Another possible fix for snow crash
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@ -431,7 +431,7 @@ Gfx *envfx_update_snow_internal(s32 snowMode, Vec3s marioPos, Vec3s camFrom, Vec
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s16 radius, pitch, yaw;
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Vec3s snowCylinderPos;
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struct SnowFlakeVertex vertex1, vertex2, vertex3;
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Gfx *gfxStart;
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Gfx *gfxStart = NULL;
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Gfx *gfx;
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vertex1 = gSnowFlakeVertex1;
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