might as well check for L while we're at it
This commit is contained in:
parent
67e348cb2a
commit
86101aa4bf
|
@ -84,6 +84,7 @@ static void controller_sdl_read(OSContPad *pad) {
|
|||
|
||||
if (SDL_GameControllerGetButton(sdl_cntrl, configJoyStart)) pad->button |= START_BUTTON;
|
||||
if (SDL_GameControllerGetButton(sdl_cntrl, configJoyZ)) pad->button |= Z_TRIG;
|
||||
if (SDL_GameControllerGetButton(sdl_cntrl, configJoyL)) pad->button |= L_TRIG;
|
||||
if (SDL_GameControllerGetButton(sdl_cntrl, configJoyR)) pad->button |= R_TRIG;
|
||||
if (SDL_GameControllerGetButton(sdl_cntrl, configJoyA)) pad->button |= A_BUTTON;
|
||||
if (SDL_GameControllerGetButton(sdl_cntrl, configJoyB)) pad->button |= B_BUTTON;
|
||||
|
|
Loading…
Reference in New Issue