half_2),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(luigi_cap_seg3_dl_03022EA8),
@ -402,3 +439,14 @@ const Gfx luigi_cap_seg3_dl_03023298[] = {
gsDPSetEnvColor(255, 255, 255, 255),
gsSPEndDisplayList(),
};
const Gfx luigi_cap_material_revert_render_settings[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_LIGHTING),
gsSPClearGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
gsSPTexture(65535, 65535, 0, 0, 0),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetAlphaCompare(G_AC_NONE),
gsSPEndDisplayList(),
};

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@ -1,3 +1,4 @@
#include "geo_header.h"
// Normal Mario Geo
// 0x170002E0
@ -9,10 +10,8 @@ const GeoLayout mario_geo_face_and_wings[] = {
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mirror_mario_backface_culling),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_hair_sideburn_decal_cap_on_dl),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_m_logo_decal_dl),
GEO_ASM(3, geo_mirror_mario_backface_culling),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_m_logo_decal),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_hair_sideburn_decal_cap_on),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
@ -29,9 +28,7 @@ const GeoLayout mario_geo_face_and_wings[] = {
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mirror_mario_backface_culling),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_hair_sideburn_decal_cap_off_dl),
GEO_ASM(3, geo_mirror_mario_backface_culling),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_hair_sideburn_decal_cap_off),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
@ -107,15 +104,11 @@ const GeoLayout mario_geo_right_hand[] = {
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, mario_right_hand_peace), // here we go hand
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, mario_right_hand_cap),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mirror_mario_backface_culling),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_right_hand_cap_decal_dl),
GEO_ASM(3, geo_mirror_mario_backface_culling),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_right_hand_cap_decal),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, mario_right_hand_cap),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mirror_mario_backface_culling),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_right_hand_cap_decal_dl),
GEO_ASM(3, geo_mirror_mario_backface_culling),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_right_hand_cap_decal),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_right_hand_cap_wings),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
@ -205,8 +198,8 @@ const GeoLayout mario_vanish_geo_face_and_wings[] = {
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_hair_sideburn_decal_cap_on_dl),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_m_logo_decal_dl),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_m_logo_decal),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_hair_sideburn_decal_cap_on),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
@ -223,7 +216,7 @@ const GeoLayout mario_vanish_geo_face_and_wings[] = {
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_hair_sideburn_decal_cap_off_dl),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_hair_sideburn_decal_cap_off),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
@ -299,11 +292,11 @@ const GeoLayout mario_vanish_geo_right_hand[] = {
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, mario_right_hand_peace), // here we go hand
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, mario_right_hand_cap),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_right_hand_cap_decal_dl),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_right_hand_cap_decal),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, mario_right_hand_cap),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_right_hand_cap_decal_dl),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_right_hand_cap_decal),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_right_hand_cap_wings_transparent),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
@ -700,19 +693,30 @@ const GeoLayout mario_geo_load_body[] = {
// 0x17002DD4
const GeoLayout mario_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_PLAYER, 0xB4, 100),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(0, geo_mirror_mario_backface_culling),
GEO_ASM(0, geo_mirror_mario_set_alpha),
GEO_SHADOW(SHADOW_CIRCLE_PLAYER, 0xB4, 100),
GEO_OPEN_NODE(),
GEO_BRANCH(1, mario_geo_load_body),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_OPAQUE << 2, geo_mirror_mario_backface_culling),
GEO_ASM(LAYER_ALPHA << 2, geo_mirror_mario_backface_culling),
GEO_ASM(LAYER_TRANSPARENT << 2, geo_mirror_mario_backface_culling),
GEO_ASM(0, geo_mirror_mario_set_alpha),
GEO_OPEN_NODE(),
GEO_BRANCH(1, mario_geo_load_body),
GEO_CLOSE_NODE(),
GEO_ASM((LAYER_OPAQUE << 2) | 1, geo_mirror_mario_backface_culling),
GEO_ASM((LAYER_ALPHA << 2) | 1, geo_mirror_mario_backface_culling),
GEO_ASM((LAYER_TRANSPARENT << 2) | 1, geo_mirror_mario_backface_culling),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ASM(1, geo_mirror_mario_backface_culling),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_material_revert_render_settings),
GEO_CLOSE_NODE(),
GEO_END(),
};

116
actors/mario/geo_header.h Normal file
View File

@ -0,0 +1,116 @@
extern const GeoLayout mario_geo_face_and_wings[];
extern const GeoLayout mario_geo_left_hand[];
extern const GeoLayout mario_geo_right_hand[];
extern const GeoLayout mario_geo_body[];
extern const GeoLayout mario_vanish_geo_face_and_wings[];
extern const GeoLayout mario_vanish_geo_left_hand[];
extern const GeoLayout mario_vanish_geo_right_hand[];
extern const GeoLayout mario_vanish_geo_body[];
extern const GeoLayout mario_metal_geo_face_and_wings[];
extern const GeoLayout mario_metal_geo_left_hand[];
extern const GeoLayout mario_metal_geo_right_hand[];
extern const GeoLayout mario_metal_geo_body[];
extern const GeoLayout mario_metal_vanish_geo_face_and_wings[];
extern const GeoLayout mario_metal_vanish_geo_left_hand[];
extern const GeoLayout mario_metal_vanish_geo_right_hand[];
extern const GeoLayout mario_metal_vanish_geo_body[];
extern const GeoLayout mario_geo_load_body[];
extern const GeoLayout mario_geo[];
extern const Gfx mario_butt_dl[];
extern const Gfx mario_butt[];
extern const Gfx mario_metal_butt[];
extern const Gfx mario_left_arm_shared_dl[];
extern const Gfx mario_left_arm[];
extern const Gfx mario_left_forearm_shared_dl[];
extern const Gfx mario_left_hand_closed_shared_dl[];
extern const Gfx mario_left_hand_closed[];
extern const Gfx mario_right_arm_shared_dl[];
extern const Gfx mario_right_arm[];
extern const Gfx mario_right_forearm_shared_dl[];
extern const Gfx mario_right_hand_closed_dl[];
extern const Gfx mario_right_hand_closed[];
extern const Gfx mario_metal_right_hand_closed[];
extern const Gfx mario_left_thigh_dl[];
extern const Gfx mario_left_thigh[];
extern const Gfx mario_metal_left_thigh[];
extern const Gfx mario_left_leg_shared_dl[];
extern const Gfx mario_left_foot_shared_dl[];
extern const Gfx mario_left_foot[];
extern const Gfx mario_right_thigh_shared_dl[];
extern const Gfx mario_right_thigh[];
extern const Gfx mario_right_leg_shared_dl[];
extern const Gfx mario_right_foot_dl[];
extern const Gfx mario_right_foot[];
extern const Gfx mario_metal_right_foot[];
extern const Gfx mario_yellow_button_dl[];
extern const Gfx mario_pants_overalls_shared_dl[];
extern const Gfx mario_tshirt_shared_dl[];
extern const Gfx mario_torso_dl[];
extern const Gfx mario_torso[];
extern const Gfx mario_metal_torso_shared_dl[];
extern const Gfx mario_m_logo_dl[];
extern const Gfx mario_eyes_cap_on_dl[];
extern const Gfx mario_hair_sideburn_cap_on_dl[];
extern const Gfx mario_mustache_cap_on_dl[];
extern const Gfx mario_face_part_cap_on_dl[];
extern const Gfx mario_face_cap_dl[];
extern const Gfx mario_face_back_hair_cap_on_dl[];
extern const Gfx mario_hair_sideburn_decal_cap_on[];
extern const Gfx mario_m_logo_decal[];
extern const Gfx mario_face_cap_on_dl[];
extern const Gfx mario_cap_on_eyes_front[];
extern const Gfx mario_cap_on_eyes_half_closed[];
extern const Gfx mario_cap_on_eyes_closed[];
extern const Gfx mario_cap_on_eyes_right[];
extern const Gfx mario_cap_on_eyes_left[];
extern const Gfx mario_cap_on_eyes_up[];
extern const Gfx mario_cap_on_eyes_down[];
extern const Gfx mario_cap_on_eyes_dead[];
extern const Gfx mario_metal_cap_on_shared_dl[];
extern const Gfx mario_eyes_cap_off_dl[];
extern const Gfx mario_mustache_cap_off_dl[];
extern const Gfx mario_hair_sideburn_cap_off_dl[];
extern const Gfx mario_face_part_cap_off_dl[];
extern const Gfx mario_face_hair_cap_off_dl[];
extern const Gfx mario_hair_sideburn_decal_cap_off[];
extern const Gfx mario_face_cap_off_dl[];
extern const Gfx mario_cap_off_eyes_front[];
extern const Gfx mario_cap_off_eyes_half_closed[];
extern const Gfx mario_cap_off_eyes_closed[];
extern const Gfx mario_cap_off_eyes_right[];
extern const Gfx mario_cap_off_eyes_left[];
extern const Gfx mario_cap_off_eyes_up[];
extern const Gfx mario_cap_off_eyes_down[];
extern const Gfx mario_cap_off_eyes_dead[];
extern const Gfx mario_metal_cap_off_shared_dl[];
extern const Gfx mario_left_hand_open_shared_dl[];
extern const Gfx mario_left_hand_open[];
extern const Gfx mario_right_hand_open_dl[];
extern const Gfx mario_right_hand_open[];
extern const Gfx mario_metal_right_hand_open[];
extern const Gfx mario_right_hand_cap_m_logo_dl[];
extern const Gfx mario_right_hand_cap_top_dl[];
extern const Gfx mario_right_hand_cap_hand_position_dl[];
extern const Gfx mario_right_hand_cap_bottom_dl[];
extern const Gfx mario_right_hand_cap_decal[];
extern const Gfx mario_right_hand_cap_dl[];
extern const Gfx mario_right_hand_cap_wings_half_1_dl[];
extern const Gfx mario_right_hand_cap_wings_half_2_dl[];
extern const Gfx mario_right_hand_cap_wings_intial_dl[];
extern const Gfx mario_right_hand_cap_wings_transparent_intial_dl[];
extern const Gfx mario_right_hand_cap_wings_end_dl[];
extern const Gfx mario_right_hand_cap[];
extern const Gfx mario_right_hand_cap_wings[];
extern const Gfx mario_right_hand_cap_wings_transparent[];
extern const Gfx mario_metal_right_hand_cap_shared_dl[];
extern const Gfx mario_metal_right_hand_cap_shared_dl_wings[];
extern const Gfx mario_metal_right_hand_cap_shared_dl_wings_transparent[];
extern const Gfx mario_right_hand_peace_shared_dl[];
extern const Gfx mario_right_hand_peace[];
extern const Gfx mario_wings_half_1_dl[];
extern const Gfx mario_wings_half_2_dl[];
extern const Gfx mario_cap_wings[];
extern const Gfx mario_cap_wings_transparent[];
extern const Gfx mario_metal_cap_wings[];
extern const Gfx mario_metal_cap_wings_transparent[];
extern const Gfx mario_material_revert_render_settings[];

View File

@ -1,13 +1,17 @@
extern ALIGNED8 const Texture mario_texture_metal[];
extern ALIGNED8 const Texture mario_texture_metal_shade[];
extern ALIGNED8 const Texture mario_texture_metal_light[];
extern ALIGNED8 const Texture mario_texture_yellow_button[];
extern ALIGNED8 const Texture mario_texture_m_logo[];
extern ALIGNED8 const Texture mario_texture_m_blend[];
extern ALIGNED8 const Texture mario_texture_m_cap[];
extern ALIGNED8 const Texture mario_texture_hair_sideburn[];
extern ALIGNED8 const Texture mario_texture_add_sideburn[];
extern ALIGNED8 const Texture mario_texture_skin_sideburn[];
extern ALIGNED8 const Texture mario_texture_mustache[];
extern ALIGNED8 const Texture mario_texture_eyes_front[];
extern ALIGNED8 const Texture mario_texture_eyes_half_closed[];
extern ALIGNED8 const Texture mario_texture_eyes_closed[];
extern ALIGNED8 const Texture mario_texture_eyes_closed_unused1[];
extern ALIGNED8 const Texture mario_texture_eyes_closed_unused2[];
extern ALIGNED8 const Texture mario_texture_eyes_right[];
extern ALIGNED8 const Texture mario_texture_eyes_left[];
extern ALIGNED8 const Texture mario_texture_eyes_up[];

View File

@ -36,93 +36,105 @@ static const Lights1 mario_brown2_lights_group = gdSPDefLights1(
0x73, 0x06, 0x00, 0x28, 0x28, 0x28
);
// 0x04000090
static const Lights1 mario_black_lights_group = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
ALIGNED8 const Texture mario_texture_metal[] = {
#include "actors/mario/mario_metal.rgba16.inc.c"
};
// 0x04001090
ALIGNED8 const Texture mario_texture_metal_shade[] = {
#include "actors/mario/custom_mario_metal_shade.rgba16.inc.c"
};
ALIGNED8 const Texture mario_texture_metal_light[] = {
#include "actors/mario/custom_mario_metal_light.rgba16.inc.c"
};
ALIGNED8 const Texture mario_texture_yellow_button[] = {
#include "actors/mario/mario_overalls_button.rgba16.inc.c"
};
// 0x04001890
ALIGNED8 const Texture mario_texture_m_logo[] = {
#include "actors/mario/custom_mario_logo.ia16.inc.c"
#include "actors/mario/custom_mario_logo.rgba16.inc.c"
};
ALIGNED8 const Texture mario_texture_m_blend[] = {
#include "actors/mario/custom_mario_logo_blend.rgba16.inc.c"
};
ALIGNED8 const Texture mario_texture_m_cap[] = {
#include "actors/mario/custom_mario_cap.rgba16.inc.c"
};
// 0x04002090
ALIGNED8 const Texture mario_texture_hair_sideburn[] = {
#include "actors/mario/custom_mario_sideburn.rgba16.inc.c"
#include "actors/mario/custom_mario_sideburn.rgba32.inc.c"
};
ALIGNED8 const Texture mario_texture_add_sideburn[] = {
#include "actors/mario/custom_mario_sideburn_add.rgba32.inc.c"
};
ALIGNED8 const Texture mario_texture_skin_sideburn[] = {
#include "actors/mario/custom_mario_skin.rgba16.inc.c"
};
// 0x04002890
ALIGNED8 const Texture mario_texture_mustache[] = {
#include "actors/mario/mario_mustache.rgba16.inc.c"
};
// 0x04003090
ALIGNED8 const Texture mario_texture_eyes_front[] = {
#include "actors/mario/mario_eyes_center.rgba16.inc.c"
};
// 0x04003890
ALIGNED8 const Texture mario_texture_eyes_half_closed[] = {
#include "actors/mario/mario_eyes_half_closed.rgba16.inc.c"
};
// 0x04004090
ALIGNED8 const Texture mario_texture_eyes_closed[] = {
#include "actors/mario/mario_eyes_closed.rgba16.inc.c"
};
// 0x04005890
ALIGNED8 const Texture mario_texture_eyes_right[] = {
#include "actors/mario/mario_eyes_left_unused.rgba16.inc.c"
};
// 0x04006090
ALIGNED8 const Texture mario_texture_eyes_left[] = {
#include "actors/mario/mario_eyes_right_unused.rgba16.inc.c"
};
// 0x04006890
ALIGNED8 const Texture mario_texture_eyes_up[] = {
#include "actors/mario/mario_eyes_up_unused.rgba16.inc.c"
};
// 0x04007090
ALIGNED8 const Texture mario_texture_eyes_down[] = {
#include "actors/mario/mario_eyes_down_unused.rgba16.inc.c"
};
// 0x04007890
ALIGNED8 const Texture mario_texture_eyes_dead[] = {
#include "actors/mario/mario_eyes_dead.rgba16.inc.c"
};
// 0x04008090
ALIGNED8 const Texture mario_texture_wings_half_1[] = {
#include "actors/mario/mario_wing.rgba16.inc.c"
};
// 0x04009090
ALIGNED8 const Texture mario_texture_wings_half_2[] = {
#include "actors/mario/mario_wing_tip.rgba16.inc.c"
};
// 0x0400A090
ALIGNED8 const Texture mario_texture_metal_wings_half_1[] = {
#include "actors/mario/mario_metal_wing_unused.rgba16.inc.c"
};
// 0x0400B090
ALIGNED8 const Texture mario_texture_metal_wings_half_2[] = {
#include "actors/mario/mario_metal_wing_tip_unused.rgba16.inc.c"
};
ALIGNED8 const Texture mario_texture_cap_inside[] = {
#include "actors/mario/custom_mario_cap_inside.rgba16.inc.c"
#include "actors/mario/custom_mario_cap_inside.rgba32.inc.c"
};
// 0x0400C090
@ -380,12 +392,22 @@ const Gfx mario_butt[] = {
// 0x0400CCC8 - 0x0400CD40
const Gfx mario_metal_butt[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsDPLoadTextureBlock(mario_texture_metal, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPCopyLightsPlayerPart(METAL),
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&mario_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
gsDPSetTileSize(0, 0, 0, 252, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_light),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 2047, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
gsDPSetTileSize(1, 0, 0, 252, 124),
gsSPDisplayList(mario_butt_dl),
gsSPEndDisplayList(),
};
@ -489,6 +511,8 @@ const Gfx mario_left_arm_shared_dl[] = {
// 0x0400D1D8 - 0x0400D1F8
const Gfx mario_left_arm[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(SHIRT), // gsSPLight(&mario_red_lights_group.a, 2),
gsSPDisplayList(mario_left_arm_shared_dl),
gsSPEndDisplayList(),
@ -640,6 +664,8 @@ const Gfx mario_left_hand_closed_shared_dl[] = {
// 0x0400D8F0 - 0x0400D910
const Gfx mario_left_hand_closed[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c
gsSPDisplayList(mario_left_hand_closed_shared_dl),
gsSPEndDisplayList(),
@ -748,6 +774,8 @@ const Gfx mario_right_arm_shared_dl[] = {
// 0x0400DDE8 - 0x0400DE08
const Gfx mario_right_arm[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(SHIRT), // gsSPLight(&mario_red_lights_group.a, 2),
gsSPDisplayList(mario_right_arm_shared_dl),
gsSPEndDisplayList(),
@ -884,6 +912,8 @@ const Gfx mario_right_hand_closed_dl[] = {
// 0x0400E458 - 0x0400E478
const Gfx mario_right_hand_closed[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c
gsSPDisplayList(mario_right_hand_closed_dl),
gsSPEndDisplayList(),
@ -972,12 +1002,22 @@ const Gfx mario_left_thigh[] = {
// 0x0400E7E0 - 0x0400E858
const Gfx mario_metal_left_thigh[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsDPLoadTextureBlock(mario_texture_metal, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPCopyLightsPlayerPart(METAL),
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&mario_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
gsDPSetTileSize(0, 0, 0, 252, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_light),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 2047, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
gsDPSetTileSize(1, 0, 0, 252, 124),
gsSPDisplayList(mario_left_thigh_dl),
gsSPEndDisplayList(),
};
@ -1075,6 +1115,8 @@ const Gfx mario_left_foot_shared_dl[] = {
// 0x0400ECA0 - 0x0400ECC0
const Gfx mario_left_foot[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(SHOES),
gsSPDisplayList(mario_left_foot_shared_dl),
gsSPEndDisplayList(),
@ -1143,6 +1185,8 @@ const Gfx mario_right_thigh_shared_dl[] = {
// 0x0400EFB8 - 0x0400EFD8
const Gfx mario_right_thigh[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(PANTS), // gsSPLight(&mario_blue_lights_group.a, 2),
gsSPDisplayList(mario_right_thigh_shared_dl),
gsSPEndDisplayList(),
@ -1258,6 +1302,8 @@ const Gfx mario_right_foot_dl[] = {
// 0x0400F4E8 - 0x0400F528
const Gfx mario_right_foot[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(SHOES),
gsSPDisplayList(mario_right_foot_dl),
gsDPPipeSync(),
@ -2057,7 +2103,26 @@ const Gfx mario_face_back_hair_cap_on_dl[] = {
gsSPEndDisplayList(),
};
const Gfx mario_hair_sideburn_decal_cap_on_dl[] = {
const Gfx mario_hair_sideburn_decal_cap_on[] = {
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, COMBINED, 0, 0, 0, COMBINED),
gsDPSetCycleType(G_CYC_2CYCLE),
gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&mario_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 11),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 1, mario_texture_hair_sideburn),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 1023, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 1, mario_texture_add_sideburn),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 1023, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(1, 0, 0, 124, 124),
gsSPDisplayList(mario_hair_sideburn_cap_on_dl),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
@ -2065,10 +2130,10 @@ const Gfx mario_hair_sideburn_decal_cap_on_dl[] = {
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_hair_sideburn),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_skin_sideburn),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPCopyLightsPlayerPart(HAIR),
gsSPCopyLightsPlayerPart(SKIN),
gsSPDisplayList(mario_hair_sideburn_cap_on_dl),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
@ -2076,19 +2141,38 @@ const Gfx mario_hair_sideburn_decal_cap_on_dl[] = {
gsSPEndDisplayList(),
};
const Gfx mario_m_logo_decal_dl[] = {
const Gfx mario_m_logo_decal[] = {
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, TEXEL0, PRIMITIVE, COMBINED, 0, 0, 0, COMBINED),
gsDPSetCycleType(G_CYC_2CYCLE),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPSetPrimColor(0, 0, 127, 127, 127, 255),
gsSPLight(&mario_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_m_logo),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_m_blend),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(1, 0, 0, 124, 124),
gsSPDisplayList(mario_m_logo_dl),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, mario_texture_m_logo),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_m_cap),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsSPCopyLightsPlayerPart(CAP),
gsSPDisplayList(mario_m_logo_dl),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
@ -2098,10 +2182,8 @@ const Gfx mario_m_logo_decal_dl[] = {
// 0x04011960 - 0x040119A0
const Gfx mario_face_cap_on_dl[] = {
gsSPDisplayList(mario_hair_sideburn_cap_on_dl),
gsSPDisplayList(mario_face_part_cap_on_dl),
gsSPCopyLightsPlayerPart(CAP), // gsSPLight(&mario_red_lights_group.a, 2),
gsSPDisplayList(mario_m_logo_dl),
gsSPCopyLightsPlayerPart(CAP),
gsSPDisplayList(mario_face_cap_dl),
gsSPCopyLightsPlayerPart(HAIR),
gsSPDisplayList(mario_face_back_hair_cap_on_dl),
@ -2824,7 +2906,26 @@ const Gfx mario_face_hair_cap_off_dl[] = {
gsSPEndDisplayList(),
};
const Gfx mario_hair_sideburn_decal_cap_off_dl[] = {
const Gfx mario_hair_sideburn_decal_cap_off[] = {
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, COMBINED, 0, 0, 0, COMBINED),
gsDPSetCycleType(G_CYC_2CYCLE),
gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&mario_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 11),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 1, mario_texture_hair_sideburn),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 1023, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 1, mario_texture_add_sideburn),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 1023, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(1, 0, 0, 124, 124),
gsSPDisplayList(mario_hair_sideburn_cap_off_dl),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
@ -2832,10 +2933,10 @@ const Gfx mario_hair_sideburn_decal_cap_off_dl[] = {
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_hair_sideburn),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_skin_sideburn),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPCopyLightsPlayerPart(HAIR),
gsSPCopyLightsPlayerPart(SKIN),
gsSPDisplayList(mario_hair_sideburn_cap_off_dl),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
@ -2845,7 +2946,6 @@ const Gfx mario_hair_sideburn_decal_cap_off_dl[] = {
// 0x040139C0 - 0x040139E8
const Gfx mario_face_cap_off_dl[] = {
gsSPDisplayList(mario_hair_sideburn_cap_off_dl),
gsSPDisplayList(mario_face_part_cap_off_dl),
gsSPCopyLightsPlayerPart(HAIR),
gsSPDisplayList(mario_face_hair_cap_off_dl),
@ -3215,6 +3315,8 @@ const Gfx mario_left_hand_open_shared_dl[] = {
// 0x04019CA0 - 0x04019CC0
const Gfx mario_left_hand_open[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c
gsSPDisplayList(mario_left_hand_open_shared_dl),
gsSPEndDisplayList(),
@ -3373,6 +3475,8 @@ const Gfx mario_right_hand_open_dl[] = {
// 0x0401A428 - 0x0401A448
const Gfx mario_right_hand_open[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c
gsSPDisplayList(mario_right_hand_open_dl),
gsSPEndDisplayList(),
@ -3619,19 +3723,38 @@ const Gfx mario_right_hand_cap_bottom_dl[] = {
gsSPEndDisplayList(),
};
const Gfx mario_right_hand_cap_decal_dl[] = {
const Gfx mario_right_hand_cap_decal[] = {
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, TEXEL0, PRIMITIVE, COMBINED, 0, 0, 0, COMBINED),
gsDPSetCycleType(G_CYC_2CYCLE),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPSetPrimColor(0, 0, 127, 127, 127, 255),
gsSPLight(&mario_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_m_logo),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_m_blend),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(1, 0, 0, 124, 124),
gsSPDisplayList(mario_right_hand_cap_m_logo_dl),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, mario_texture_m_logo),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_m_cap),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_white_lights_group.l, 1),
gsSPLight(&mario_white_lights_group.a, 2),
gsSPCopyLightsPlayerPart(CAP),
gsSPDisplayList(mario_right_hand_cap_m_logo_dl),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
@ -3641,21 +3764,22 @@ const Gfx mario_right_hand_cap_decal_dl[] = {
// 0x0401AF20 - 0x0401AF60
const Gfx mario_right_hand_cap_dl[] = {
gsSPCopyLightsPlayerPart(CAP),
gsSPDisplayList(mario_right_hand_cap_top_dl),
gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c
gsSPDisplayList(mario_right_hand_cap_hand_position_dl),
gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (8 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_cap_inside),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, mario_texture_cap_inside),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_16b_BYTES)),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_32b_BYTES)),
gsSPCopyLightsPlayerPart(CAP),
gsSPDisplayList(mario_right_hand_cap_bottom_dl),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
@ -3663,28 +3787,28 @@ const Gfx mario_right_hand_cap_dl[] = {
// 0x0401AF60
static const Vtx mario_right_hand_cap_wings_half_1_dl_vertex[] = {
{{{ 368, 146, 7}, 0, { 990, 0}, {0xbe, 0x65, 0xda, 0xff}}},
{{{ 166, 37, 68}, 0, { 0, 2012}, {0xbe, 0x65, 0xda, 0xff}}},
{{{ 212, 96, 143}, 0, { 990, 2012}, {0xbe, 0x65, 0xda, 0xff}}},
{{{ 368, 146, 7}, 0, { 990, 0}, {0xbe, 0x64, 0xd9, 0xff}}},
{{{ 322, 87, -67}, 0, { 0, 0}, {0xbe, 0x64, 0xd9, 0xff}}},
{{{ 166, 37, 68}, 0, { 0, 2012}, {0xbe, 0x64, 0xd9, 0xff}}},
{{{ 178, -177, 128}, 0, { 990, 2012}, {0xa8, 0xb4, 0xcf, 0xff}}},
{{{ 149, -100, 60}, 0, { 0, 2012}, {0xa8, 0xb4, 0xcf, 0xff}}},
{{{ 319, -248, -14}, 0, { 990, 0}, {0xa8, 0xb4, 0xcf, 0xff}}},
{{{ 290, -171, -81}, 0, { 0, 0}, {0xa8, 0xb4, 0xcf, 0xff}}},
{{{ 368, 146, 7}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 166, 37, 68}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 212, 96, 143}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 368, 146, 7}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 322, 87, -67}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 166, 37, 68}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 178, -177, 128}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 149, -100, 60}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 319, -248, -14}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 290, -171, -81}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0401B000
static const Vtx mario_right_hand_cap_wings_half_2_dl_vertex[] = {
{{{ 414, 206, 82}, 0, { 990, 0}, {0xbe, 0x64, 0xd9, 0xff}}},
{{{ 212, 96, 143}, 0, { 0, 2012}, {0xbe, 0x64, 0xd9, 0xff}}},
{{{ 258, 156, 218}, 0, { 990, 2012}, {0xbe, 0x64, 0xd9, 0xff}}},
{{{ 368, 146, 7}, 0, { 0, 0}, {0xbe, 0x64, 0xd9, 0xff}}},
{{{ 178, -177, 128}, 0, { 0, 2012}, {0xa8, 0xb3, 0xcf, 0xff}}},
{{{ 319, -248, -14}, 0, { 0, 0}, {0xa8, 0xb3, 0xcf, 0xff}}},
{{{ 349, -325, 53}, 0, { 990, 0}, {0xa8, 0xb3, 0xcf, 0xff}}},
{{{ 207, -253, 195}, 0, { 990, 2012}, {0xa8, 0xb3, 0xcf, 0xff}}},
{{{ 414, 206, 82}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 212, 96, 143}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 258, 156, 218}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 368, 146, 7}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 178, -177, 128}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 319, -248, -14}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 349, -325, 53}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 207, -253, 195}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0401B080 - 0x0401B0B0
@ -3706,8 +3830,8 @@ const Gfx mario_right_hand_cap_wings_half_2_dl[] = {
// 0x0401B0E0 - 0x0401B138
const Gfx mario_right_hand_cap_wings_intial_dl[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&mario_white_lights_group.l, 1),
@ -3721,7 +3845,7 @@ const Gfx mario_right_hand_cap_wings_intial_dl[] = {
const Gfx mario_right_hand_cap_wings_transparent_intial_dl[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPLight(&mario_white_lights_group.l, 1),
@ -3737,7 +3861,7 @@ const Gfx mario_right_hand_cap_wings_end_dl[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};
@ -3745,8 +3869,6 @@ const Gfx mario_right_hand_cap_wings_end_dl[] = {
const Gfx mario_right_hand_cap[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(CAP),
gsSPDisplayList(mario_right_hand_cap_m_logo_dl),
gsSPDisplayList(mario_right_hand_cap_dl),
gsSPEndDisplayList(),
};
@ -3780,7 +3902,6 @@ const Gfx mario_right_hand_cap_wings_transparent[] = {
gsSPEndDisplayList(),
};
// 0x0401B230 - 0x0401B278
const Gfx mario_metal_right_hand_cap_shared_dl[] = {
gsSPDisplayList(mario_right_hand_cap_m_logo_dl),
@ -4079,6 +4200,8 @@ const Gfx mario_right_hand_peace_shared_dl[] = {
// 0x0401BF30 - 0x0401BF50
const Gfx mario_right_hand_peace[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c
gsSPDisplayList(mario_right_hand_peace_shared_dl),
gsSPEndDisplayList(),
@ -4086,18 +4209,18 @@ const Gfx mario_right_hand_peace[] = {
// 0x0401C940
static const Vtx mario_wings_half_1_dl_vertex[] = {
{{{ -105, 212, 0}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -105, 0, 0}, 0, { 0, 2012}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 0, 0, 0}, 0, { 990, 2012}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 0, 212, 0}, 0, { 990, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -105, 212, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -105, 0, 0}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, 0, 0}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, 212, 0}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0401C980
static const Vtx mario_wings_half_2_dl_vertex[] = {
{{{ 0, 0, 0}, 0, { 0, 2012}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 106, 212, 0}, 0, { 990, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 0, 212, 0}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 106, 0, 0}, 0, { 990, 2012}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 0, 0, 0}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 106, 212, 0}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, 212, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 106, 0, 0}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0401C9C0 - 0x0401C9E0
@ -4117,8 +4240,8 @@ const Gfx mario_wings_half_2_dl[] = {
// 0x0401CA00 - 0x0401CAB8
const Gfx mario_cap_wings[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
@ -4137,7 +4260,7 @@ const Gfx mario_cap_wings[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};
@ -4145,7 +4268,7 @@ const Gfx mario_cap_wings[] = {
const Gfx mario_cap_wings_transparent[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
@ -4164,15 +4287,15 @@ const Gfx mario_cap_wings_transparent[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};
// 0x0401CB70 - 0x0401CC28
const Gfx mario_metal_cap_wings[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
@ -4191,7 +4314,7 @@ const Gfx mario_metal_cap_wings[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};
@ -4201,7 +4324,7 @@ const Gfx mario_metal_cap_wings_transparent[] = {
gsSPClearGeometryMode(G_TEXTURE_GEN),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
@ -4217,9 +4340,18 @@ const Gfx mario_metal_cap_wings_transparent[] = {
gsSPDisplayList(mario_wings_half_2_dl),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN | G_CULL_BACK | G_SHADING_SMOOTH),
gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
gsDPLoadTextureBlock(mario_texture_metal, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};
const Gfx mario_material_revert_render_settings[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_LIGHTING),
gsSPClearGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
gsSPTexture(65535, 65535, 0, 0, 0),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetAlphaCompare(G_AC_NONE),
gsSPEndDisplayList(),
};

View File

@ -1,95 +1,128 @@
#include "geo_header.h"
// 0x16000CA4
const GeoLayout marios_cap_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_m_logo_decal_dl),
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_seg3_dl_03022F48),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_m_logo_decal_dl),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_seg3_dl_03022F48),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_m_logo_decal),
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_seg3_dl_03022F48),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_m_logo_decal),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_seg3_dl_03022F48),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_material_revert_render_settings),
GEO_CLOSE_NODE(),
GEO_END(),
};
// 0x16000CF0
const GeoLayout marios_metal_cap_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_seg3_dl_03022FF8),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_seg3_dl_03022FF8),
GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_seg3_dl_03022FF8),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_seg3_dl_03022FF8),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_material_revert_render_settings),
GEO_CLOSE_NODE(),
GEO_END(),
};
// 0x16000D3C
const GeoLayout marios_wing_cap_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_m_logo_decal_dl),
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_seg3_dl_03022F48),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_seg3_dl_030230B0),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_m_logo_decal_dl),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_seg3_dl_03023160),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_m_logo_decal),
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_seg3_dl_03022F48),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_seg3_dl_030230B0),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_m_logo_decal),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_seg3_dl_03023160),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_material_revert_render_settings),
GEO_CLOSE_NODE(),
GEO_END(),
};
// 0x16000DA8
const GeoLayout marios_winged_metal_cap_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_seg3_dl_03022FF8),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_seg3_dl_03023108),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_seg3_dl_03023298),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_seg3_dl_03022FF8),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_seg3_dl_03023108),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_seg3_dl_03023298),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_material_revert_render_settings),
GEO_CLOSE_NODE(),
GEO_END(),
};

View File

@ -0,0 +1,20 @@
extern const GeoLayout marios_cap_geo[];
extern const GeoLayout marios_metal_cap_geo[];
extern const GeoLayout marios_wing_cap_geo[];
extern const GeoLayout marios_winged_metal_cap_geo[];
extern const Gfx mario_cap_seg3_dl_03022B30[];
extern const Gfx mario_cap_seg3_dl_03022B68[];
extern const Gfx mario_cap_seg3_dl_03022CC8[];
extern const Gfx mario_cap_seg3_dl_03022D10[];
extern const Gfx mario_cap_seg3_dl_03022E78[];
extern const Gfx mario_cap_seg3_dl_03022EA8[];
extern const Gfx mario_cap_seg3_dl_03022ED8[];
extern const Gfx mario_cap_seg3_dl_03022F20[];
extern const Gfx mario_cap_m_logo_decal[];
extern const Gfx mario_cap_seg3_dl_03022F48[];
extern const Gfx mario_cap_seg3_dl_03022FF8[];
extern const Gfx mario_cap_seg3_dl_030230B0[];
extern const Gfx mario_cap_seg3_dl_03023108[];
extern const Gfx mario_cap_seg3_dl_03023160[];
extern const Gfx mario_cap_seg3_dl_03023298[];
extern const Gfx mario_cap_material_revert_render_settings[];

View File

@ -4,4 +4,3 @@ extern ALIGNED8 const Texture mario_cap_seg3_texture_0301E750[];
extern ALIGNED8 const Texture mario_cap_seg3_texture_0301F750[];
extern ALIGNED8 const Texture mario_cap_seg3_texture_03020750[];
extern ALIGNED8 const Texture mario_cap_seg3_texture_03021750[];
extern ALIGNED8 const Texture mario_cap_texture_cap_inside[];

View File

@ -18,6 +18,22 @@ static const Lights1 mario_cap_seg3_lights_0301CF38 = gdSPDefLights1(
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
);
static const Lights1 mario_cap_black_lights_group = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
#include "actors/mario/mario_externs.h"
#define mario_cap_texture_metal_shade mario_texture_metal_shade
#define mario_cap_texture_metal_light mario_texture_metal_light
#define mario_cap_texture_m_logo mario_texture_m_logo
#define mario_cap_texture_m_blend mario_texture_m_blend
#define mario_cap_texture_m_cap mario_texture_m_cap
#define mario_cap_texture_wings_half_1 mario_texture_wings_half_1
#define mario_cap_texture_wings_half_2 mario_texture_wings_half_2
#define mario_cap_texture_metal_wings_half_1 mario_texture_metal_wings_half_1
#define mario_cap_texture_metal_wings_half_2 mario_texture_metal_wings_half_2
// 0x0301CF50
ALIGNED8 const Texture mario_cap_seg3_texture_0301CF50[] = {
#include "actors/mario_cap/mario_cap_metal.rgba16.inc.c"
@ -25,7 +41,7 @@ ALIGNED8 const Texture mario_cap_seg3_texture_0301CF50[] = {
// 0x0301DF50
ALIGNED8 const Texture mario_cap_seg3_texture_0301DF50[] = {
#include "actors/mario_cap/custom_mario_cap_logo.ia16.inc.c"
#include "actors/mario_cap/mario_cap_logo.rgba16.inc.c"
};
// 0x0301E750
@ -48,10 +64,6 @@ ALIGNED8 const Texture mario_cap_seg3_texture_03021750[] = {
#include "actors/mario_cap/mario_cap_metal_wing_tip_unused.rgba16.inc.c"
};
ALIGNED8 const Texture mario_cap_texture_cap_inside[] = {
#include "actors/mario_cap/custom_mario_cap_inside.rgba16.inc.c"
};
// 0x03022750
static const Vtx mario_cap_seg3_vertex_03022750[] = {
{{{ 33, 35, 118}, 0, { 728, 758}, {0x30, 0x26, 0x6e, 0xff}}},
@ -190,7 +202,7 @@ const Gfx mario_cap_seg3_dl_03022D10[] = {
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (8 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_texture_cap_inside),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_texture_cap_inside),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_16b_BYTES)),
gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&mario_cap_seg3_lights_0301CF08.a, 2),
@ -203,30 +215,30 @@ const Gfx mario_cap_seg3_dl_03022D10[] = {
// 0x03022D38
static const Vtx mario_cap_seg3_vertex_03022D38[] = {
{{{ 199, 247, -55}, 0, { 990, 0}, {0x59, 0xed, 0x58, 0xff}}},
{{{ 131, 274, 20}, 0, { 0, 0}, {0x59, 0xed, 0x58, 0xff}}},
{{{ 69, 71, 38}, 0, { 0, 2012}, {0x59, 0xed, 0x58, 0xff}}},
{{{ 199, 247, -55}, 0, { 990, 0}, {0x58, 0xee, 0x58, 0xff}}},
{{{ 69, 71, 38}, 0, { 0, 2012}, {0x58, 0xee, 0x58, 0xff}}},
{{{ 138, 44, -37}, 0, { 990, 2012}, {0x58, 0xee, 0x58, 0xff}}},
{{{ -137, 44, -37}, 0, { 990, 2012}, {0xa8, 0xee, 0x58, 0xff}}},
{{{ -68, 71, 38}, 0, { 0, 2012}, {0xa8, 0xee, 0x58, 0xff}}},
{{{ -198, 247, -55}, 0, { 990, 0}, {0xa8, 0xee, 0x58, 0xff}}},
{{{ -68, 71, 38}, 0, { 0, 2012}, {0xa7, 0xed, 0x58, 0xff}}},
{{{ -130, 274, 20}, 0, { 0, 0}, {0xa7, 0xed, 0x58, 0xff}}},
{{{ -198, 247, -55}, 0, { 990, 0}, {0xa7, 0xed, 0x58, 0xff}}},
{{{ 199, 247, -55}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 131, 274, 20}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 69, 71, 38}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 199, 247, -55}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 69, 71, 38}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 138, 44, -37}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -137, 44, -37}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -68, 71, 38}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -198, 247, -55}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -68, 71, 38}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -130, 274, 20}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -198, 247, -55}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x03022DF8
static const Vtx mario_cap_seg3_vertex_03022DF8[] = {
{{{ 268, 219, -132}, 0, { 990, 0}, {0x59, 0xed, 0x57, 0xff}}},
{{{ 199, 247, -55}, 0, { 0, 0}, {0x59, 0xed, 0x57, 0xff}}},
{{{ 138, 44, -37}, 0, { 0, 2012}, {0x59, 0xed, 0x57, 0xff}}},
{{{ 207, 16, -114}, 0, { 990, 2012}, {0x59, 0xed, 0x57, 0xff}}},
{{{ -206, 16, -114}, 0, { 990, 2012}, {0xa7, 0xed, 0x57, 0xff}}},
{{{ -137, 44, -37}, 0, { 0, 2012}, {0xa7, 0xed, 0x57, 0xff}}},
{{{ -267, 219, -132}, 0, { 990, 0}, {0xa7, 0xed, 0x57, 0xff}}},
{{{ -198, 247, -55}, 0, { 0, 0}, {0xa7, 0xed, 0x57, 0xff}}},
{{{ 268, 219, -132}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 199, 247, -55}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 138, 44, -37}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 207, 16, -114}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -206, 16, -114}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -137, 44, -37}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -267, 219, -132}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -198, 247, -55}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x03022E78 - 0x03022EA8
@ -248,7 +260,7 @@ const Gfx mario_cap_seg3_dl_03022EA8[] = {
// 0x03022ED8 - 0x03022F20
const Gfx mario_cap_seg3_dl_03022ED8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
@ -267,19 +279,38 @@ const Gfx mario_cap_seg3_dl_03022F20[] = {
gsSPEndDisplayList(),
};
const Gfx mario_cap_m_logo_decal_dl[] = {
const Gfx mario_cap_m_logo_decal[] = {
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, TEXEL0, PRIMITIVE, COMBINED, 0, 0, 0, COMBINED),
gsDPSetCycleType(G_CYC_2CYCLE),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPSetPrimColor(0, 0, 127, 127, 127, 255),
gsSPLight(&mario_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_m_logo),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_m_blend),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(1, 0, 0, 124, 124),
gsSPDisplayList(mario_cap_seg3_dl_03022B30),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_0301DF50),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_texture_m_cap),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&mario_cap_seg3_lights_0301CF20.l, 1),
gsSPLight(&mario_cap_seg3_lights_0301CF20.a, 2),
gsSPCopyLightsPlayerPart(CAP),
gsSPDisplayList(mario_cap_seg3_dl_03022B30),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
@ -291,8 +322,7 @@ const Gfx mario_cap_m_logo_decal_dl[] = {
const Gfx mario_cap_seg3_dl_03022F48[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&mario_cap_seg3_lights_0301CF38.a, 2),
gsSPDisplayList(mario_cap_seg3_dl_03022B30),
gsSPCopyLightsPlayerPart(CAP),
gsSPDisplayList(mario_cap_seg3_dl_03022D10),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
@ -303,12 +333,22 @@ const Gfx mario_cap_seg3_dl_03022F48[] = {
// 0x03022FF8 - 0x030230B0
const Gfx mario_cap_seg3_dl_03022FF8[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsDPLoadTextureBlock(mario_cap_seg3_texture_0301CF50, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPCopyLightsPlayerPart(METAL),
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&mario_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
gsDPSetTileSize(0, 0, 0, 252, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_metal_light),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 2047, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
gsDPSetTileSize(1, 0, 0, 252, 124),
gsSPDisplayList(mario_cap_seg3_dl_03022B30),
gsSPDisplayList(mario_cap_seg3_dl_03022B68),
gsSPDisplayList(mario_cap_seg3_dl_03022CC8),
@ -324,11 +364,11 @@ const Gfx mario_cap_seg3_dl_03022FF8[] = {
// 0x030230B0 - 0x03023108
const Gfx mario_cap_seg3_dl_030230B0[] = {
gsSPDisplayList(mario_cap_seg3_dl_03022ED8),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_0301E750),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_texture_wings_half_1),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(mario_cap_seg3_dl_03022E78),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_0301F750),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_texture_wings_half_2),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(mario_cap_seg3_dl_03022EA8),
@ -339,11 +379,11 @@ const Gfx mario_cap_seg3_dl_030230B0[] = {
// 0x03023108 - 0x03023160
const Gfx mario_cap_seg3_dl_03023108[] = {
gsSPDisplayList(mario_cap_seg3_dl_03022ED8),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_03020750),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_texture_metal_wings_half_1),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(mario_cap_seg3_dl_03022E78),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_03021750),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_texture_metal_wings_half_2),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(mario_cap_seg3_dl_03022EA8),
@ -365,11 +405,11 @@ const Gfx mario_cap_seg3_dl_03023160[] = {
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_0301E750),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_texture_wings_half_1),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(mario_cap_seg3_dl_03022E78),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_0301F750),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_texture_wings_half_2),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(mario_cap_seg3_dl_03022EA8),
@ -384,18 +424,22 @@ const Gfx mario_cap_seg3_dl_03023160[] = {
// 0x03023298 - 0x030233D0
const Gfx mario_cap_seg3_dl_03023298[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_0301CF50),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsDPPipeSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPCopyLightsPlayerPart(METAL), //gsSPLight(&mario_cap_seg3_lights_0301CF20.a, 2),
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&mario_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 15),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
gsDPSetTileSize(0, 0, 0, 252, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_metal_light),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 2047, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
gsDPSetTileSize(1, 0, 0, 252, 124),
gsSPDisplayList(mario_cap_seg3_dl_03022B30),
gsSPDisplayList(mario_cap_seg3_dl_03022B68),
gsSPDisplayList(mario_cap_seg3_dl_03022CC8),
@ -407,11 +451,11 @@ const Gfx mario_cap_seg3_dl_03023298[] = {
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_03020750),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_texture_metal_wings_half_1),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(mario_cap_seg3_dl_03022E78),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_seg3_texture_03021750),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mario_cap_texture_metal_wings_half_2),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(mario_cap_seg3_dl_03022EA8),
@ -423,3 +467,14 @@ const Gfx mario_cap_seg3_dl_03023298[] = {
gsDPSetEnvColor(255, 255, 255, 255),
gsSPEndDisplayList(),
};
const Gfx mario_cap_material_revert_render_settings[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_LIGHTING),
gsSPClearGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
gsSPTexture(65535, 65535, 0, 0, 0),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetAlphaCompare(G_AC_NONE),
gsSPEndDisplayList(),
};

View File

@ -24,7 +24,7 @@ static const Lights1 wario_cap_seg3_lights_0301CF38 = gdSPDefLights1(
#define wario_cap_seg3_texture_0301F750 mario_cap_seg3_texture_0301F750
#define wario_cap_seg3_texture_03020750 mario_cap_seg3_texture_03020750
#define wario_cap_seg3_texture_03021750 mario_cap_seg3_texture_03021750
#define wario_cap_texture_cap_inside mario_cap_texture_cap_inside
#define wario_cap_texture_cap_inside mario_texture_cap_inside
// 0x0301DF50
ALIGNED8 const Texture wario_cap_seg3_texture_0301DF50[] = {

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@ -1641,7 +1641,6 @@ extern ALIGNED8 const Texture mario_cap_seg3_texture_0301E750[];
extern ALIGNED8 const Texture mario_cap_seg3_texture_0301F750[];
extern ALIGNED8 const Texture mario_cap_seg3_texture_03020750[];
extern ALIGNED8 const Texture mario_cap_seg3_texture_03021750[];
extern ALIGNED8 const Texture mario_cap_texture_cap_inside[];
extern ALIGNED8 const Texture impact_smoke_seg6_texture_0605AA28[];
extern ALIGNED8 const Texture impact_smoke_seg6_texture_0605CA28[];
extern ALIGNED8 const Texture impact_smoke_seg6_texture_0605EA28[];

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@ -1073,7 +1073,6 @@ static const struct BuiltinTexInfo sDynosBuiltinTexs[] = {
define_builtin_tex(mario_cap_seg3_texture_0301F750, "actors/mario_cap/mario_cap_wing_tip.rgba16.png", 32, 64, 16),
define_builtin_tex(mario_cap_seg3_texture_03020750, "actors/mario_cap/mario_cap_metal_wing_unused.rgba16.png", 32, 64, 16),
define_builtin_tex(mario_cap_seg3_texture_03021750, "actors/mario_cap/mario_cap_metal_wing_tip_unused.rgba16.png", 32, 64, 16),
define_builtin_tex(mario_cap_texture_cap_inside, "actors/mario_cap/custom_mario_cap_inside.rgba16.png", 8, 8, 16),
define_builtin_tex(impact_smoke_seg6_texture_0605AA28, "actors/impact_smoke/impact_smoke_0.ia16.png", 64, 64, 16),
define_builtin_tex(impact_smoke_seg6_texture_0605CA28, "actors/impact_smoke/impact_smoke_1.ia16.png", 64, 64, 16),
define_builtin_tex(impact_smoke_seg6_texture_0605EA28, "actors/impact_smoke/impact_smoke_2.ia16.png", 64, 64, 16),
@ -1081,7 +1080,6 @@ static const struct BuiltinTexInfo sDynosBuiltinTexs[] = {
define_builtin_tex(luigi_texture_l_logo, "actors/luigi/custom_luigi_logo.rgba16.png", 32, 32, 16),
define_builtin_tex(luigi_texture_hair_sideburn, "actors/luigi/custom_luigi_sideburn.rgba16.png", 32, 32, 16),
define_builtin_tex(luigi_texture_mustache, "actors/luigi/custom_luigi_mustache.rgba16.png", 32, 32, 16),
define_builtin_tex(luigi_cap_seg3_texture_0301DF50, "actors/luigi_cap/custom_luigi_cap_logo.rgba16.png", 32, 32, 16),
define_builtin_tex(toad_player_texture_face, "actors/toad_player/custom_toad_face.rgba16.png", 32, 32, 16),
define_builtin_tex(toad_player_texture_eyes_closed, "actors/toad_player/custom_toad_eyes_closed.rgba16.png", 32, 32, 16),
define_builtin_tex(toad_player_texture_eyes_half_closed, "actors/toad_player/custom_toad_eyes_half_closed.rgba16.png", 32, 32, 16),

View File

@ -14,9 +14,9 @@
#include "pc/lua/smlua.h"
extern Gfx mario_cap_seg3_dl_03022F48[];
extern Gfx mario_cap_m_logo_decal_dl[];
extern Gfx mario_cap_m_logo_decal[];
extern Gfx luigi_cap_seg3_dl_03022F48[];
extern Gfx luigi_cap_l_logo_decal_dl[];
extern Gfx luigi_cap_l_logo_decal[];
extern Gfx toad_player_dl_cap[];
extern Gfx toad_player_dl_cap_decal[];
extern Gfx waluigi_cap_seg3_dl_03022F48[];
@ -40,9 +40,9 @@ struct Character gCharacters[CT_MAX] = {
.capMetalModelId = MODEL_MARIOS_METAL_CAP,
.capWingModelId = MODEL_MARIOS_WING_CAP,
.capMetalWingModelId = MODEL_MARIOS_WINGED_METAL_CAP,
.capEnemyLayer = LAYER_TRANSPARENT,
.capEnemyLayer = LAYER_ALPHA,
.capEnemyGfx = mario_cap_seg3_dl_03022F48,
.capEnemyDecalGfx = mario_cap_m_logo_decal_dl,
.capEnemyDecalGfx = mario_cap_m_logo_decal,
.torsoRotMult = 1.0f,
// anim
.animOffsetEnabled = false,
@ -317,9 +317,9 @@ struct Character gCharacters[CT_MAX] = {
.capMetalModelId = MODEL_LUIGIS_METAL_CAP,
.capWingModelId = MODEL_LUIGIS_WING_CAP,
.capMetalWingModelId = MODEL_LUIGIS_WINGED_METAL_CAP,
.capEnemyLayer = LAYER_TRANSPARENT,
.capEnemyLayer = LAYER_ALPHA,
.capEnemyGfx = luigi_cap_seg3_dl_03022F48,
.capEnemyDecalGfx = luigi_cap_l_logo_decal_dl,
.capEnemyDecalGfx = luigi_cap_l_logo_decal,
.torsoRotMult = 1.0f,
// anim
.animOffsetEnabled = false,