Fixed rendering of metal-Luigi's held object

This commit is contained in:
MysterD 2021-09-01 18:25:19 -07:00
parent bf22b21bea
commit 8287154a7c
1 changed files with 4 additions and 2 deletions

View File

@ -3766,11 +3766,13 @@ Gfx luigi_000_displaylist_004_mesh[] = {
Gfx luigi_000_displaylist_004_mesh_mat_override_metal_0[] = {
gsSPDisplayList(mat_luigi_metal),
gsSPDisplayList(luigi_000_displaylist_004_mesh_tri_0),
gsDPPipeSync(),
gsSPClearGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
gsSPEndDisplayList(),
};
Gfx luigi_002_switch_option_left_hand_open_mesh[] = {
gsSPDisplayList(mat_luigi_gloves),
gsSPDisplayList(luigi_002_switch_option_left_hand_open_mesh_tri_0),