Create `hook_exclamation_box` in place of `set_exclamation_box_contents` (#524)

* Revert set_exclamation_box_contents()

In favor of the hook

* Create `hook_exclamation_box`
This commit is contained in:
Sunk 2023-11-20 19:36:25 -05:00 committed by GitHub
parent a0e0493e45
commit 80f1d06ed8
20 changed files with 184 additions and 242 deletions

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@ -339,7 +339,7 @@ def def_constant(processed_constant):
return s
def build_to_def(processed_files):
s = '-- AUTOGENERATED FOR CODE EDITORS -- \n--- @meta\n--- @diagnostic disable\n\n'
s = '-- AUTOGENERATED FOR CODE EDITORS --\n\n'
with open(get_path(in_filename), 'r', newline='\n') as f:
s += f.read()
s += '\n'

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@ -105,7 +105,7 @@ override_disallowed_functions = {
"src/game/obj_behaviors_2.c": [ "wiggler_jumped_on_attack_handler", "huge_goomba_weakly_attacked" ],
"src/game/spawn_sound.c": [ "spawner" ],
"src/game/level_info.h": [ "_name_table" ],
"src/pc/lua/utils/smlua_obj_utils.h": [ "spawn_object_remember_field", "set_exclamation_box_new_contents", "get_exclamation_box_new_contents_pointer", "get_exclamation_box_new_contents_size" ],
"src/pc/lua/utils/smlua_obj_utils.h": [ "spawn_object_remember_field" ],
"src/game/camera.h": [ "update_camera", "init_camera", "stub_camera", "^reset_camera", "move_point_along_spline" ],
"src/game/behavior_actions.h": [ "bhv_dust_smoke_loop", "bhv_init_room" ],
"src/pc/lua/utils/smlua_audio_utils.h": [ "smlua_audio_utils_override", "audio_custom_shutdown"],
@ -1071,7 +1071,7 @@ def def_function(function):
def def_files(processed_files):
s = '-- AUTOGENERATED FOR CODE EDITORS -- \n--- @meta\n--- @diagnostic disable\n\n'
s = '-- AUTOGENERATED FOR CODE EDITORS --\n\n'
for processed_file in processed_files:
for function in processed_file['functions']:
s += def_function(function)

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@ -127,8 +127,7 @@ sLuaManuallyDefinedStructs = [{
'structs': [
'struct Vec3f { float x; float y; float z; }',
'struct Vec3s { s16 x; s16 y; s16 z; }',
'struct Color { u8 r; u8 g; u8 b; }',
'struct ExclamationBoxContents { u8 index; u8 unused; u8 firstByte; enum ModelExtendedId emodel; enum BehaviorId behaviorId; }'
'struct Color { u8 r; u8 g; u8 b; }'
]
}]
@ -629,7 +628,7 @@ def def_struct(struct):
return s
def def_structs(structs):
s = '-- AUTOGENERATED FOR CODE EDITORS -- \n--- @meta\n--- @diagnostic disable\n\n'
s = '-- AUTOGENERATED FOR CODE EDITORS --\n'
for struct in structs:
if struct['identifier'] in exclude_structs:

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@ -1,6 +1,4 @@
-- AUTOGENERATED FOR CODE EDITORS --
--- @meta
--- @diagnostic disable
-- AUTOGENERATED FOR CODE EDITORS --
math.randomseed(get_time())

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@ -1,6 +1,4 @@
-- AUTOGENERATED FOR CODE EDITORS --
--- @meta
--- @diagnostic disable
-- AUTOGENERATED FOR CODE EDITORS --
--- @param id integer
--- @return ObjectWarpNode
@ -9129,11 +9127,6 @@ function obj_set_vel(o, vx, vy, vz)
-- ...
end
--- @return nil
function restore_exclamation_box_original_contents()
-- ...
end
--- @param x number
--- @param y number
--- @param z number

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@ -279,14 +279,8 @@ function level_script_parse(levelNum, func)
-- ...
end
--- @param contents ExclamationBoxContents[]
--- @return nil
--- The parameter should be a table containing several subtables with the following keys
--- - index: The index of the content (used by oBehParam2ndByte)
--- - unused: Unused
--- - firstByte: The spawned object's oBehParam's 1st byte
--- - emodel: The spawned object's model
--- - behaviorId: The spawned object's behavior ID
function set_exclamation_box_new_contents(contents)
-- ...
--- @param readFunc (fun(obj:Object):nil)? Called after the exclamation box spawns an object. Use this function to read the contents of the object that spawned.
--- @param writeFunc (fun(box:Object):Object)? Called when the exclamation box is about to spawn an object. Use this function to spawn a different object, and return the object for the read function to use.
function hook_exclamation_box(readFunc, writeFunc)
end

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@ -1,7 +1,4 @@
-- AUTOGENERATED FOR CODE EDITORS --
--- @meta
--- @diagnostic disable
-- AUTOGENERATED FOR CODE EDITORS --
--- @class AnimInfo
--- @field public animAccel integer
@ -2148,13 +2145,6 @@
--- @field public g integer
--- @field public r integer
--- @class ExclamationBoxContents
--- @field public behaviorId BehaviorId
--- @field public emodel ModelExtendedId
--- @field public firstByte integer
--- @field public index integer
--- @field public unused integer
--- @class Pointer_integer
--- @class Pointer_Trajectory
--- @class Pointer_LevelScript

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@ -2325,24 +2325,6 @@
<br />
## [restore_exclamation_box_original_contents](#restore_exclamation_box_original_contents)
### Lua Example
`restore_exclamation_box_original_contents()`
### Parameters
- None
### Returns
- None
### C Prototype
`void restore_exclamation_box_original_contents(void);`
[:arrow_up_small:](#)
<br />
## [set_whirlpools](#set_whirlpools)
### Lua Example

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@ -1695,7 +1695,6 @@
- [obj_move_xyz](functions-5.md#obj_move_xyz)
- [obj_set_model_extended](functions-5.md#obj_set_model_extended)
- [obj_set_vel](functions-5.md#obj_set_vel)
- [restore_exclamation_box_original_contents](functions-5.md#restore_exclamation_box_original_contents)
- [set_whirlpools](functions-5.md#set_whirlpools)
- [spawn_non_sync_object](functions-5.md#spawn_non_sync_object)
- [spawn_sync_object](functions-5.md#spawn_sync_object)

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@ -145,6 +145,52 @@ hook_event(HOOK_MARIO_UPDATE, mario_update)
<br />
## [hook_exclamation_box](#hook_exclamation_box)
Activated when an exclamation box breaks, allowing mods to take control over exclamation boxes.
- `readFunction` is called after the exclamation box breaks, allowing mods to read the object that spawned.
- No return value is necessary.
- `writeFunction` is called when the exclamation box breaks, allowing mods to override the spawned object.
- Returning the spawned object is highly recommended as it prevents spawning both the vanilla and new object at the same time. It also allows `readFunction` to function properly.
### Parameters
| Field | Type |
| ----- | ---- |
| readFunction | `Lua Function` ([Object](structs.md#Object)) |
| writeFunction | `Lua Function` ([Object](structs.md#Object)): [Object](structs.md#Object) |
### Lua Example
```lua
local objects_to_spawn = {
[0] = {id_bhvGoomba, E_MODEL_GOOMBA},
[1] = {id_bhvKoopa, E_MODEL_KOOPA_WITH_SHELL},
[2] = {id_bhvTenCoinsSpawn, E_MODEL_NONE},
[3] = {id_bhvChainChomp, E_MODEL_CHAIN_CHOMP},
[4] = {id_bhvHeaveHo, E_MODEL_HEAVE_HO},
[5] = {id_bhvWingCap, E_MODEL_MARIOS_WING_CAP},
[6] = {id_bhvKoopaShell, E_MODEL_KOOPA_SHELL},
[7] = {id_bhvBoo, E_MODEL_BOO},
}
local function readFunction(obj)
if obj_has_behavior_id(obj, id_bhvFlame) ~= 0 then
print("FIREEEEEEEEE")
end
end
---@param box Object
local function writeFunction(box)
local spawn_object = objects_to_spawn[box.oBehParams2ndByte]
return spawn_sync_object(spawn_object[1], spawn_object[2], box.oPosX, box.oPosY, box.oPosZ, nil)
end
hook_exclamation_box(readFunction, writeFunction)
```
<br />
## [hook_mario_action](#hook_mario_action)
`hook_mario_action()` allows Lua mods to create new actions or override existing ones.

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@ -22,7 +22,6 @@
- [Cutscene](#Cutscene)
- [CutsceneSplinePoint](#CutsceneSplinePoint)
- [CutsceneVariable](#CutsceneVariable)
- [ExclamationBoxContents](#ExclamationBoxContents)
- [FloorGeometry](#FloorGeometry)
- [GlobalObjectAnimations](#GlobalObjectAnimations)
- [GlobalObjectCollisionData](#GlobalObjectCollisionData)
@ -810,20 +809,6 @@
<br />
## [ExclamationBoxContents](#ExclamationBoxContents)
| Field | Type | Access |
| ----- | ---- | ------ |
| behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) | |
| emodel | [enum ModelExtendedId](constants.md#enum-ModelExtendedId) | |
| firstByte | `integer` | |
| index | `integer` | |
| unused | `integer` | |
[:arrow_up_small:](#)
<br />
## [FloorGeometry](#FloorGeometry)
| Field | Type | Access |

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@ -49,10 +49,6 @@
#include "pc/lua/utils/smlua_model_utils.h"
#include "pc/lua/smlua_hooks.h"
#include "pc/lua/smlua.h"
#include "pc/lua/smlua_utils.h"
#include "pc/lua/utils/smlua_obj_utils.h"
#define o gCurrentObject
struct WFRotatingPlatformData {
@ -78,7 +74,6 @@ struct Struct8032F698 {
s16 unk4;
};
/* Moved to smlua_obj_utils.h
struct Struct802C0DF0 {
u8 unk0;
u8 unk1;
@ -86,7 +81,6 @@ struct Struct802C0DF0 {
u8 model;
const BehaviorScript *behavior;
};
*/
struct Struct8032F754 {
s32 unk0;

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@ -28,7 +28,7 @@ struct Struct802C0DF0 sExclamationBoxContents[] = { { 0, 0, 0, MODEL_MARIOS_WING
{ 12, 0, 3, MODEL_STAR, bhvSpawnedStar },
{ 13, 0, 4, MODEL_STAR, bhvSpawnedStar },
{ 14, 0, 5, MODEL_STAR, bhvSpawnedStar },
{ 255, 0, 0, 0, NULL } };
{ 99, 0, 0, 0, NULL } };
void bhv_rotating_exclamation_box_loop(void) {
if (!o->parentObj || o->parentObj->oAction != 1)
@ -122,26 +122,33 @@ static s32 exclamation_replace_model(struct MarioState* m, s32 model) {
}
}
void exclamation_box_spawn_contents(struct Struct802C0DF0 *a0, u8 a1, u8 size) {
void exclamation_box_spawn_contents(struct Struct802C0DF0 *a0, u8 a1) {
struct MarioState* marioState = nearest_mario_state_to_object(o);
struct Object* player = marioState ? marioState->marioObj : NULL;
struct Object *sp1C = NULL;
struct Object *spawnedObject = NULL;
if (o->oExclamationBoxForce) {
return;
}
for (u8 i = 0; i < size; i++) {
struct Object* luaSpawnedObject = NULL;
if ((luaSpawnedObject = smlua_call_exclamation_box_hook(o, true)) != NULL) {
(void *)smlua_call_exclamation_box_hook(luaSpawnedObject, false);
return;
}
while (a0->unk0 != 99) {
if (a1 == a0->unk0) {
s32 model = exclamation_replace_model(marioState, a0->model);
sp1C = spawn_object(o, model, a0->behavior);
if (sp1C != NULL) {
sp1C->oVelY = 20.0f;
sp1C->oForwardVel = 3.0f;
spawnedObject = spawn_object(o, model, a0->behavior);
(void *)smlua_call_exclamation_box_hook(spawnedObject, false);
if (spawnedObject != NULL) {
spawnedObject->oVelY = 20.0f;
spawnedObject->oForwardVel = 3.0f;
if (player) {
sp1C->oMoveAngleYaw = player->oMoveAngleYaw;
sp1C->globalPlayerIndex = player->globalPlayerIndex;
spawnedObject->oMoveAngleYaw = player->oMoveAngleYaw;
spawnedObject->globalPlayerIndex = player->globalPlayerIndex;
}
}
o->oBehParams |= a0->unk2 << 24;
@ -150,13 +157,12 @@ void exclamation_box_spawn_contents(struct Struct802C0DF0 *a0, u8 a1, u8 size) {
// send non-star spawn events
// stars cant be sent here to due jankiness in oBehParams
if (a0->behavior != smlua_override_behavior(bhvSpawnedStar) && sp1C != NULL) {
if (a0->behavior != smlua_override_behavior(bhvSpawnedStar) && spawnedObject != NULL) {
// hack: if any other sync objects get spawned here we have to check for them
// problem: going to need to sync every object
if (a0->behavior == smlua_override_behavior(bhvKoopaShell)) {
sync_object_set_id(sp1C);
sync_object_set_id(spawnedObject);
}
struct Object* spawn_objects[] = { sp1C };
struct Object* spawn_objects[] = { spawnedObject };
u32 models[] = { model };
network_send_spawn_objects(spawn_objects, models, 1);
}
@ -167,9 +173,7 @@ void exclamation_box_spawn_contents(struct Struct802C0DF0 *a0, u8 a1, u8 size) {
}
void exclamation_box_act_4(void) {
struct Struct802C0DF0 *newContents = get_exclamation_box_new_contents_pointer();
u8 newContentsSize = get_exclamation_box_new_contents_size();
exclamation_box_spawn_contents(newContents ? newContents : sExclamationBoxContents, o->oBehParams2ndByte, newContentsSize);
exclamation_box_spawn_contents(sExclamationBoxContents, o->oBehParams2ndByte);
spawn_mist_particles_variable(0, 0, 46.0f);
spawn_triangle_break_particles(20, 139, 0.3f, o->oAnimState);
create_sound_spawner(SOUND_GENERAL_BREAK_BOX);

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@ -8,7 +8,6 @@
#include "pc/lua/utils/smlua_model_utils.h"
#include "pc/lua/utils/smlua_level_utils.h"
#include "pc/lua/utils/smlua_anim_utils.h"
#include "pc/lua/utils/smlua_obj_utils.h"
#include "pc/djui/djui.h"
lua_State* gLuaState = NULL;
@ -322,8 +321,6 @@ void smlua_shutdown(void) {
smlua_model_util_clear();
smlua_level_util_reset();
smlua_anim_util_reset();
restore_exclamation_box_original_contents();
lua_State* L = gLuaState;
if (L != NULL) {
lua_close(L);

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@ -14,7 +14,6 @@
#include "include/level_misc_macros.h"
#include "include/macro_presets.h"
#include "utils/smlua_anim_utils.h"
#include "utils/smlua_obj_utils.h"
bool smlua_functions_valid_param_count(lua_State* L, int expected) {
int top = lua_gettop(L);
@ -211,98 +210,6 @@ int smlua_func_network_send_to(lua_State* L) {
return 1;
}
int smlua_func_set_exclamation_box_new_contents(lua_State* L) {
if (L == NULL) { return 0; }
if (!smlua_functions_valid_param_count(L, 1)) { return 0; }
static struct Struct802C0DF0 sExclamationBoxContentsArray[255];
u8 subtable_counter = 0;
if (lua_type(L, 1) != LUA_TTABLE) {
LOG_LUA("Failed to convert parameter 1 to table");
return 0;
}
lua_pushnil(L); // Set so lua_next() pops this off upon starting
// Enter main table
while (lua_next(L, 1) != 0) {
// key is index -2, value is index -1
if (lua_type(L, -1) != LUA_TTABLE) {
LOG_LUA("Failed to find subtable\n");
return 0;
}
// Create an empty struct to put values in
struct Struct802C0DF0 sContents = { 0 };
int initialTop = lua_gettop(L); // Hopefully 3
lua_pushnil(L); // Set so lua_next() pops this off upon starting
u8 elements_counter = 0;
// Special care is taken here, so any invalid subtables will error
while (lua_next(L, initialTop) != 0) {
int keyIndex = lua_gettop(L) - 1;
int valueIndex = lua_gettop(L) - 0;
const char* key = smlua_to_string(L, keyIndex);
if (!gSmLuaConvertSuccess) {
LOG_LUA("Failed to convert key to string in subtable %u", subtable_counter);
return 0;
}
const int value = smlua_to_integer(L, valueIndex);
if (!gSmLuaConvertSuccess) {
LOG_LUA("The key \"%s\" within subtable %u has a value that is not a number (Type: %u)", key, subtable_counter, lua_type(L, valueIndex));
return 0;
}
// Bad
if (!strcmp(key, "index")) {
sContents.unk0 = value;
elements_counter++;
lua_pop(L, 1); // pop value
} else if (!strcmp(key, "unused")) {
sContents.unk1 = value;
elements_counter++;
lua_pop(L, 1); // pop value
} else if (!strcmp(key, "firstByte")) {
sContents.unk2 = value;
elements_counter++;
lua_pop(L, 1); // pop value
} else if (!strcmp(key, "emodel")) {
u16 loadedModelId = smlua_model_util_load(value);
sContents.model = loadedModelId;
elements_counter++;
lua_pop(L, 1); // pop value
} else if (!strcmp(key, "behaviorId")) {
sContents.behavior = get_behavior_from_id(value);
elements_counter++;
lua_pop(L, 1); // pop value
} else {
LOG_LUA("The key \"%s\" in subtable %u is invalid", key, subtable_counter);
return 0;
}
}
if (elements_counter != 5) {
LOG_LUA("Invalid elements count in subtable %u (There should be 5)", subtable_counter);
return 0;
}
// Element 254 will not be set
if (subtable_counter < 254) {
sExclamationBoxContentsArray[subtable_counter] = sContents;
subtable_counter++;
}
lua_pop(L, 1); // pop key
}
lua_pop(L, 1); // pop key
set_exclamation_box_new_contents(sExclamationBoxContentsArray, subtable_counter);
return 1;
}
//////////////
// Textures //
//////////////
@ -840,5 +747,4 @@ void smlua_bind_functions(void) {
smlua_bind_function(L, "djui_hud_render_texture_tile_interpolated", smlua_func_djui_hud_render_texture_tile_interpolated);
smlua_bind_function(L, "level_script_parse", smlua_func_level_script_parse);
smlua_bind_function(L, "smlua_anim_util_register_animation", smlua_func_smlua_anim_util_register_animation);
smlua_bind_function(L, "set_exclamation_box_new_contents", smlua_func_set_exclamation_box_new_contents);
}

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@ -29939,21 +29939,6 @@ int smlua_func_obj_set_vel(lua_State* L) {
return 1;
}
int smlua_func_restore_exclamation_box_original_contents(UNUSED lua_State* L) {
if (L == NULL) { return 0; }
int top = lua_gettop(L);
if (top != 0) {
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "restore_exclamation_box_original_contents", 0, top);
return 0;
}
restore_exclamation_box_original_contents();
return 1;
}
int smlua_func_set_whirlpools(lua_State* L) {
if (L == NULL) { return 0; }
@ -32625,7 +32610,6 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "obj_move_xyz", smlua_func_obj_move_xyz);
smlua_bind_function(L, "obj_set_model_extended", smlua_func_obj_set_model_extended);
smlua_bind_function(L, "obj_set_vel", smlua_func_obj_set_vel);
smlua_bind_function(L, "restore_exclamation_box_original_contents", smlua_func_restore_exclamation_box_original_contents);
smlua_bind_function(L, "set_whirlpools", smlua_func_set_whirlpools);
smlua_bind_function(L, "spawn_non_sync_object", smlua_func_spawn_non_sync_object);
smlua_bind_function(L, "spawn_sync_object", smlua_func_spawn_sync_object);

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@ -1752,6 +1752,107 @@ int smlua_hook_on_sync_table_change(lua_State* L) {
return 1;
}
////////////////////////////
// hooked exclamation box //
////////////////////////////
struct LuaHookedExclamationBox {
int readFuncReference;
int writeFuncReference;
struct Mod* mod;
};
#define MAX_HOOKED_EXCLAMATION_BOXES 255 // Way more than needed, but better safe than sorry
static struct LuaHookedExclamationBox sHookedExclamationBoxes[MAX_HOOKED_EXCLAMATION_BOXES] = { 0 };
static int sHookedExclamationBoxesCount = 0;
// Bind to lua
int smlua_hook_exclamation_box(lua_State* L) {
if (L == NULL) { return 0; }
if (!smlua_functions_valid_param_count(L, 2)) { return 0; }
if (gLuaLoadingMod == NULL) {
LOG_LUA_LINE("hook_exclamation_box() can only be called on load.");
return 0;
}
if (sHookedBehaviorsCount > MAX_HOOKED_EXCLAMATION_BOXES) {
LOG_LUA_LINE("hook_exclamation_box() calls exceeded maximum references");
return 0;
}
int readReference = 0;
int readReferenceType = lua_type(L, 1);
if (readReferenceType == LUA_TNIL) {
// nothing
} else if (readReferenceType == LUA_TFUNCTION) {
// get reference
lua_pushvalue(L, 1);
readReference = luaL_ref(L, LUA_REGISTRYINDEX);
} else {
LOG_LUA_LINE("Hook exclamation box: tried to reference non-function for read function");
return 0;
}
int writeReference = 0;
int writeReferenceType = lua_type(L, 2);
if (writeReferenceType == LUA_TNIL) {
// nothing
} else if (writeReferenceType == LUA_TFUNCTION) {
// get reference
lua_pushvalue(L, 2);
writeReference = luaL_ref(L, LUA_REGISTRYINDEX);
} else {
LOG_LUA_LINE("Hook exclamation box: tried to reference non-function for write function");
return 0;
}
struct LuaHookedExclamationBox* hooked = &sHookedExclamationBoxes[sHookedExclamationBoxesCount];
hooked->readFuncReference = readReference;
hooked->writeFuncReference = writeReference;
hooked->mod = gLuaActiveMod;
if (!gSmLuaConvertSuccess) { return 0; }
sHookedBehaviorsCount++;
return 1;
}
// Called from the exclamation boxes
struct Object* smlua_call_exclamation_box_hook(struct Object* obj, bool write) {
lua_State* L = gLuaState;
if (L == NULL) { return NULL; }
for (int i = 0; i < sHookedBehaviorsCount; i++) {
struct LuaHookedExclamationBox* hook = &sHookedExclamationBoxes[i];
// Push 2 potential callbacks
int reference = write ? hook->writeFuncReference : hook->readFuncReference;
lua_rawgeti(L, LUA_REGISTRYINDEX, reference);
// push object
smlua_push_object(L, LOT_OBJECT, obj);
// call the callback
if (reference != 0 && 0 != smlua_call_hook(L, 1, 1, 0, hook->mod)) {
LOG_LUA("Failed to call the exclamation box callback: %s", (write ? "writeFunction" : "readFunction"));
continue;
}
// output the return value
struct Object* returnObject = NULL;
if (write) {
returnObject = (struct Object*)smlua_to_cobject(L, 1, LOT_OBJECT);
}
lua_pop(L, 1);
if (!gSmLuaConvertSuccess) { return NULL; }
return returnObject;
}
return NULL;
}
//////////
// misc //
@ -1828,4 +1929,5 @@ void smlua_bind_hooks(void) {
smlua_bind_function(L, "hook_on_sync_table_change", smlua_hook_on_sync_table_change);
smlua_bind_function(L, "hook_behavior", smlua_hook_behavior);
smlua_bind_function(L, "update_chat_command_description", smlua_update_chat_command_description);
smlua_bind_function(L, "hook_exclamation_box", smlua_hook_exclamation_box);
}

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@ -133,6 +133,9 @@ bool smlua_call_event_hooks_mario_param_and_int_ret_int(enum LuaHookedEventType
bool smlua_call_event_hooks_mario_param_and_int_and_int_ret_int(enum LuaHookedEventType hookType, struct MarioState* m, s32 param, u32 args, s32* returnValue);
void smlua_call_event_hooks_graph_node_object_and_int_param(enum LuaHookedEventType hookType, struct GraphNodeObject* node, s32 param);
int smlua_hook_exclamation_box(lua_State* L);
struct Object* smlua_call_exclamation_box_hook(struct Object* obj, bool write);
enum BehaviorId smlua_get_original_behavior_id(const BehaviorScript* behavior);
const BehaviorScript* smlua_override_behavior(const BehaviorScript* behavior);
const BehaviorScript* smlua_get_hooked_behavior_from_id(enum BehaviorId id, bool returnOriginal);

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@ -407,27 +407,6 @@ void set_whirlpools(f32 x, f32 y, f32 z, s16 strength, s16 area, s32 index) {
gAreas[area].whirlpools[index]->strength = strength;
}
struct Struct802C0DF0 *newContents = NULL;
u8 newContentsSize = 16;
struct Struct802C0DF0* get_exclamation_box_new_contents_pointer(void) {
return newContents;
}
u8 get_exclamation_box_new_contents_size(void) {
return newContentsSize;
}
void set_exclamation_box_new_contents(struct Struct802C0DF0 contents[], u8 size) {
newContents = contents;
newContentsSize = size;
}
void restore_exclamation_box_original_contents(void) {
newContents = NULL;
newContentsSize = 16;
}
#ifdef DEVELOPMENT
void obj_randomize(struct Object* o) {
if (!o) { return; }

View File

@ -5,14 +5,6 @@
#include "smlua_model_utils.h"
#include "game/object_list_processor.h"
struct Struct802C0DF0 {
u8 unk0; // Index
u8 unk1; // Unused
u8 unk2; // oBehParams1stByte
u16 model;
const BehaviorScript *behavior;
};
struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);
struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);
@ -65,9 +57,4 @@ void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz);
void set_whirlpools(f32 x, f32 y, f32 z, s16 strength, s16 area, s32 index);
struct Struct802C0DF0* get_exclamation_box_new_contents_pointer(void);
u8 get_exclamation_box_new_contents_size(void);
void set_exclamation_box_new_contents(struct Struct802C0DF0 contents[], u8 size);
void restore_exclamation_box_original_contents(void);
#endif