Fix default painting warps. (#380)
This commit is contained in:
parent
48235cb1e4
commit
88bbf79b02
|
@ -788,7 +788,7 @@ static void initiate_painting_warp_node(struct WarpNode *pWarpNode) {
|
||||||
* Check is Mario has entered a painting, and if so, initiate a warp.
|
* Check is Mario has entered a painting, and if so, initiate a warp.
|
||||||
*/
|
*/
|
||||||
void initiate_painting_warp(s16 paintingIndex) {
|
void initiate_painting_warp(s16 paintingIndex) {
|
||||||
if (gCurrentArea && gCurrentArea->paintingWarpNodes && gMarioState && gMarioState->floor && paintingIndex >= 0 && paintingIndex < MAX_PAINTING_WARP_NODES) {
|
if (gCurrentArea && gCurrentArea->paintingWarpNodes && gMarioState && gMarioState->floor && paintingIndex >= -1 && paintingIndex < MAX_PAINTING_WARP_NODES) {
|
||||||
struct WarpNode *pWarpNode = paintingIndex == -1 ? get_painting_warp_node() : &gCurrentArea->paintingWarpNodes[paintingIndex];
|
struct WarpNode *pWarpNode = paintingIndex == -1 ? get_painting_warp_node() : &gCurrentArea->paintingWarpNodes[paintingIndex];
|
||||||
|
|
||||||
if (pWarpNode != NULL) {
|
if (pWarpNode != NULL) {
|
||||||
|
|
Loading…
Reference in New Issue