Prevented Bowser from remaining invisible when held
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@ -122,8 +122,10 @@ void bhv_bowser_body_anchor_loop(void) {
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else
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cur_obj_become_tangible();
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}
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if (o->parentObj->oHeldState != HELD_FREE)
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if (o->parentObj->oHeldState != HELD_FREE) {
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cur_obj_become_intangible();
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o->parentObj->oOpacity = 0xFF;
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}
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o->oInteractStatus = 0;
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}
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